PropertyValue
rdf:type
rdfs:label
  • Wormhole
  • Wormhole
  • Wormhole
  • Wormhole
  • Wormhole
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Данный уровень был создан известным игроком Jeyzor примерно в версии 1.7. Сам уровень имеет довольно хороший геймплей и также хорошие декорации для своей версии. Геймплей же в уровне довольно разнообразен, из-за чего, наверное, и попал данный уровень в наборы уровней. В Bionic Pack данный уровень имеет третью позицию.
  • Although they are still hypothetical in science, wormholes have long been staples of science fiction, allowing characters to travel quickly from one side of the Galaxy or Universe to the other, and sometimes even through time. Wormholes are an integral part of the Farscape universe. At the beginning of Farscape, Crichton travels through a wormhole from earth, and finds himself in the middle of Moya and Pilot's escape from the Peacekeepers. It later becomes apparent that he has the knowledge of wormhole technology in his head, something that Scorpius would very much like to have for himself.
  • Un wormhole (letteralmente tradotto= Vermebuco) è, in sostanza, un buco, ma con la brutta abitudine di teletrasportare i malcapitati attraversatori in luoghi che non potrebbero neanche immaginare.
  • A tunnel that connects two divergent points together in spacetime. Its name comes from a hypothetical worm burrowing through an apple to reach the opposite side instead of traveling along its surface. The tunnel's interior lies on a continuous plane with normal space, but the constricted gravitational field housed inside causes fluctuations in relative time between the two ends of the wormhole.
  • Wormholes were theorized on Earth in the early 20th century and were technically called "Einstein-Rosen Bridges".
  • The wormhole, also known as A CASH-COW PLOT DEVICE, waz a hole in space. Star Trek: Deep Space Nine Kind of like where socks go when they disappear in the dryer. All kinds of things disappeared there like: * Grand Nuisance Zek lost his lobes * the Domingian lost a fleet * the Crisco lost his mind which all clearly indicates that the wormhole was a big dumping ground. Since da wormhole was a big flushing bowl, that makes the Prophets/worm-hole aliens kind of like Mr. Hankey.
  • Wormhole (ワームホール, Wāmuhōru) is a catch hissatsu technique.
  • Wormholes had also appeared in LittleBigPlanet 3 as a item in the "Getting Around" section.
  • Wormholes can be difficult to discover due to their distance from the center of systems. This keeps them from appearing on the radar most of the time. Below is a list of some known wormhole locations, as well as their location within the system. The directions are general, and due to the distances involved, they can be easy to miss.
  • A wormhole is a special kind of black hole.
  • The Wormhole was a secret location within the City of Brass in 1367 DR.
  • A Wormhole (also known as an Einstein-Rosen Bridge) is a special portal or tunnel created to quickly travel from one place to another, no matter the distance between them. Most wormholes in the known universe were created by the Bifrost Bridge or the Tesseract. In physics, a wormhole is a hypothetical topological feature of spacetime that would be, fundamentally, a "shortcut" through spacetime.
  • Wormholes allow for instant travel between planets and systems.
  • A wormhole was a stable gravitic anomaly that caused a flaw in normal space providing access through hyperspace between widely separated points. They normally consisted of a wormhole junction and its associated termini, but could also consist of only two termini forming a wormhole bridge or "hyper bridge". (HH13) The first wormhole was discovered in 1447 PD. (infodump) The largest junction known to exist was the Manticore Wormhole Junction, with seven termini discovered as of 1922 PD. (HH1, SK1)
  • Wormhole is an enemy ability that inflicts Instant Death to one party member.
  • Thể loại:Kỹ năng Wormhole (ワームホール) là kỹ năng bắt bóng trong thế giới Inazuma Eleven và Inazuma Eleven GO.
  • Wormhole is a purple caterpillar-like experiment. Designed to create a wormhole to parallel universes.
  • Wormholes would disintegrate organic matter. The only way to survive a journey through the wormhole was with a metal shield enclosing the occupants, acting as a Faraday cage. (TV: Planet of the Dead) Vodium naturally produced energy which created micro-wormholes. (AUDIO: Situation Vacant) The interior of wormholes, through which interstellar travel could be made, was called "worm space". (AUDIO: Nekromanteia)
  • Wormhole (Stage 5-1 or Extra 1) is the first floor in both Story Mode Theme Park level and Challenge Mode's Expert course. It is the first stage to feature wormholes. It appears only in Super Monkey Ball 2.
  • Wormhole is the second team-up between SPD and Dino Thunder.
  • It is also used in Global Conquest, where this global support power requires a Threshold Tower in order to be used. It has a longer range than the regular Wormhole (in fact, worldwide) and the power itself costs nothing (though using one to transport a strike force costs 1000 credits).
  • Initiating warp drive too close to a gravity well when the engines were not properly balanced resulted in a ship's drive creating a wormhole. (Star Trek: The Motion Picture) The discovery of the Bajoran wormhole in 2369 was the first stable wormhole discovered by the United Federation of Planets. (DS9: "Emissary") By the 2420s, a new type of transporter technology had been developed, called the subspace-aperture transporter. The technology harnessed wormholes for transporting personnel and, presumably, cargo. (Star Trek: Phoenix: "Cloak and Dagger")
  • The Wormhole has been there since the beginning of the multiverse. It is the only place where residents of the multiverse can temporarily escape, though it requires a highly risky trip that not even the Shy Guys are willing to attempt.
  • Wormhole is the 5th alien Con turned into. He is a Telepodian from the planet W'Arp.
  • A shortcut through space and time that is created by distorting two places in spacetime, punching holes in them and joining them together, all through Strongly manipulated spacetimes. One problem with wormholes is spaghettification, lethal stretching because spacetime is more curved close to the wormhole than far from it. One possible solution is to make the wormhole geometrically edgy instead of round, so that the spacetime corridor does not stretch or compress passers. It would even be possible to connect different edges to different destinations.
  • The Wormhole is a map structure, a breach from the surface to deeper layers of terrain, frequented by sandworms.
