PropertyValue
rdfs:label
  • Chocobo Knight (Tactics A2)
rdfs:comment
  • Although Chocobo Knights have no innate abilities and limited stat growth, their speed growth is unmatched and they can wield any type of non-ranged weapon. They can wield spears, which allows them to attack up to two tiles away. When riding a chocobo the knight will use only its base physical power for attacks (with few exceptions). They can ride different colored chocobos with each color giving the knight different abilities (though some are shared among all colors). Although they can use the chocobo's abilities when mounted, Chocobo Knights cannot use any secondary A-abilities (e.g. Onslaught, Thievery and so on) while doing so.
dcterms:subject
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • Although Chocobo Knights have no innate abilities and limited stat growth, their speed growth is unmatched and they can wield any type of non-ranged weapon. They can wield spears, which allows them to attack up to two tiles away. When riding a chocobo the knight will use only its base physical power for attacks (with few exceptions). They can ride different colored chocobos with each color giving the knight different abilities (though some are shared among all colors). Although they can use the chocobo's abilities when mounted, Chocobo Knights cannot use any secondary A-abilities (e.g. Onslaught, Thievery and so on) while doing so. When a Chocobo Knight mounts a chocobo, the name of the job will change according to the chocobo's color; eg. mounting a black chocobo changes a Chocobo Knight's job to Black Rider. To capture a chocobo, the chocobo's HP must fall below Critical status. It can then be mounted by any Chocobo Knights in a 1 square range (a special command will appear). A chocobo cannot be mounted if it is afflicted with debuffs (such as Berserk), but they can be mounted through buffs, such as Protect or Shell. With the additional height from their mounts, Chocobo Riders can enter water with out the aid of Winged Shoes, but a chocobo cannot be mounted while it is standing in water. Regular attack and Choco Beak act solely on attack power. Choco Meteor, Choco Cure and Choco Flame are affected by magick power, and can be increased in power by staves, such as the Heretic's Rod, but Choco Flame can also be affected by the weapon's attack power. Choco Flame ignores target's resistance. Neither Hurdy nor Montblanc can become a Chocobo Knight due to their unique sprites. According to Gurdy's section at Hurdy's side story, Montblanc couldn't ride on a chocobo. Hurdy says he could ride a chocobo, but has a policy against it.
is Job of