PropertyValue
rdf:type
rdfs:label
  • Hardcore Mode
  • Hardcore mode
rdfs:comment
  • This type of mode is exclusive to the flash version only.
  • The achievement/trophy is awarded for completing the game from start to finish in Hardcore mode. The mode is initially available just before you leave Doc Mitchell's house for the first time and are given the achievement/trophy for keeping hardcore on continuously from this point until completing the main quest line. Switching off Hardcore mode at any time during the play-through will deny you this achievement/trophy.
  • Hardcore Mode is a character-specific difficulty setting that can be selected when creating a new character. Character names that are set in Hardcore Mode are tinted light pink. Created Hardcore characters cannot be changed back to any other difficulty. Once the player dies, everything in their inventory is dropped and the character is deleted. They are given the basic starting equipment (Copper Shortsword, Copper Pickaxe, Copper Axe), and both health and mana are set to their defaults (Health:100 Mana:20). From the time the players dies until the time he disconnects, he will be a ghost, which is not visible to other players, provides no light, passes through walls, and cannot interact with anything. A Tombstone is dropped and inscribed with whatever message appears at the bottom of the sc
dcterms:subject
Requires
  • Beat the game on Hardcore mode
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dbkwik:fallout/property/wikiPageUsesTemplate
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Games
  • FNV
Trophy
  • Gold
Points
  • 100
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abstract
  • This type of mode is exclusive to the flash version only.
  • The achievement/trophy is awarded for completing the game from start to finish in Hardcore mode. The mode is initially available just before you leave Doc Mitchell's house for the first time and are given the achievement/trophy for keeping hardcore on continuously from this point until completing the main quest line. Switching off Hardcore mode at any time during the play-through will deny you this achievement/trophy.
  • Hardcore Mode is a character-specific difficulty setting that can be selected when creating a new character. Character names that are set in Hardcore Mode are tinted light pink. Created Hardcore characters cannot be changed back to any other difficulty. Once the player dies, everything in their inventory is dropped and the character is deleted. They are given the basic starting equipment (Copper Shortsword, Copper Pickaxe, Copper Axe), and both health and mana are set to their defaults (Health:100 Mana:20). From the time the players dies until the time he disconnects, he will be a ghost, which is not visible to other players, provides no light, passes through walls, and cannot interact with anything. A Tombstone is dropped and inscribed with whatever message appears at the bottom of the screen when the player dies. * It's useful to travel with your furnace, anvil, and piggy bank/safe, so you don't have to travel back do smelt/smith ore. * Don't take risks. Even if players are good with a wooden sword or bow, the night may simply overwhelm them. Similarly, don't make an extended visit to the Underworld without some Obsidian Skin Potions. * Get used to drinking extra potions and sacrificing more resources to get the job done. Players really need the extra edge if they want to live, especially against bosses. * Try to avoid drops entirely until a cloud in a bottle, lucky horseshoe, or grappling hook is acquired. * Heal up early, even if it's inefficient. If the character is likely to be killed by three more hits from the strongest local monsters or from lava, drink a Health Potion as soon as damage is taken as a second hit may kill, or the timer will not run out soon enough. * Always have a Magic Mirror or Recall Potions in your hotbar just in case you get close to dying, you can teleport back home.