  • Wormhole is a pirate of the Murk Raiders. He has a peg-leg for his left leg, which was cut off. He wears a tan bandana.
  • A wormhole, or portal, is a phenomena which can occur in bodies of water, likened to a 'tear' in space which connects two points, in two separate realities. Wormholes are the only method of travel between Earth's Reality and the Imperial Reality, and cannot be artificially replicated.
  • Wormholes appear at first as bursts of white light, then explode into a swirling purple void. This void is a gate to another part of the universe, and acts as a shortcut through time and space. The living meteors "Leviathans" can generate wormholes to expedite their journeys. Leviathans can rip open rifts using a special beam that opens the wormhole. This feature allows them to reach the selected planet of impact much faster than normal space travel methods. Near the end of Metroid Prime 3: Corruption, the Galactic Federation gain control of a Leviathan in orbit of the Pirate Homeworld with the help of Samus Aran. Using the Leviathan, the Federation generate a wormhole to take the fleet to the planet Phaaze, the origin point of all the Leviathans. They also used one to escape the destructi
  • Stable wormholes are rare in nature, though sometimes incredibly advanced civilizations have been known to create them. Unstable wormholes are moving rapidly through spacetime, on both ends. This often leads to hazards to travelers moving through the wormhole. The Bajoran Wormhole in the Bajor System of the Alpha Quadrant in the Milky Way was one example of a rare stable wormhole. It connected the Alpha Quadrant to the Gamma Quadrant. Additionally, a sentient species lived in the wormhole and may be responsible for the wormhole's stability. (Star Trek franchise: "Star Trek: Deep Space Nine")
  • In physics, a wormhole is a hypothetical topological feature of spacetime that is essentially a "shortcut" through space and time. A wormhole has at least two mouths which are connected to a single throat. If the wormhole is traversable, matter can 'travel' from one mouth to the other by passing through the throat.
  • Wormholes are portals in space used by the Voids to travel to any system in the galaxy from their home system. They are generated by the Void mothership, and no other species is known to be capable to master the necessary technology to create wormholes. Before the invention of the Khador Drive, wormholes were the only way to access the Void space. However, because they changed their location in space, it was often difficult to reach them.
  • A wormhole is a carnivorous hole appearing in Might and Magic: The Dreamwright. It consists of two large, circular holes in the ground, a tunnel between them, and a stomach that travels from end to end while digesting its prey. The two ends are usually very far apart. Hitch and Diligence encountered two wormholes on their travels. The first was most likely dead, its hole was dark reddish brown, and the soil felt strange, as if permeated by a sticky fluid. Diligence cautioned Hitch not to walk on it - even if the worm was dead, he could fall through to his death.
  • After the events of Operation Black Eden, the detonation of the fission bomb at the Chicxulub crater created a massive power surge in the Chimeran tower network, which allowed the Chimera to open a wormhole over New York City which presumably leads to the Chimera's, or "Pure Chimera's" homeworld. It is unknown how the Chimera responded to this event, but with the loss of the "hive mind" the Chimera presumably became disorganized and ultimately suffered many losses, leading to humanity's victory against the Chimera.
  • In physics, a wormhole is a hypothetical topological feature of spacetime that is basically a 'shortcut' through space and time. A wormhole has at least two mouths which are connected to a single throat or tube. If the wormhole is traversable, matter can 'travel' from one mouth to the other by passing through the throat. While there is no observational evidence for wormholes, spacetimes containing wormholes are known to be valid solutions in general relativity.
  • In the episode "RD: Backwards", the Boys from the Dwarf travel through a wormhole that takes them to a version of Earth in the early 1990s - but time is running backwards. This wormhole was likely a remnant of Holly's failed attempt to get them home in the previous episode using the Holly Hop Drive. The Holoship Enlightenment travelled as tachyons through wormholes and other phenomena. It was thus able to traverse vast distances in very short periods of time. (RD: Holoship)
  • Zim explains that there were three different wormholes he initially considered: one led to a universe containing extremely itchy gas, another to a universe of pure dookie, and the last one led to a room with a moose. Zim chose the last wormhole.
  • A tetryon scan of a wormhole would typically show up neutrinos, ionized hydrogen, theta-band radiation, and would certainly have to show quantum level fluctuations. (VOY: "Displaced") If a wormhole was large and stable enough, a starship (or other traveler) could travel through it. A wormhole could also connect two different points in time as well. As wormholes age they collapse, becoming smaller and are known as micro-wormholes. (VOY: "Eye of the Needle") This would suggest that natural wormholes in the galaxy never leave the galaxy.
  • A wormhole-like phenomenon is created by a warp drive if the engines are not properly calibrated or balanced. These phenomena are highly unstable and dangerous. (TOS movie: Star Trek: The Motion Picture)
  • A zero-width gateway through space that connects two places. Travel is instantaneous and anyone using one will cross hundreds of light years in an instant. They were an invention by CST co-owners Nigel Sheldon and Ozzie Fernandez Isaacs. The Commonwealth uses trains to travel from planet to planet. The wormholes are covered by pressure curtains that stop the atmospheres of the connecting planets mixing. Once the trains pass through the pressure curtain to the destination planet, the new atmosphere is fed into the compartments.
  • La unidad de agujero de gusano es una poderosa forma de viajar más rápido que la luz, desarrollado para la ciudad-barco de la Atlántida por los Ancianos, y con base en la misma tecnología agujero de gusano del Stargate.
  • Used by: IASA Commander John Crichton, the Ancients. A Wormhole is a "tunnel" through space-time that results when the spatial dimension of space-time is "torn" allowing one region of space to be matched up with another similar "tear" elsewhere in the universe. It is believed that a wormhole is created when two collapsing stars of the correct size (i.e. proto-black holes) in two distant parts of the universe, collapse without producing a true singularity point (i.e. a true black hole from which nothing escapes.) They can be used to traverse vast distances in a short amount of time.
