PropertyValue
rdf:type
rdfs:label
  • Dissidia Final Fantasy
  • Dissidia Final Fantasy
  • Dissidia Final Fantasy
  • Dissidia Final Fantasy
  • Dissidia Final Fantasy
  • Dissidia Final Fantasy
rdfs:comment
  • Dissidia Final Fantasy est un jeu de combat sur PSP célébrant les 20 ans de la saga à travers un crossover où se croisent un héros et un méchant de chaque Final Fantasy, du I au X. On peut rajouter 2 personnages bonus, l'un issu de Final Fantasy XI, l'autre de Final Fantasy XII.
  • A follow-up titled Dissidia 012 Final Fantasy was released in March 2011, and features several new characters and gameplay features.
  • Dissidia Final Fantasy (ディシディア ファイナルファンタジー) is an action-adventure fighting game series developed by Square.
  • Dissidia Final Fantasy jest grą wideo stworzoną przez Square Enix na kosolę PlayStation Portable i jest częścią kampanii serii Final Fantasy znanej pod nazwą Final Fantasy 20th Anniversary.
  • Dissidia Final Fantasy è un action RPG in stile picchiaduro pubblicato e sviluppato dalla Square Enix come parte della compilation di giochi per il ventesimo anniversario della saga di Final Fantasy. Caso unico nel suo genere, questo gioco è caratterizzato da un'azione in tempo reale mista agli elementi tipici dei giochi di ruolo giapponesi, come il salire di livello e la personalizzazione del personaggio. Il gioco è il primo capitolo della serie ambientata nell'universo di Dissidia.
  • The Dissidia series is to Final Fantasy as Super Smash Bros is to Nintendo. It's a Massive Multiplayer Crossover Mascot Fighting Game for the bone-breakingly popular Final Fantasy series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, Dissidia Final Fantasy, received a prequel, Dissidia 012 (read as "Dissidia duodecim"), in March 2011, featuring all the cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes.
  • Dissidia Final Fantasy es un videojuego de acción desarrollado por Square Enix, para la portátil de Sony. Este título forma parte de la recopilación Final Fantasy 20th Anniversary. El juego está desarrollado en un entorno tridimensional y utiliza un sistema de juego nunca antes visto en un Final Fantasy, que pese a ser un juego de acción, se utilizaran los clásicos métodos de subida de nivel.
  • Dissidia Final Fantasy - видеоигра, выпущенная Square Enix на портативную консоль PlayStation Portable в рамках проекта Final Fantasy 20th Anniversary. Dissidia описывается как "dramatic progressive action", с трёхмерной графикой, а также с возможностями прокачки и кастомизацией персонажей. К игре был выпущен приквел, Dissidia 012 Final Fantasy, который вышел в Японии, Америке и Европе на PlayStation Portable.
owl:sameAs
classificazioni
  • CERO:12px|C 15+
  • ESRB:12px|C 13+
  • OFLC: PG
  • PEGI: 12
dcterms:subject
desarrollador
Titolo
  • Dissidia Final Fantasy
Sortie
  • --08-25
  • --09-04
  • --12-18
giapponese
  • ディシディア ファイナルファンタジー
Distribuidor
Lanzamiento
  • 4
  • 18
  • 25
Japones
  • ディシディア ファイナルファンタジー
Genero
  • Acción
Modos
  • Un jugador, multijugador
Plataforma
modalità di gioco
  • Un giocatore Multiplayer
Japonais
  • ディシディア ファイナルファンタジー
date di uscita
  • --08-25
  • --11-01
  • --09-04
  • --12-18
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:es.final-fantasy/property/wikiPageUsesTemplate
dbkwik:es.finalfantasy/property/wikiPageUsesTemplate
dbkwik:fr.finalfantasy/property/wikiPageUsesTemplate
dbkwik:pl.finalfantasy/property/wikiPageUsesTemplate
dbkwik:ru.finalfantasy/property/wikiPageUsesTemplate
Platforms
Titulo
  • Dissidia Final Fantasy
Genere
  • Action RPG
Genre
  • Jeu de Rôle
  • Action RPG
Ratings
  • PEGI: 12
  • CERO:12px|C Ages 15 and up ESRB:12px|C Ages 13 and over OFLC: PG
Romaji
  • Dishidia Fainaru Fantajī
  • Dishidia Fainaru Fantajī
  • Dishidia Fainaru Fantajī
  • Dishidia Fainaru Fantajī
piattaforme
Editeur
  • Square Enix
Pubblicato da
Sviluppato da
developpeur
  • Square Enix
Plateforme
  • PlayStation Portable
dbkwik:it.finalfantasy/property/wikiPageUsesTemplate
Title
  • Dissidia Final Fantasy
immagine
Media
Mode
  • Solo
classement
  • PEGI : 12+
Imagen
  • Logo Dissidia.jpg
Japan
  • ディシディア ファイナルファンタジー
Modes
  • Single player, multiplayer
Release
  • --08-25
  • --09-14
  • --11-01
  • --09-04
  • --12-18
Titre
  • Dissidia Final Fantasy
Developer
Publisher
Designer
  • dbkwik:resource/_mwsugizZDvDVZmhDcBHNQ==
  • Ёситака Амано
  • Ёсинори Китасэ
  • Тэцуя Номура
  • Мицунори Такахаси
  • Такэси Нодзуэ
  • Такэхару Исимото
  • Хидэки Имайдзуми
abstract
  • Dissidia Final Fantasy est un jeu de combat sur PSP célébrant les 20 ans de la saga à travers un crossover où se croisent un héros et un méchant de chaque Final Fantasy, du I au X. On peut rajouter 2 personnages bonus, l'un issu de Final Fantasy XI, l'autre de Final Fantasy XII.
