PropertyValue
rdfs:label
  • Armour/Magic armour
rdfs:comment
  • For the most part, the maging type of armour provides almost no Ranged and Melee Defence bonuses, but is used instead to harness the Magic-attacking ability of a mage, and to provide some Magic Defence bonuses. The exceptions of this rule are Melee Defence for Splitbark, Lunar, and Ahrim's armour, although still absent of Ranged protection. Most magical armours cannot be made by players.
  • Magic armours provide no Ranged defence bonuses, but are used instead to harness the magic attacking ability of a mage and to provide melee and some magic defence bonuses. Some magic armours can be made by players. None of the following armour bonuses include bonuses from the related staff. Click on the links to see the main articles for more information. Wearing magic armour will hinder a player's accuracy with the other combat styles, ranged being affected more than melee. __TOC__
  • The first tower robes are a set of magical robes obtained after the completion of the Rune Mysteries and Rune Memories quests. The hat is a reward from the quest Rune Mysteries, while the robe top and bottom comes from its sequel members-only quest. The robes can be re-coloured, according to your alignment to a specific order of the Wizards' Tower.
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Align
  • right
Caption
  • Best F2P Magic Armour
  • Best P2P Magic Armour
bootsimg
  • Eternal boots.png
  • Leather boots.png
weapimg
  • Kodai wand.png
  • Staff of fire.png
gloveslink
  • Tormented bracelet
  • Leather vambraces
ringlink
  • Seers' ring
shieldimg
  • Arcane spirit shield.png
  • Anti-dragon shield.png
neckimg
  • 3
  • Amulet of magic.png
bodyimg
  • Ancestral robe top.png
  • Black robe.png
capelink
  • Team cape
  • Imbued god cape
legsimg
  • Ancestral robe bottom.png
  • Zamorak robe .png
bodylink
  • Ancestral robe top
  • Wizard robe
helmlink
  • Ancestral hat
  • Black wizard hat
shieldlink
  • Arcane spirit shield
  • Anti-dragon shield
capeimg
  • Imbued guthix cape.png
  • Team-46 cape.png
ringimg
  • Seers ring .png
helmimg
  • Ancestral hat.png
  • Wizard hat .png
bootslink
  • Eternal boots
  • Leather boots
legslink
  • Ancestral robe bottom
  • Zamorak robe
weaplink
  • Staff of fire
  • Kodai wand
necklink
  • 3
  • Amulet of magic
glovesimg
  • Tormented bracelet.png
  • Leather vambraces.png
abstract
  • For the most part, the maging type of armour provides almost no Ranged and Melee Defence bonuses, but is used instead to harness the Magic-attacking ability of a mage, and to provide some Magic Defence bonuses. The exceptions of this rule are Melee Defence for Splitbark, Lunar, and Ahrim's armour, although still absent of Ranged protection. Most magical armours cannot be made by players.
  • Magic armours provide no Ranged defence bonuses, but are used instead to harness the magic attacking ability of a mage and to provide melee and some magic defence bonuses. Some magic armours can be made by players. None of the following armour bonuses include bonuses from the related staff. Click on the links to see the main articles for more information. Wearing magic armour will hinder a player's accuracy with the other combat styles, ranged being affected more than melee. __TOC__
  • The first tower robes are a set of magical robes obtained after the completion of the Rune Mysteries and Rune Memories quests. The hat is a reward from the quest Rune Mysteries, while the robe top and bottom comes from its sequel members-only quest. The robes can be re-coloured, according to your alignment to a specific order of the Wizards' Tower.