  • The Wormhole is an item that can be placed anywhere on the game area (whether on the path or not). It costs $10000, and sucks in half of the bloons that come close to it. It does not go away at the end of the round, but slowly sucks the game area into itself (in increments after each round), causing the game area to shrink and everything to move closer together (shortening the bloons' path as well). If you survive this for 40 rounds, the game area becomes small enough that it is totally sucked into the wormhole. When this happens, the wormhole will disappear, and you will travel through time to a random round number from 1 to 200 and be given an amount of money proportional to the difficulty of the round that you have been sent to. Any towers you had will have been destroyed by the wormhol
  • A natural rift into five-dimensional space that connected two fixed locations, a wormhole was the normal means of faster-than-light, interstellar spaceflight in the Vorkosigan Saga. They were sufficiently common and close together in the galaxy as to create a Nexus of reachable systems. Some systems had only one usable wormhole, such as Barrayar, Aslund, and Athos; others had as many as six, as in the case of Kline Station and the planet of Komarr, which was settled for its abundance of wormholes in local space.
  • A wormhole is a subspace bridge created between 2 locations that allow matter to be transferred through one end to the other. Although not traveling at a higher speed, a wormhole reduces the distance necessary to reach a given location within itself (similar to Hyperspace but a lot more powerful.) To put wormholes into relative place, the time necessary for a Zero Point Module-powered Asgard hyperdrive to reach Lantea in the Pegasus Galaxy from Earth is 4 days (however, a fully powered Asgard warship would manage such trip in matter of hours), if transferred through a wormhole it is less than 20 seconds, and to reach closer planets it is around 3 seconds. Wormholes are a vacuum of matter, like space itself, and the temperature of one is close to absolute zero (which is −273.15 degrees Cels
  • A wormhole is a subspace bridge created between 2 locations that allow matter to be transferred through one end to the other. Although not traveling at a higher speed, a wormhole reduces the distance necessary to reach a given location within itself (similar to hyperspace but a lot more powerful.) To put wormholes into relative place, the time necessary for a Zero Point Module-powered Asgard hyperdrive to reach New Lantea in the Pegasus Galaxy from Earth is 4 days, if transferred through a wormhole it is less than 20 seconds, and to reach closer planets it is around 3 seconds. Wormholes are a vacuum of matter, like space itself, and the temperature of one is close to absolute zero (which is −273.15 degrees Celsius).
  • In Guitar Hero 5 the player is required to complete Play that Funky Music in the game's career mode in order to unlock it. The venue serves primarly as eye candy, and is subsequently very popular when used in conjuctions with the jukebox-like Party Play mode. The multiple vibrant visualizations depend largely on which song is being played and what specifically which section of the song is being played. Nevertheless, many songs often share the same effects. The ingame band is entirely absent, and thus whenever a song is completed the percentage shown is marked only with the player's name.
owl:sameAs
Level
  • ...
Season
  • Power Rangers SPD
dcterms:subject
Row 8 info
звёзды
  • 7
формы
  • КБ, КР, КБ, Ш, КР, Н, КР, КБ, Н, Ш, КР
Row 4 info
  • Three
walkingspeed
  • n/a
tp ie
  • 19
  • 40
Row 7 title
  • Next Stage
implemented
  • 8.500000
loai
  • Bắt bóng
eten
  • Worm Hole
композитор
  • ForeverBound
сферы
  • 275
Row 1 info
id уровня
  • 661286
изображение
  • Wormhole two.png
hinh
  • Wormhole A04.png
Row 8 title
  • Previous Stage
создатель
Name Jp
  • ワームホール
technology tier
  • All
name dub
  • Wormhole
Row 4 title
  • Difficulty Rating
название саундтрека
  • Stereo Madness
req
Row 2 info
Row 6 info
  • 60.0
songuoi
  • 1
Row 1 title
  • Games
Game Debut
JP Name
  • ワームホール
usethe
  • yes
Row 5 info
  • 32
id саундтрека
  • Официальный
jten
  • ワームホール
Row 2 title
  • World
walkable
  • no
  • no
objectclass
  • Rocks
  • Quest Objects
vten
  • Trùng Động
herolevel
  • 7
Anime
Row 6 title
  • Time Limit
порталы
  • Размер, разворот экрана, гравитация
аудио
Cooldown
  • 240.0
Row 5 title
  • Banana Count
Row 3 info
  • Expert
Row 3 title
  • Difficulty Group
Anime Debut
epcode
  • 13
Row 7 info
dbkwik:cnc/property/wikiPageUsesTemplate
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:farscape/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:heroesofthestorm/property/wikiPageUsesTemplate
dbkwik:inazuma-eleven/property/wikiPageUsesTemplate
dbkwik:marvel-cinematicuniverse/property/wikiPageUsesTemplate
dbkwik:marvelcinematic-universe/property/wikiPageUsesTemplate
dbkwik:marvelcinematicuniverse/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
dbkwik:memory-gamma/property/wikiPageUsesTemplate
dbkwik:metroid/property/wikiPageUsesTemplate
dbkwik:muppet/property/wikiPageUsesTemplate
dbkwik:nonciclopedia/property/wikiPageUsesTemplate
dbkwik:power-rangers/property/wikiPageUsesTemplate
dbkwik:powerrangers/property/wikiPageUsesTemplate
dbkwik:ru.geometry----dash/property/wikiPageUsesTemplate
dbkwik:ru.geometry-dash/property/wikiPageUsesTemplate
dbkwik:stargate/property/wikiPageUsesTemplate
dbkwik:stexpanded/property/wikiPageUsesTemplate
dbkwik:tardis/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
dbkwik:vi.inazuma-eleven/property/wikiPageUsesTemplate
dbkwik:zim/property/wikiPageUsesTemplate
dbkwik:stormhawks/property/wikiPageUsesTemplate
Previous
  • Insomnia
Users
  • 1
Box Title
  • Wormhole
Element
  • Wood
  • File:Wood Icon.png Wood
Article
  • a
Faction
  • 20
Power
  • 100
Status
  • good
Tier
  • 3
Game
Name
  • Wormhole
  • Wormhole
Type
  • Hideout
  • Unique
  • Catch
Airdate
  • 2006-02-02
Caption
  • The most dangerous place in the multiverse
Region
  • City of Brass, the Elemental Plane of Fire
dbkwik:inazuma-eleven-go-chrono-stone/property/wikiPageUsesTemplate
dbkwik:storm-hawks/property/wikiPageUsesTemplate
dbkwik:honorverse/property/wikiPageUsesTemplate
tp ies
  • 30
dbkwik:supermonkeyball/property/wikiPageUsesTemplate
dbkwik:celestial-refresh/property/wikiPageUsesTemplate
dbkwik:evn/property/wikiPageUsesTemplate
dbkwik:liloandstitchfanfiction/property/wikiPageUsesTemplate
dbkwik:vennixproductions/property/wikiPageUsesTemplate
dbkwik:hyperspace/property/wikiPageUsesTemplate
Canada
  • 2005-07-30
Evolution
  • Normal → V2 → V3
  • Normal → V2 → V3 → V4 → A
  • Normal → V2 → V3 → V4 → A → ∞
  • Normal → Kai → Shin
Inhabitants
  • yes
Title
  • experiment 275
Image size
  • 250
Description
  • 2.0
Cost
  • 2000.0
Characteristic
  • Normal
he
  • Gỗ
Notes
  • Rotworms dig long tunnels which end in a wormhole, looks almost the same as A Loose Stone Pile.
