PropertyValue
rdf:type
rdfs:label
  • Nocturne
  • Nocturne
  • Nocturne
  • Nocturne
  • Nocturne
  • Nocturne
  • Nocturne
rdfs:comment
  • __NOWYSIWYG__NocturneKategorie:Champion Hauptseiten
  • Die Nocturne ist eine weltraumähnliche Welt und die finale Zone aus Sonic Chronicles: Die Dunkle Bruderschaft.
  • Nocturne is the 12th god of existence and the antithesis of Light: "Darkness."
  • Nocturne (1996) is a 6-minute experimental 16mm movie created by Michael Crochetiere.
  • Nocturne is a American Professional wrestler.
  • Nocturne is a member of the Challenger Corps.
  • "Nocturne" is the eleventh song by Daft Punk from the album Tron: Legacy Soundtrack. Its length is 1:42.
  • The Detectives investigate a case in which a victim turns into an abuser.
  • Darth Nocturne was a duelist, scientist, and a Sith alchemist and sorcerer.
  • Les nocturnes représentent les forces d'élites de l'armée de Super mutant créée par le Maître. Lorsque l'organisation fut démantelée par l'habitant d'Abri en 2162, certains d'entre eux se regroupèrent en bandes et commencèrent à vagabonder à travers les terres désolées, connaissant des sorts différents. En 2281, beaucoup se sont joint à Marcus, Tabitha ou Davison, ce dernier dirigeant le dernier groupe cherchant des Stealth Boys.
  • Nocturne was one of the Doctor's favourite planets in the universe. It was located three parsecs from Earth and "smack in the middle" between the systems of Tau Ceti and Zeti Reticuli.
  • Nocturne is the sidekick of Black Mask X. Her main power is to temporarily absorb knowledge and skills from people around her.
  • Nocturne is a Raven appearing in Armored Core 3. His rank is B-5 in the Arena.
  • Nocturne by Sonitus Vir feat. Kitsune² is a song set to appear in the upcoming Mungyodance 3: The Third Rave.
  • The Nocturne is a weapon in Saints Row: The Third. Signature sword used by the Deckers gang. — Weapon description
  • warlord helmet, golden bracer, dark gauntlet, sceptre of haunted
  • Nocturne (ノクターン Nokutān?) is the final area in Sonic Chronicles: The Dark Brotherhood. It is the central stronghold and capital of Imperator Ix and the Nocturnus Clan echidnas. It also appears in Mario & Sonic at the Olympic Winter Games as a course for the Dream Bobsled event.
  • Nocturne, Éternel Cauchemar est un champion dans League of Legends.
  • Clark is concerned when he discovers someone has been leaving love notes for Lana at her parents' grave and warns her to stay away from the mysterious poet. Fed up with Clark's over-protectiveness, Lana follows the dark and handsome stranger to his home and discovers his parents keep him locked in chains. Unable to leave him like that, Clark and Lana break into the house to save the boy, but soon realize why he was locked up in the first place.
  • In 2007, Nocturne was released by Big Finish Productions.
  • Nocturne is from an alternate reality outside the main universe. She is the daughter of that reality's Nightcrawler and Scarlet Witch.
  • Nocturne ist das 92. Hörspiel der Big Finish Doctor Who audio stories.
  • Nocturne es una canción compuesta por Michiru Yamane para el videojuego Castlevania: Symphony of the Night. Se puede escuchar encontrando la reliquia Fairy Card y activando a su Familiar Hada (que es interpretada por Hekiru Shiina en la versión japonesa original y por Wendee Lee en las versiones occidentales del videojuego Castlevania: Dracula X Chronicles).
  • Nocturne was the Norwegian entry at the Eurovision Song Contest 1995 in Dublin performed by Secret Garden The song only contains twenty five words - thirteen at the beginning, and the rest after the instrumental solo - which makes it the Eurovision winning song with the least words. It was performed 5th on the night following Bosnia and Herzegovina and preceding Russia. At the close of voting, it was declared the winner with 148 points, giving Norway its second victory, snapping the consecutive streak of wins for Ireland (although an Irish musician was part of Secret Garden's win).
  • Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting many throughout Runeterra. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a nightmare-stricken man cried out a haunting name from his unconscious state, then stopped breathing. Magical energy arced from the man, and Nocturne appeared.
  • Trainee leader of the Void Community. He and Gerald entered the warrior guild together. Elite warriors, they were known as "Iron Slasher Gerald" and "Sprinting Shadow Nocturne". However, after a quarrel, Nocturne quit the guild and joined the bandit guild at Ortoroz's urging. He is a very cautious man, but is quick to act on his decisions. However, during the events of the game, Gerald and Nocturne have a chance to settle their score if Jack chooses to do their sidequest. Nocturne challenges Gerald to a battle at Faucon Gate, and Gerald accepts, telling Jack to let nobody know, even Elwen.
  • The time to read is any time, they say, as no apparatus, nor appointment of time and place, is necessary. It is the only art which can be practiced at any hour of the day or night, whenever the time and inclination comes, that is your time for reading; in joy or sorrow, health or illness. The sharp eyes of a marksman hunt through these pages; a Prince that has exchanged swords for words - for now - and in doing so created a terrible arsenal indeed. "Although I'm starting to think that they're just aspects of the same thing. Which is most likely not something that'll make me very popular."
  • Nocturne orbita un sol amarillo en un ciclo de 15 años terranos, girando en torno a su eje de forma muy rápida, el sol sale y se pone en ciclos de 8 horas. Visto desde la superficie, el sol de Nocturne tiene un color naranja debido al filtro de la atmósfera del planeta. Nocturne tiene una luna llamada Prometheus, con una masa del 50% más que el propio planeta. Los dos cuerpos celestes bailan una interminable danza errática. El enorme efecto gravitatorio entre estos dos cuerpos celestes tiene devastadoras consecuencias tectónicas para Nocturne y no afecta visiblemente a Prometheus.
  • Nocturne is the homeworld of the Salamanders Space Marine Chapter located in the Segmentum Ultima of the Imperium of Man and it is usually classified by the Imperial Administratum as both a Feudal World and a Death World. As a result of the tectonic stresses produced by the gravitational pull of its overlarge satellite Prometheus, there are vast chains of volcanoes scattered across the world's surface and frequent earthquakes, destroying what little the people have built above ground and forcing them to build their habitations in vast subterranean holds. The constant volcanic eruptions have swaddled the world in an ever-present cloak of dust and ash that obscures most sunlight. The Salamanders have built their fortress-monastery on Prometheus, Nocturne's massive moon. The Salamanders have
  • Nocturne is first and foremost a guild of friends and like-minded individuals. Secondary to this, Nocturne is also a 10-man raiding guild. Nocturne values friendship and community above loot and believes it is better not to raid at all than to raid with strangers or worse, simply in the interest of gear or achievements. The guild aims to explore the raiding content provided in the Wrath of the Lich King as friends in the spirit of cooperation and mutual respect. The drama that sometimes accompanies raiding guilds has no place in Nocturne. - from the Nocturne guild charter
  • A Nocturne is a form of musical expression inspired by or used to evoke characteristics of the night. Hence its etymology in the term which is from the French language, meaning "nocturnal." When used in popular reference, possibly as "The Nocturne," the term is almost exclusively reserved for that of Chopin's, Opus 15 No. 2 in F sharp major.
owl:sameAs
Season
  • 1
Era
  • Post Legacy era
Main Character
  • Talia Josephine "T.J." Wagner; Exiles Vol 1 48 Textless.jpg
Alignment
  • good
lover(s)
  • Thunderbird
dcterms:subject
foaf:homepage
sub-boss
  • *Gizoid Centurions *Prefect Charyb *Prefect Scylla
story name
  • Nocturne
Regisseur
aPrevReleasedInSeries
  • Remorse
Apprentices
  • *Omus Cinder *Crimson Fynx *Abaddon
erster
Row 8 info
  • "Renaissance of the Daleks"
Celowanie
  • Ostrza Cieni to efekt przy trafieniu, który czasowo zwiększa obrażenia następnego ataku podstawowego.
