PropertyValue
rdfs:label
  • Chula
rdfs:comment
  • The rules are not explained to a first time player, learning them as you go along is part of the game. The internal players were transported to a virtual world generated by the game where they interacted in the same way that they would physically interact with the real world. The primary player and the internal players could be considered to be on a team together, but the primary player could not communicate with the internal players.
dcterms:subject
dbkwik:memory-alpha/property/wikiPageUsesTemplate
abstract
  • The rules are not explained to a first time player, learning them as you go along is part of the game. The internal players were transported to a virtual world generated by the game where they interacted in the same way that they would physically interact with the real world. The primary player and the internal players could be considered to be on a team together, but the primary player could not communicate with the internal players. The primary player decided what paths would be available to the internal players and what challenges they would face. He made a wager on the outcome, with challenges of higher difficulty offering a shorter path towards home as well as higher returns. There was also a measure of randomness added by rolling dice, affecting the challenge. The internal players needed to defeat the challenges to progress in the game, moving along a path that was separated by levels called shaps. Along the way they could be harmed or even "die". However, this was only in the world of the game, and when it was over they were returned to the real world unharmed. The goal of the game was to get at least one player to the final shap, which was referred to as "home".
is from of