  • Part of The Isle of Evil Quest .
  • Rotworms dig long tunnels which end in a wormhole.
  • Looks the same as a Loose Stone Pile and a Loose Stone Pile (Omrabas).
Pt
  • Inazuma Eleven 2/3
  • Galaxy
  • Chrono Stone
Image File
  • HNI_0092.JPG
Gender
  • male
Health
  • normal
Race
  • genetic experiment
NEXT
  • Resurrection
Organizations
  • yes
Writer
Director
Location
  • N/A
  • Kazordoon, in a room south of Scutty.
  • Kazordoon, in a room south of Scutty.
fuction
  • Designed to create a wormhole to parallel universes
TP GOS
  • 30
tp ies2012x
  • 30
Dub name
  • Worm Hole
tp iegos
  • 30
TP CS
  • 35
tp iego
  • 30
  • 35
damage shibire
  • -10
faction control
  • N/A
cluster location
magic classification
  • All
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Данный уровень был создан известным игроком Jeyzor примерно в версии 1.7. Сам уровень имеет довольно хороший геймплей и также хорошие декорации для своей версии. Геймплей же в уровне довольно разнообразен, из-за чего, наверное, и попал данный уровень в наборы уровней. В Bionic Pack данный уровень имеет третью позицию.
  • Although they are still hypothetical in science, wormholes have long been staples of science fiction, allowing characters to travel quickly from one side of the Galaxy or Universe to the other, and sometimes even through time. Wormholes are an integral part of the Farscape universe. At the beginning of Farscape, Crichton travels through a wormhole from earth, and finds himself in the middle of Moya and Pilot's escape from the Peacekeepers. It later becomes apparent that he has the knowledge of wormhole technology in his head, something that Scorpius would very much like to have for himself.
  • Un wormhole (letteralmente tradotto= Vermebuco) è, in sostanza, un buco, ma con la brutta abitudine di teletrasportare i malcapitati attraversatori in luoghi che non potrebbero neanche immaginare.
  • A tunnel that connects two divergent points together in spacetime. Its name comes from a hypothetical worm burrowing through an apple to reach the opposite side instead of traveling along its surface. The tunnel's interior lies on a continuous plane with normal space, but the constricted gravitational field housed inside causes fluctuations in relative time between the two ends of the wormhole.
  • Wormholes appear at first as bursts of white light, then explode into a swirling purple void. This void is a gate to another part of the universe, and acts as a shortcut through time and space. The living meteors "Leviathans" can generate wormholes to expedite their journeys. Leviathans can rip open rifts using a special beam that opens the wormhole. This feature allows them to reach the selected planet of impact much faster than normal space travel methods. Near the end of Metroid Prime 3: Corruption, the Galactic Federation gain control of a Leviathan in orbit of the Pirate Homeworld with the help of Samus Aran. Using the Leviathan, the Federation generate a wormhole to take the fleet to the planet Phaaze, the origin point of all the Leviathans. They also used one to escape the destruction of Phaaze. In Metroid Prime: Federation Force, another type of wormhole appears. This wormhole is used in one mission by the Space Pirates to bring in Transports carrying intergalactic missiles which are capable of destroying the Aegis.
  • Wormholes were theorized on Earth in the early 20th century and were technically called "Einstein-Rosen Bridges".
  • The wormhole, also known as A CASH-COW PLOT DEVICE, waz a hole in space. Star Trek: Deep Space Nine Kind of like where socks go when they disappear in the dryer. All kinds of things disappeared there like: * Grand Nuisance Zek lost his lobes * the Domingian lost a fleet * the Crisco lost his mind which all clearly indicates that the wormhole was a big dumping ground. Since da wormhole was a big flushing bowl, that makes the Prophets/worm-hole aliens kind of like Mr. Hankey.
  • Wormhole (ワームホール, Wāmuhōru) is a catch hissatsu technique.
  • Wormholes had also appeared in LittleBigPlanet 3 as a item in the "Getting Around" section.
  • Zim explains that there were three different wormholes he initially considered: one led to a universe containing extremely itchy gas, another to a universe of pure dookie, and the last one led to a room with a moose. Zim chose the last wormhole. However, the wormhole has a fork in it: one way leads to the room with a moose and one way leads them back to Earth. Dib foils Zim's plan to teleport everyone to another dimension after he discovers the fork and sits on the left side of the bus. The children then move to the right side of the bus to get away from Dib, and the weight causes the Skool bus to change its direction. The wormhole is natural, and was merely discovered and navigated into by Zim. Nobody on the bus sees the wormhole (or even knows that they are in outer space) due to a screen projection on the windows that makes it look like they're driving through the streets of the city. The wormhole seems to be very close to Earth, and only opened when the bus approached it.
