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rdfs:label
  • Stressed Animation
rdfs:comment
  • And as a reminder, there is a LOT of detail in here, with I'm sure much more to come, making this a long read. It's more my personal way to get my worries onto a physical, or rather digital, form. Also when I refer to "this" in the first sentence, it will take a while to get to it. Please just understand that right now I'm scared. I need people to talk to and these internet sources are actually helping, it may just be a random person thousands of miles away, but it's still people to listen. And like I said, I... I just don't want to tell my friends. I'm scared of what will happen.
dcterms:subject
abstract
  • And as a reminder, there is a LOT of detail in here, with I'm sure much more to come, making this a long read. It's more my personal way to get my worries onto a physical, or rather digital, form. Also when I refer to "this" in the first sentence, it will take a while to get to it. Please just understand that right now I'm scared. I need people to talk to and these internet sources are actually helping, it may just be a random person thousands of miles away, but it's still people to listen. And like I said, I... I just don't want to tell my friends. I'm scared of what will happen. Within the last semester of school, the 2013 spring semester, I finally had a chance to make concrete the plans to begin development on a video game with me and my friends. It was really all made possible by the class we worked out to get all together, my school game development class. in short what you do in the class is step by step go through the game development process (start with creating a tangible story, beginning the concept art for it, begin making initial environment models and character sculpts, start some gameplay mechanics), and by the end of the class either have a short, completed game, or if any groups were willing, carrying it out after the class was over and continuing development. Me and my buds decided to keep going with our project, considering we were all really committed to seeing it to the end. Each of us contributed a great deal of ideas and work, so the bond that formed really held tight. To my surprise a lot of other people actually took interest in our project, and we were able to recruit a few more people to help with our now out of school project. We even got the lead senior of the animation department and head honcho of the animation student collective Evin to join us. I got pretty excited at that point, feeling like our game was going to see the light of day even sooner than I though.