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rdfs:label
  • Dark Flash
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  • File:DarkFlash-1.png Write the text of your article here!
  • Level: Bow/Thrown 2 Spell Resistance: yes Lifting your foes into the air with a divine light, you pull back a deadly arrow and let it lose, tearing through your foes with ease. Enemies within a 15 foot line must make a reflex saving throw DC: 12+Dexterity modifier to negate damage. Creatures struck by this technique take normal damage as well an additional 1d6 damage per 2 levels (Max +10d6). A successful fortitude saving throw DC:12+Dexterity modifier halves the damage.
dcterms:subject
abstract
  • File:DarkFlash-1.png Write the text of your article here!
  • Level: Bow/Thrown 2 Spell Resistance: yes Lifting your foes into the air with a divine light, you pull back a deadly arrow and let it lose, tearing through your foes with ease. Enemies within a 15 foot line must make a reflex saving throw DC: 12+Dexterity modifier to negate damage. Creatures struck by this technique take normal damage as well an additional 1d6 damage per 2 levels (Max +10d6). A successful fortitude saving throw DC:12+Dexterity modifier halves the damage.