  • A wormhole is a carnivorous hole appearing in Might and Magic: The Dreamwright. It consists of two large, circular holes in the ground, a tunnel between them, and a stomach that travels from end to end while digesting its prey. The two ends are usually very far apart. The holes are covered by a thin layer of soil or rock when they're not in use, but can usually be recognized by the rubble, bones, and metal surrounding them. The worm can eat prey at either end, and the remains will exit on the other side. The stomach can only be on one side at the time, meaning that it's completely harmless if the stomach is away, and extremely dangerous if it isn't. It consumes its prey with a red, foul-smelling digestive ichor that can eat through things when warm, but becames harmless, if sticky and disgusting, if allowed to cool down. When a wormhole ejects the remains of its prey, it starts with a low humming, followed by a high-pitched whine and a shuddering of the earth, before the remains are thrown out. Hitch and Diligence encountered two wormholes on their travels. The first was most likely dead, its hole was dark reddish brown, and the soil felt strange, as if permeated by a sticky fluid. Diligence cautioned Hitch not to walk on it - even if the worm was dead, he could fall through to his death. The fell into the second wormhole while fleeing from Dubiel's soldiers. Luckily, they were in a wagon, which lasted just long enough for them to survive the journey. Hitch said it felt like falling down an extremely steep slope that was coated with thick mud, followed by a horizontal journey where they were jerked forward fifteen or twenty yards at a time, as if passed forward by enormous hands. They were then thrown out of the hole, and while the wagon was destroyed, they both survived. Jassad Attqua also fell into the hole, but his instrument suit allowed him to emerge absolutely unscathed.
  • Wormholes can be difficult to discover due to their distance from the center of systems. This keeps them from appearing on the radar most of the time. Below is a list of some known wormhole locations, as well as their location within the system. The directions are general, and due to the distances involved, they can be easy to miss.
  • A wormhole is a special kind of black hole.
  • The Wormhole was a secret location within the City of Brass in 1367 DR.
  • Wormholes are portals in space used by the Voids to travel to any system in the galaxy from their home system. They are generated by the Void mothership, and no other species is known to be capable to master the necessary technology to create wormholes. Before the invention of the Khador Drive, wormholes were the only way to access the Void space. However, because they changed their location in space, it was often difficult to reach them. As you gets closer to a wormhole, you will notice that your ship will start to vibrate. If the Polytron Boost is used near a wormhole, due to the vibrations the aiming reticle just gets off the screen.
  • In physics, a wormhole is a hypothetical topological feature of spacetime that is essentially a "shortcut" through space and time. A wormhole has at least two mouths which are connected to a single throat. If the wormhole is traversable, matter can 'travel' from one mouth to the other by passing through the throat. The name "wormhole" comes from the following analogy used to explain the phenomenon: imagine that the universe is the skin of an apple, and a worm is traveling over its surface. The distance from one side of the apple to the other is equal to half the apple's circumference if the worm stays on the apple's surface, but if it instead burrows a wormhole directly through the apple the distance it has to travel is considerably less.
  • A Wormhole (also known as an Einstein-Rosen Bridge) is a special portal or tunnel created to quickly travel from one place to another, no matter the distance between them. Most wormholes in the known universe were created by the Bifrost Bridge or the Tesseract. In physics, a wormhole is a hypothetical topological feature of spacetime that would be, fundamentally, a "shortcut" through spacetime.
  • Wormholes allow for instant travel between planets and systems.
  • A wormhole was a stable gravitic anomaly that caused a flaw in normal space providing access through hyperspace between widely separated points. They normally consisted of a wormhole junction and its associated termini, but could also consist of only two termini forming a wormhole bridge or "hyper bridge". (HH13) The first wormhole was discovered in 1447 PD. (infodump) The largest junction known to exist was the Manticore Wormhole Junction, with seven termini discovered as of 1922 PD. (HH1, SK1)
  • A tetryon scan of a wormhole would typically show up neutrinos, ionized hydrogen, theta-band radiation, and would certainly have to show quantum level fluctuations. (VOY: "Displaced") If a wormhole was large and stable enough, a starship (or other traveler) could travel through it. A wormhole could also connect two different points in time as well. As wormholes age they collapse, becoming smaller and are known as micro-wormholes. (VOY: "Eye of the Needle") Before knowing where the Harry Kim wormhole ended, Tuvok stated that there was a 75% chance that it didn't lead to the Alpha Quadrant. (VOY: "Eye of the Needle") This would suggest that natural wormholes in the galaxy never leave the galaxy.
  • Wormhole is an enemy ability that inflicts Instant Death to one party member.
  • A wormhole is a subspace bridge created between 2 locations that allow matter to be transferred through one end to the other. Although not traveling at a higher speed, a wormhole reduces the distance necessary to reach a given location within itself (similar to hyperspace but a lot more powerful.) To put wormholes into relative place, the time necessary for a Zero Point Module-powered Asgard hyperdrive to reach New Lantea in the Pegasus Galaxy from Earth is 4 days, if transferred through a wormhole it is less than 20 seconds, and to reach closer planets it is around 3 seconds. Wormholes are a vacuum of matter, like space itself, and the temperature of one is close to absolute zero (which is −273.15 degrees Celsius). The only known method of creating a stable wormhole is with an Ancient Stargate, a device which when a given address is inputted, connects to that gate over a subspace link and quickly exchanges precise locational details then establishes a stable wormhole between them. Wormholes are only one way, and the dialing gate is the one that you must enter through. The Stargate creates its own event horizon just in front of the wormhole and dematerializes any object attempting to pass through it so it is not damaged or killed by the deadly low temperatures. It then fires it through the wormhole and the other gate and rematerializes it at its event horizon. If a barrier is placed just in front of the event horizon (3 mm) then the matter is unable to rematerialize and is destroyed. If an object or somebody walks through the incoming wormhole, it will be destroyed, or pulled back, or the receiving gates event horizon will be like a wall, as wormholes are one-way travel only, except for certain forms of energy, including radio waves. If a wormhole bisects a solar flare, the magnetic disturbances can create a time travel effect on a wormhole passing through it based on the intensity and location. (Stargate: SG-1) (Stargate: Atlantis) There have also been times when a wormhole has crossed into an alternate universe, but this was a deliberate action, and may not occur naturally. (Stargate: SG-1) Wormholes can also pickup and deposit matter from places, although the receiving gate can remove this excess matter. On one occasion, however, a superheavy material was picked up by the wormhole and deposited into a passing sun, causing it to shift to infra-red and stopping plants from photosynthesizing on the nearby planet. The Ancients did, however, put in place effective safety protocols in their Stargates that prevent wormholes being formed if there is a high risk of any of the above happening. (Stargate: SG-1)
  • Thể loại:Kỹ năng Wormhole (ワームホール) là kỹ năng bắt bóng trong thế giới Inazuma Eleven và Inazuma Eleven GO.
