PropertyValue
rdfs:label
  • Challenge scaling
rdfs:comment
  • Bioware's challenge scaling system is meant to enable players to visit various areas of Dragon Age: Origins in a non-linear order as they prefer by automatically adjusting the levels of enemies encountered in the area to match the overall level of the player's party. However, to prevent complaints about similar scaling systems in other games, Bioware has added lower- and upper-level limits to how far the enemies will scale in any one area. The net result is that it's entirely possible to visit some areas at too low of a level and therefore find the challenge you face to be inordinately difficult because your party strength is lower level than the lower-limit of the challenge scaling for that area. Conversely, it's also possible to visit some areas at too high of a level and therefore find
dcterms:subject
dbkwik:dragonage/property/wikiPageUsesTemplate
abstract
  • Bioware's challenge scaling system is meant to enable players to visit various areas of Dragon Age: Origins in a non-linear order as they prefer by automatically adjusting the levels of enemies encountered in the area to match the overall level of the player's party. However, to prevent complaints about similar scaling systems in other games, Bioware has added lower- and upper-level limits to how far the enemies will scale in any one area. The net result is that it's entirely possible to visit some areas at too low of a level and therefore find the challenge you face to be inordinately difficult because your party strength is lower level than the lower-limit of the challenge scaling for that area. Conversely, it's also possible to visit some areas at too high of a level and therefore find the entire area not even remotely challenging, because your party strength by then is higher level than the upper-limit of the challenge scaling for that area.