  • Dissidia Final Fantasy è un action RPG in stile picchiaduro pubblicato e sviluppato dalla Square Enix come parte della compilation di giochi per il ventesimo anniversario della saga di Final Fantasy. Caso unico nel suo genere, questo gioco è caratterizzato da un'azione in tempo reale mista agli elementi tipici dei giochi di ruolo giapponesi, come il salire di livello e la personalizzazione del personaggio. Il gioco è il primo capitolo della serie ambientata nell'universo di Dissidia. Il gioco è uscito in Giappone nel dicembre del 2008, mentre in America e in Europa è uscito nell'estate dell'anno successivo, rispettivamente il 25 agosto e il 4 settembre. Nel 2011, la casa produttrice ha rilasciato un prequel chiamato Dissidia 012 Final Fantasy, che possiede pressappoco le stesse meccaniche.
  • Dissidia Final Fantasy es un videojuego de acción desarrollado por Square Enix, para la portátil de Sony. Este título forma parte de la recopilación Final Fantasy 20th Anniversary. El juego está desarrollado en un entorno tridimensional y utiliza un sistema de juego nunca antes visto en un Final Fantasy, que pese a ser un juego de acción, se utilizaran los clásicos métodos de subida de nivel. El juego reúne veinte personajes de las diez entregas originales de la serie de juegos Final Fantasy, así como dos personajes secretos de las siguientes entregas. Caos hace aparición como el Dios de la Discordia, mientras un nuevo personaje, Cosmos, aparece como la Diosa de la Armonía. Cada uno de estos Dioses ha convocado diez guerreros para que peleen por ellos en contra del Dios opuesto. Ahora Caos y los villanos han tomado control de los diez cristales e hirieron a Cosmos, y los héroes deben recuperar los cristales para restaurar a Cosmos y prevenir que el control de los mundos caiga en manos malignas.
  • A follow-up titled Dissidia 012 Final Fantasy was released in March 2011, and features several new characters and gameplay features.
  • The Dissidia series is to Final Fantasy as Super Smash Bros is to Nintendo. It's a Massive Multiplayer Crossover Mascot Fighting Game for the bone-breakingly popular Final Fantasy series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, Dissidia Final Fantasy, received a prequel, Dissidia 012 (read as "Dissidia duodecim"), in March 2011, featuring all the cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. The story goes that the God of Discord, Chaos, and the Goddess of Harmony, Cosmos (a new character), are waging war by summoning champions from other worlds to a new world. The champions are tasked to fight until one of the two gods is victorious, at which point they will be freed to return home, but there's far more to the war than the mortals have been told, and the war isn't as divinely important as they're lead to believe. The game's story reveals that the war between the gods is part of a Groundhog Day Loop, with Laser-Guided Amnesia inflicted on the losers before they awaken to fight again after one side loses. Thus the heroes seek to carry out Cosmos's plan to bring about a true end to the cycles and stop the plans of Chaos's warriors to exploit the cycle for their own ends. Bonus storylines reveal the nature of the two gods, how the war came to start, and why. The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the Final Fantasy IX ability learning system, Vagrant Story's timed attacks, scattering power orbs in battle like in Kingdom Hearts, map movement that resembles the system from Final Fantasy Tactics, and Advent Children style physics. The playable characters appearing in the game are the following: * Forces of Cosmos: Warrior of Light, Firion, Onion Knight, Cecil Harvey, Bartz Klauser, Terra Branford, Cloud Strife, Squall Leonhart, Zidane Tribal, Tidus, and Shantotto. * Forces of Chaos: Garland, The Emperor, Cloud Of Darkness, Golbez, Exdeath, Kefka Palazzo, Sephiroth, Ultimecia, Kuja, Jecht, and Gabranth. * Newcomers in 012: Kain Highwind, Gilgamesh, Tifa Lockhart, Laguna Loire, Yuna, Prishe, Vaan, Lightning and lastly, Feral Chaos. All of them have their own character sheet except for the latter and Gilgamesh. * Additional NPC Assist Characters and Other characters: Aerith Gainsborough (Assist Character only), Cosmos, Chaos and Cid Of The Lufaine; Gilgamesh and Feral Chaos have also been put there. The campaign mode features storylines for the individual characters that interact to form a much larger storyline, as well as a simple Arcade Mode, Quick Battle and a Duel Colosseum. Being that they're intended to pay homage to twenty years of Final Fantasy, the games have a lot more fun with themselves than you might expect from the series. There are a million Continuity Nods and Mythology Gags, and quite a bit of Lampshade Hanging. The storyline is also chock full of allusions to previous games, from story parallels to line dropping. Being that it is a fighting game, players also get to have fun beating up their most hated characters with their most beloved. Combat in Dissidia revolves around the "Bravery" system, which is an elaboration on the Break Meter idea. You have two kinds of attacks, Bravery and HP, and reducing your enemy's BRV to zero will (of course) Break him. What's unusual about BRV is that yours goes up as you damage your