  • Wormhole is a purple caterpillar-like experiment. Designed to create a wormhole to parallel universes.
  • A wormhole is a subspace bridge created between 2 locations that allow matter to be transferred through one end to the other. Although not traveling at a higher speed, a wormhole reduces the distance necessary to reach a given location within itself (similar to Hyperspace but a lot more powerful.) To put wormholes into relative place, the time necessary for a Zero Point Module-powered Asgard hyperdrive to reach Lantea in the Pegasus Galaxy from Earth is 4 days (however, a fully powered Asgard warship would manage such trip in matter of hours), if transferred through a wormhole it is less than 20 seconds, and to reach closer planets it is around 3 seconds. Wormholes are a vacuum of matter, like space itself, and the temperature of one is close to absolute zero (which is −273.15 degrees Celsius). The two only known methods of creating stable wormholes are with an Ancient Stargate and with the Wormhole drive installed in Atlantis. A device which when a given address is inputted, connects to that gate over a subspace link and quickly exchanges precise locational details then establishes a stable wormhole between them. Wormholes are only one-way, and must be entered through the dialing gate. The Stargate creates its own event horizon just in front of the wormhole and dematerializes any object attempting to pass through it so it is not damaged or killed by the deadly low temperatures. It then fires it through the wormhole and the other gate and rematerializes it at its event horizon. If a barrier is placed just in front of the event horizon (3 nm) then the matter is unable to rematerialize and is destroyed. Wormholes can also be created by starships and held open from the inside, as is the case with the Ancient Wormhole drive. If an object or somebody walks through the incoming wormhole, it will be destroyed, or pulled back, or the receiving gates event horizon will be like a wall, as wormholes are one-way travel only, except for certain forms of energy, including radio waves. If a wormhole bisects a solar flare, the magnetic disturbances can create a time travel effect on a wormhole passing through it based on the intensity and location. (SG1: "1969", "2010") (SGA: "The Last Man") There have also been times when a wormhole has crossed into an alternate universe, but this was intended, and may not occur naturally. (SG1: "Ripple Effect") Wormholes can also pickup and deposit matter from places, although the receiving gate can remove this excess matter. On one occasion, however, a superheavy material was picked up by the wormhole and deposited into a passing sun, causing it to shift to infra-red and stopping plants from photosynthesizing on the nearby planet. The Ancients did, however, put in place effective safety protocols in their Stargates that prevent wormholes being formed if there is a high risk of any of the above happening. (SG1: "Red Sky") If a wormhole is connected to a planet near the event horizon of a black hole, the black hole's time dilation and extreme gravity will translate through the wormhole and affect the connected planet. The Stargate is incapable of being shut down at that time and the only known way to deactivate such a wormhole is to force a jump to another planet. (SG1: "A Matter of Time")
  • In the episode "RD: Backwards", the Boys from the Dwarf travel through a wormhole that takes them to a version of Earth in the early 1990s - but time is running backwards. This wormhole was likely a remnant of Holly's failed attempt to get them home in the previous episode using the Holly Hop Drive. The Holoship Enlightenment travelled as tachyons through wormholes and other phenomena. It was thus able to traverse vast distances in very short periods of time. (RD: Holoship) The escape pod that Rimmer used to flee a Simulant Battle Cruiser was designed to locate the nearest S3 Planet. It detected a suitable planet on the other side of a nearby wormhole. The time dilation effects inside the wormhole caused time to pass more swiftly for the traveller. The upshot of this effect was that Rimmer experienced 600 years on his new home planet while he waited for Starbug to catch him up. (RD: Rimmerworld) When one version of Ace Rimmer died aboard Starbug, he left instructions for his lightbee to be placed in a special coffin. Starbug followed the coffin through a wormhole to a planet whose rings were made up of millions of identical coffins. (RD: Stoke Me a Clipper) This is presumably the same wormhole Starbug later traveled through when retracing their centuries-old steps to look for the nanobot-created Red Dwarf planetoid. (RD: Nanarchy)
  • Wormholes would disintegrate organic matter. The only way to survive a journey through the wormhole was with a metal shield enclosing the occupants, acting as a Faraday cage. (TV: Planet of the Dead) Vodium naturally produced energy which created micro-wormholes. (AUDIO: Situation Vacant) The interior of wormholes, through which interstellar travel could be made, was called "worm space". (AUDIO: Nekromanteia)
  • La unidad de agujero de gusano es una poderosa forma de viajar más rápido que la luz, desarrollado para la ciudad-barco de la Atlántida por los Ancianos, y con base en la misma tecnología agujero de gusano del Stargate. La unidad de agujero de gusano crea un agujero de gusano artificial similar a la utilizada por el Stargate, pero con la salvedad de que el agujero de gusano no requiere objetos en cada extremo por el poder o la navegación, sino más bien el agujero de gusano se sustenta en la nave viajan a través de él. Debido a que la nave utilizando la unidad-a saber, la Atlántida, están protegidos contra el vacío dentro del agujero de gusano, no hay necesidad de una deconstrucción / reconstrucción de la interfaz en cada extremo. Esta unidad permite a la nave para viajar entre las galaxias o en todo casi instantáneamente. Sin embargo, la tecnología fue abandonado por los antiguos debido a su inestabilidad, los requisitos de alimentación astronómico, y la complejidad de los cálculos (que si fuera por una fracción instantáneamente la nave se evaporisaria por un error). Radek Zelenka fue capaz de completar los cálculos de Rodney McKay, a fin de realizar un salto a la Tierra después hiperimpulsor Atlantis 'falló en el borde de la Vía Láctea. (ATL: "El enemigo a la puerta") Categoría:Stargate
  • Wormhole (Stage 5-1 or Extra 1) is the first floor in both Story Mode Theme Park level and Challenge Mode's Expert course. It is the first stage to feature wormholes. It appears only in Super Monkey Ball 2.