  • Paranoja to globalne osłabienie po pierwszej aktywacji,a po drugiej pojedynczo celowana umiejętność na cel będąca ślizgiem.
  • Niewymowna Groza to celowana na cel umiejętność zadającą obrażenia w czasie.
  • Zwiastun Zmierzchu to liniowa, penetrująca umiejętność mierzona.
  • Całun Mroku to bierne ulepszenie. Całun Mroku to aktywna tarcza czarów.
Handlungsort
semipoints
  • --
sAirdateMonth
  • May
Row 4 info
  • 2
Vorherige
  • Circular Time: Winter
borderradius
  • 6
Poziomy
  • %
  • sek.
Raza (Ej: Imperio de la Humanidad)
  • Imperio de la Humanidad
Row 7 title
  • Previous Big Finish CD
typecout
  • mana
  • mana
wsWrittenBy
Nazwa
  • Całun Mroku
  • Niewymowna Groza
  • Ostrza Cieni
  • Paranoja
  • Zwiastun Zmierzchu
semiplace
  • --
wsDirectedBy
sImage
  • StablerNocturne.jpg
stepartist
Efekty czarów
  • Nie
  • Obszarowe
  • Pojedyncze
  • W czasie
Row 1 info
  • Unknown
  • Big Finish Audio Adventures
recup
  • 10
charas
  • *Sonic the Hedgehog *Miles "Tails" Prower *Knuckles the Echidna *Amy Rose *Cream the Rabbit *Big the Cat *Rouge the Bat *E-123 Omega *Shade the Echidna *Shadow the Hedgehog
Begleiter
aSelf
  • Nocturne
sSeries
  • SVU
songrelease
  • 2012-02-24
1st app
  • Sonic Chronicles: The Dark Brotherhood
Row 8 title
  • Next Big Finish CD
nEpisode
  • 21
Boss
  • *Imperator Ix **Pir'Oth Ix's Super State
  • *Imperator Pir'Oth Ix **Super Ix
  • *Prefect Scylla *Prefect Charyb
sProductionSerialNumber
  • E0922
Row 4 title
  • No. of discs
other apps
  • Mario & Sonic at the Olympic Winter Games
nSeason
  • 1
nAirdateYear
  • 2000
Vorherige Zone
Dodatkowe informacje
  • * Pierwsza aktywacja Paranoi posiada czas rzucania, ale nie przerywa pozostałych czynności Nocturne'a. * Nocturne podczas ślizgu jest odporny na efekty kontroli tłumu. * Paranoja blokuje wszelkie formy wizji, w tym przyznawanej przez: stwory, chowańce, wieże, , i . :* Wizja przyznawana przed Paranoją jest usuwana, a wizja przyznawana podczas aktywacji umiejętności jest pochłaniana. :* i będzie nadal udzielać wizji po zakończeniu Paranoi. :* Chociaż bohaterowie tracą wizje na mapie, to zachowują oni zmniejszony obszar wizji wokół siebie i mogą normalnie ujrzeć stwory itp. w tym obszarze. * Redukcja widoczności Paranoi nie udziela asyst. * Nocturne podąża za celem do momentu trafienia, nawet wtedy, gdy cel ucieka za pomocą . Wyjątek stanowią sytuacje, gdy cel lub ; w takich sytuacjach zatrzymuje się on na poprzedniej lokalizacji celu. * Paranoja podczas aktywacji uniemożliwi wrogiemu używania na sojuszniku, niezależnie od tego, czy on rzeczywiście stracił cel z oczu. Obejmuje to również blokadę możliwości aktywacji tej umiejętności na portrecie sojusznika.
  • * Mimo tego, że Zwiastun Zmierzchu nie udziela bezpośrednio wizji na trafionych jednostkach, to Ślad Zmierzchu jest widoczny za jednostkami 5 sekund.