opponent's, and if you Break him you get an additional bonus. Plus, HP attacks do damage equal to your current BRV, with the caveat that once you land one your BRV drops to zero and has to go through a short recovery process. (Landing a second HP attack during this time will do no damage but will regenerate you to full BRV on the spot.) Long story short, if you build up enough Bravery and put your opponent in Break, a One-Hit Kill is very possible... and if you miss, an unexpected reversal is just as viable. Each character also has their own fighting style, which take different angles on the synergy between the two types of attacks: Squall has a powerful BRV game but slow HP attacks, while the Onion Knight has weak BRV attacks but can quickly chip away at your HP directly. Still other characters do completely different things with their Bravery games--Shantotto's specializes in Standard Status Effects BRV attacks to stun the opponent for her HP combos, while most of the Emperor's Bravery attacks aren't meant to actually hit the opponent so much as set them up to fall into his Death Trap-based HP attacks. There's also Summons that modify Bravery in different ways, or mess with the opponent's Summon. Not to mention the air vs. ground games, the different effects of the stages... the short version is, this is an intricate game. Finally, there is a Limit Break mechanic, as you'd expect from the franchise of the Trope Codifier. As you and the opponent land hits on each other, glowing blue/white orbs called EX Force appear in the air, and now and then an EX Core will appear on the stage and absorb all the stray EX Force floating around it. These fill the EX Gauge, and when it gets full you can go into a Super Mode called "EX Mode", where your character transforms and gains an increase to their damage output in the form of more critical hits, as well as numerous character-specific abilities like gliding in the air, landing more hits when you attack, special super-attacks, and so forth. And then when you land an HP attack in EX Mode, the real Limit Break begins, called an "EX Burst". Usually based on the character's strongest attack in their original game, EX Bursts are flashy cinematic attacks where you use Action Commands to power up your attack (tap a button to fill a power meter, execute a sequence of button commands, etc), landing more hits of Bravery damage as you build up to a powerful HP attack. EX Bursts more often than not turn out to be Finishing Moves due to the huge amounts of damage they deal. In addition to Experience Points and gil, you also get Tech Points for adding mastering the abilities in your character's Point Build System, and "Player Points" used for buying yourself new bonuses, gameplay options, characters and etc. Finally, the game has RPG Elements, meaning that almost any boss is surmountable with sufficient Level Grinding. Received a prequel, Dissidia 012, in March 2011, featuring all the cast of the original plus some more characters. Dissidia 012 covers the 12th war between Cosmos and Chaos, while the original Dissidia is set during the 13th. It includes a remake of the first game with a world map and other changes. At first, Tetsuya Nomura himself said that Dissidia 012 would be the last entry in the Dissidia series, or at least "in its current form", that is, a Fighting Game; he wasn't kidding, as the sequel, while bringing the "conflict of the gods" setting to the Nintendo 3DS, will effectively show. As a result, the just-announced Theatrhythm Final Fantasy came to be, marking the series' Genre Shift to a Rhythm Game. No, really. This attempt at creating "something new" by Square Enix must be given all the deserved credit if it proves to be Crazy Awesome Enough To Work, but its nature as a Widget Series is likely to doom it with a No Export for You status... or so it seemed until Square Enix Averted this big-time, with a widget no less, by registering the Theatrhythm trademark in all regions. Anyway, for another disclaimer--back to Dissidia: no relation to the other Final Fantasy fighting game. Has character sheets, as well as pages for Mythology Gags and Foe Yay.
  • Dissidia Final Fantasy (ディシディア ファイナルファンタジー) is an action-adventure fighting game series developed by Square.
  • Dissidia Final Fantasy jest grą wideo stworzoną przez Square Enix na kosolę PlayStation Portable i jest częścią kampanii serii Final Fantasy znanej pod nazwą Final Fantasy 20th Anniversary.
  • Dissidia Final Fantasy - видеоигра, выпущенная Square Enix на портативную консоль PlayStation Portable в рамках проекта Final Fantasy 20th Anniversary. Dissidia описывается как "dramatic progressive action", с трёхмерной графикой, а также с возможностями прокачки и кастомизацией персонажей. Игра объединяет в себе два девятка персонажей из первых десяти игр серии Final Fantasy, однако имеются два секретных персонажа из последующих игр. В качестве противника Хаосу, знакомому по первой части Final Fantasy, выступает Космос, богиня гармонии. Каждый из этих богов вызывает по десять воинов, который будут противостоять друг другу. К игре был выпущен приквел, Dissidia 012 Final Fantasy, который вышел в Японии, Америке и Европе на PlayStation Portable.
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