  • The Wormhole is an item that can be placed anywhere on the game area (whether on the path or not). It costs $10000, and sucks in half of the bloons that come close to it. It does not go away at the end of the round, but slowly sucks the game area into itself (in increments after each round), causing the game area to shrink and everything to move closer together (shortening the bloons' path as well). If you survive this for 40 rounds, the game area becomes small enough that it is totally sucked into the wormhole. When this happens, the wormhole will disappear, and you will travel through time to a random round number from 1 to 200 and be given an amount of money proportional to the difficulty of the round that you have been sent to. Any towers you had will have been destroyed by the wormhole, and you must use the money to purchase new towers.
  • A wormhole-like phenomenon is created by a warp drive if the engines are not properly calibrated or balanced. These phenomena are highly unstable and dangerous. (TOS movie: Star Trek: The Motion Picture) Studies showed that in order for the construction of an artificial wormhole to be possible, one would be required to construct a Verteron collider of at least eight kilometers in length. Another notable problem was not the size of the machinery involved but instead was the exotic construction material needed in order to create a permanent site. The mouth of an artificial wormhole with its outward radial pressure had tremendous tidal tension which was similar to the center of a massive neutron star. Thus, any building material would need to stand up to that kind of pressure for the wormhole to continue being stable. (DS9 novel: Behind Enemy Lines)
  • A natural rift into five-dimensional space that connected two fixed locations, a wormhole was the normal means of faster-than-light, interstellar spaceflight in the Vorkosigan Saga. They were sufficiently common and close together in the galaxy as to create a Nexus of reachable systems. Some systems had only one usable wormhole, such as Barrayar, Aslund, and Athos; others had as many as six, as in the case of Kline Station and the planet of Komarr, which was settled for its abundance of wormholes in local space. For a discussion of technology associated with wormhole jumping, see jump technology. See Nexus for a listing of major routes.
  • Wormhole is the second team-up between SPD and Dino Thunder.
  • After the events of Operation Black Eden, the detonation of the fission bomb at the Chicxulub crater created a massive power surge in the Chimeran tower network, which allowed the Chimera to open a wormhole over New York City which presumably leads to the Chimera's, or "Pure Chimera's" homeworld. The wormhole is kept open by a Chimeran tower stationed in New York, which fires a particle beam to contact with another beam on the other side of the portal, causing a Lambda particle manifold, connecting two separate regions of space time. The Chimera managed to keep the beams perfectly in phase, factoring in the rotation and orbit of Earth. The wormhole, furthermore, greatly accelerated the terraforming process of freezing Earth to make it more hospitable for the Chimera and wiping out the remnants of humanity in the process. It can be presumed that once Earth would reach its desired temperature and humanity was extinct, millions if not billions of "Pure Chimera" would have used the wormhole to instantly travel to Earth and reclaim it as their planet. However, with the destruction of the New York tower in 1957 caused by Joseph Capelli accompanied by Charlie Tent, both the terrafroming process and the wormhole have been permanently interrupted and shut down. As a consequence, this seems to be a major turning point as humanity seems to gain an advantage over the Chimera. It is unknown how the Chimera responded to this event, but with the loss of the "hive mind" the Chimera presumably became disorganized and ultimately suffered many losses, leading to humanity's victory against the Chimera.
  • Stable wormholes are rare in nature, though sometimes incredibly advanced civilizations have been known to create them. Unstable wormholes are moving rapidly through spacetime, on both ends. This often leads to hazards to travelers moving through the wormhole. The Bajoran Wormhole in the Bajor System of the Alpha Quadrant in the Milky Way was one example of a rare stable wormhole. It connected the Alpha Quadrant to the Gamma Quadrant. Additionally, a sentient species lived in the wormhole and may be responsible for the wormhole's stability. (Star Trek franchise: "Star Trek: Deep Space Nine") The Stargates create stable wormholes on a regular basis from one gate to another. Matter can move through these wormholes to be compressed into a matter stream and later reassembled. The Ancients were responsible for inventing the Stargates. (Stargate franchise: "Stargate SG-1")
  • It is also used in Global Conquest, where this global support power requires a Threshold Tower in order to be used. It has a longer range than the regular Wormhole (in fact, worldwide) and the power itself costs nothing (though using one to transport a strike force costs 1000 credits).
  • In physics, a wormhole is a hypothetical topological feature of spacetime that is basically a 'shortcut' through space and time. A wormhole has at least two mouths which are connected to a single throat or tube. If the wormhole is traversable, matter can 'travel' from one mouth to the other by passing through the throat. While there is no observational evidence for wormholes, spacetimes containing wormholes are known to be valid solutions in general relativity. The term wormhole was coined by the American theoretical physicist John Wheeler in 1957. However, the idea of wormholes was invented already in 1921 by the German mathematician Hermann Weyl in connection with his analysis of mass in terms of electromagnetic field energy.
