PropertyValue
rdf:type
rdfs:label
  • Dashing
  • Dashing
rdfs:comment
  • Description: A Pet Talent that either provides benefits to the wizard or raises the Pet's attributes. Potential benefits are only available to the wizard if the pet is equipped Rarity: Ultra-Rare Effect: +25 Max Strength, +25 Max Power Pets that can get Dashing: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
  • The initial dash is the first part of a character's dash during which a character can change directions with very little lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting and pivoting. In Brawl, during the initial dash, there is a small chance that the character will trip. The more often a character dashes, the higher the chance of tripping (this can be lowered again by not dashing).
taltype
  • Attribute
dcterms:subject
Rarity
  • Ultra-Rare
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:mcleodgaming/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
dbkwik:wizard101/property/wikiPageUsesTemplate
Pet
  • Zombie
  • Skeletal Warrior
  • Stormzilla
  • Queen Spider
  • Battle Pig
  • Hero Pig
  • Storm Cat
  • Ice Colossus
  • Sturdy Wildclaw
  • FOG Unicorn
  • Sporty Dragon
Type
  • Talent
talstr
  • 25
talpow
  • 25
abstract
  • Description: A Pet Talent that either provides benefits to the wizard or raises the Pet's attributes. Potential benefits are only available to the wizard if the pet is equipped Rarity: Ultra-Rare Effect: +25 Max Strength, +25 Max Power Pets that can get Dashing: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
  • The initial dash is the first part of a character's dash during which a character can change directions with very little lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting and pivoting. In Brawl, during the initial dash, there is a small chance that the character will trip. The more often a character dashes, the higher the chance of tripping (this can be lowered again by not dashing). Out of the initial dash, some actions can be done. These include: jumping, attacking with a Dash Attack, Up Smash, or Forward Smash, or starting another dash (this is the basic move for Dash Dancing, Pivoting and Fox-Trotting).