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  • Angelique (series)
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  • Angelique aims to be a fantasy story using European names and motifs. The tone of the series is purposely made to be "sweet and gentle", even during an impending crisis. Dialogue is written to be relatively simple for newcomers and takes inspiration from the shoujo manga market. The protagonist herself changes in each installment, giving players a different experience than the previous entry.
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abstract
  • Angelique aims to be a fantasy story using European names and motifs. The tone of the series is purposely made to be "sweet and gentle", even during an impending crisis. Dialogue is written to be relatively simple for newcomers and takes inspiration from the shoujo manga market. The protagonist herself changes in each installment, giving players a different experience than the previous entry. Each protagonist has the choice to say simple lines when given the chance to respond to an inquiry. Ruby Party developer Ayako Tsukaguchi has commented that these responses are done to preserve the protagonist's "cuteness". Though other characters will use audio clips to talk, the protagonist will not have a voice of her own in the games. Characters will also avoid speaking her name or calling her "Angelique", since her name can be changed by the player. The Angelique games are mainly simulation driven, but the board game and role-playing genre have been introduced into the series. When Neoromance fans answered Ruby Party's surveys with a demand for adventure-like games, the Harukanaru Toki no Naka de and Neo Angelique games were made. Character designs for all of the games are done by Kairi Yura. She illustrated character artwork and game covers for the five major installments in the series.
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