  • Initiating warp drive too close to a gravity well when the engines were not properly balanced resulted in a ship's drive creating a wormhole. (Star Trek: The Motion Picture) The discovery of the Bajoran wormhole in 2369 was the first stable wormhole discovered by the United Federation of Planets. (DS9: "Emissary") By the 2420s, a new type of transporter technology had been developed, called the subspace-aperture transporter. The technology harnessed wormholes for transporting personnel and, presumably, cargo. (Star Trek: Phoenix: "Cloak and Dagger")
  • A zero-width gateway through space that connects two places. Travel is instantaneous and anyone using one will cross hundreds of light years in an instant. They were an invention by CST co-owners Nigel Sheldon and Ozzie Fernandez Isaacs. The Commonwealth uses trains to travel from planet to planet. The wormholes are covered by pressure curtains that stop the atmospheres of the connecting planets mixing. Once the trains pass through the pressure curtain to the destination planet, the new atmosphere is fed into the compartments. The wormholes are also used for exploration, using them to survey new possible colonies - there is a CST exploration on Merredin. The starship Second Chance used a continuous wormhole drive for FTL travel, something Ozzie Isaacs claimed was "hyperspace," something he worked to avoid in the first prototype wormhole, indicating there are several separate methods of wormhole travel. Quantum fluctuations are consistent with wormhole activities and create a great deal of gravitational distortion as a side effect.
  • The Wormhole has been there since the beginning of the multiverse. It is the only place where residents of the multiverse can temporarily escape, though it requires a highly risky trip that not even the Shy Guys are willing to attempt.
  • Wormhole is the 5th alien Con turned into. He is a Telepodian from the planet W'Arp.
  • A shortcut through space and time that is created by distorting two places in spacetime, punching holes in them and joining them together, all through Strongly manipulated spacetimes. One problem with wormholes is spaghettification, lethal stretching because spacetime is more curved close to the wormhole than far from it. One possible solution is to make the wormhole geometrically edgy instead of round, so that the spacetime corridor does not stretch or compress passers. It would even be possible to connect different edges to different destinations.
  • The Wormhole is a map structure, a breach from the surface to deeper layers of terrain, frequented by sandworms.
  • Used by: IASA Commander John Crichton, the Ancients. A Wormhole is a "tunnel" through space-time that results when the spatial dimension of space-time is "torn" allowing one region of space to be matched up with another similar "tear" elsewhere in the universe. It is believed that a wormhole is created when two collapsing stars of the correct size (i.e. proto-black holes) in two distant parts of the universe, collapse without producing a true singularity point (i.e. a true black hole from which nothing escapes.) They can be used to traverse vast distances in a short amount of time. It was a wormhole that catapulted IASA Commander John Crichton to a distant part of the universe. Crichton seems to have inadvertently brought about the conditions to artificially stimulate the appearance of an unstable version this spatial phenomenon. This happened when Crichton was attempting a "slingshot maneuver" in the Earth's atmosphere in his experimental craft Farscape-1 during a chance solar flare. ("Premiere") The circumstances that led to the creation of this wormhole were never successfully recreated, and it is still unclear what infinitesimal variables led to this event, though similar circumstances were tested at the planet Dam-Ba-Da. They were not exact, however, and resulted in an unstable wormhole. ("Till the Blood Runs Clear") The Ancients mastered this technology and eventually used it to leave the known Universe. However, before leaving they left a contingent of their species to pass their wormhole technology to a worthy entity. ("A Human Reaction") Such technology was however, too dangerous to be disclosed outright. The Ancients buried the knowledge of wormholes within the brain of John Crichton until such time that he should unravel it on his own. While this knowledge held the key to John's return to Earth, much peril accompanied any who might use its power. This knowledge also had more unsettling applications. The primary application sought by Scorpius and subsequently the Peacekeeper High Command and Scarran Hierarchy was the ability to use wormholes as an offensive weapon, with the capacity to destroy a ship, an entire planet, or an entire star system. ("Infinite Possibilities - Icarus Abides", "Fractures") Secondarily, there is the problematic nature of wormhole travel. While not only linking distant points in the spatial dimension, it also has the capacity to link points along the dimension of time, allowing individuals to alter the course of history. ("...Different Destinations", "Unrealized Reality") On this same line of reasoning, a wormhole can connect to points in space and time within different dimensions, whether those of extraspatial dimensions otherwise unknown ("Unrealized Reality") or parallel universes with their own histories and timelines. ("Kansas") The wormhole traveller could accidentally return to a time before he left "fracturing" reality and creating another independent time stream. This, however, can be mended if the traveller can return to the wormhole before much damage occurs. ("Unrealized Reality", "Kansas") The fluid, dangerous nature of the wormhole's "space" means that few craft are actually capable of safely navigating through them. The most prominent craft with the capability is Crichton's Farscape-1. All attempts by the Peacekeepers to send Prowlers through wormholes have uniformly resulted in the pilots being turned into liquid. The devastatingly sublime power of wormhole technology was realized by John in a "demonstration" before the combined Peacekeeper and Scarran fleets. Crichton demonstrated why the awesome power of wormholes was not to be trifled with. His creation of a self-sustaining wormhole capable of swallowing the entire galaxy forced the realization that the technology to use wormhole technology as a weapon was beyond the control of any lifeform. Using this power as a trump card John forced a multilateral peace treaty between the Peacekeepers and Scarrans. (Farscape: The Peacekeeper Wars)
  • Wormhole is a pirate of the Murk Raiders. He has a peg-leg for his left leg, which was cut off. He wears a tan bandana.
  • A wormhole, or portal, is a phenomena which can occur in bodies of water, likened to a 'tear' in space which connects two points, in two separate realities. Wormholes are the only method of travel between Earth's Reality and the Imperial Reality, and cannot be artificially replicated.
  • In Guitar Hero 5 the player is required to complete Play that Funky Music in the game's career mode in order to unlock it. The venue serves primarly as eye candy, and is subsequently very popular when used in conjuctions with the jukebox-like Party Play mode. The multiple vibrant visualizations depend largely on which song is being played and what specifically which section of the song is being played. Nevertheless, many songs often share the same effects. The ingame band is entirely absent, and thus whenever a song is completed the percentage shown is marked only with the player's name. It has made an appearence in almost every Guitar Hero game following 5, the only exception being Guitar Hero: Van Halen, which uses the Guitar Hero: Metallica engine.
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