PropertyValue
rdfs:label
  • Barbed Crescent
rdfs:comment
  • You can use Barbed Crescent as part of a combo to create Dual Wield. Can be paired with one of the following spells to create the Dual Wield trait: * Animating Wail * Blazing Bound * Quad. Continuum * Delta Thrust * Mortal Ray
  • Barbed Crescent is a Blue Magic spell in Final Fantasy XI. The ability can be learned from Fomor enemies. When used, Barbed Crescent deals damage and inflicts accuracy down to a single target, the amount of damage dealt is dependent on the player's current TP. Barbed Crescent costs 2 Blue Magic points to equip. The ability also raises the player's dexterity by 4 and lowers their strength by 3 when equipped.
dcterms:subject
casttime
  • 1.0
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Element
  • N/A
Jobs
  • BLU 99
MP
  • 52
Type
recasttime
  • 18.0
Duration
  • N/A
Effect
  • Deals damage to a single enemy. Damage varies with TP. Inflicts Accuracy Down.
spellname
  • Barbed Crescent
abstract
  • You can use Barbed Crescent as part of a combo to create Dual Wield. Can be paired with one of the following spells to create the Dual Wield trait: * Animating Wail * Blazing Bound * Quad. Continuum * Delta Thrust * Mortal Ray
  • Barbed Crescent is a Blue Magic spell in Final Fantasy XI. The ability can be learned from Fomor enemies. When used, Barbed Crescent deals damage and inflicts accuracy down to a single target, the amount of damage dealt is dependent on the player's current TP. Barbed Crescent costs 2 Blue Magic points to equip. The ability also raises the player's dexterity by 4 and lowers their strength by 3 when equipped.