  • * Niewymowna Groza posiada czas rzucania, ale nie przerywa pozostałych czynności Nocturne'a. * Niewymowna Groza nie przerwie się, gdy cel stanie się niewrażliwy przez umiejętności typu: i .
  • * Skrócenie czasu odnowy działa, gdy Nocturne atakuje struktury.
  • * Całun Mroku posiada czas rzucania, ale nie przerywa pozostałych czynności Noctrurn'a. * Bierna premia do prędkości ataku nie jest utracona, gdy umiejętność odnawia się. * Jeśli Całun Mroku zostanie aktywowany w tym samym czasie co , to po trafieniu Nocturne'a jakąś umiejętnością bohaterów obie tarcze zostaną zniszczone, niezależnie od ich kolejności.
Czas
  • 10
  • sek.
notecount
  • 446
Opis
  • : Nocturne redukuje widoczność wszystkich wrogich bohaterów i na 4 sekundy.
  • Następny podstawowy atak Nocturne'a zadaje wrogom w okolicy dodatkowe obrażenia fizyczne równe + i przywraca mu pkt. zdrowia za każdy trafiony cel. Podstawowe ataki skracają czas odnowy Ostrzy Cieni o 1 sekundę.
  • Gdy Nocturne porusza się po Śladzie Zmierzchu, to otrzymuje premię do prędkości ruchu i obrażeń ataku oraz zyskuje możliwość przenikania przez jednostki. 1200
  • Gdy Paranoja jest aktywna, Nocturne może aktywować ją ponownie i rzucić się na wrogiego bohatera w zasięgu, zadając obrażenia fizyczne.
  • Jeśli cel pozostanie w zasięgu 465 jednostek od Nocturne'a, to zostanie on przestraszony na krotki czas. 425
  • : Nocturne ciska ostrzem cienia w linii, który zostawia Ślad Zmierzchu na swojej drodze, zadając obrażenia fizyczne przeciwnikom, których napotka i powoduje, że trafieni bohaterowie również zostawiają za sobą Ślad Zmierzchu przez 5 sekund.
  • : Nocturne zyskuje stałą premię do prędkości ataku.
  • : Nocturne umieszcza w umyśle przeciwnika koszmar, zadając obrażenia magiczne przez 2 sekundy.
  • : Nocturne tworzy barierę, która przez następne 1.5 sekundy może zablokować następną umiejętność użytą na nim. Jeśli Nocturne zablokuje umiejętność, bierna premia do prędkości ataku zostaje podwojona na 5 sekund.
Segmentum
  • Ultima
  • Segmentum Ultima / Occident Declining
Row 2 info
  • 2007-02-28
  • PDSH Wikia
Row 6 info
  • Sylvester McCoy, Sophie Aldred, Philip Olivier
nps
  • 1
Row 1 title
  • Series
  • Real Name
Cout
  • 50
  • 100
nAirdateDay
  • 12
Row 5 info
  • Big Finish
broadcast date
  • 2002-10-22
songlength
  • 128.0
Row 2 title
  • First Appearance
  • Release date
Encountered
Población
  • 15000000
Efekty przy trafieniu
  • Nie
  • Wręcz
Row 6 title
  • Starring
portee
  • 425
  • 1125
Variantes
Bariery
  • Tak
typecomp
  • active
  • active
  • passive
  • passive
Obrażenia
  • Magiczne
  • Fizyczne
levelnumber
  • 1744
Nächste
  • Renaissance of the Daleks
aNextReleasedInSeries
  • Slaves
Cooldown
  • 10
Veröffentlichung
  • Februar 2007
Row 5 title
  • Produced by
Row 3 info
  • 14.99
  • Scott Griffin
Koszt
  • 50
  • 100
  • many
Row 3 title
  • Created by
  • Original RRP
Jeux
  • FO1, FO2, FNV, FOBOS
Tarcze czarów
  • blokują umiejętność.
  • nie blokują umiejętności.
  • blokują łańcuchy, ale nie blokują strachu.
  • blokują umiejętność i zapobiegają pozostawiania Ślad Zmierzchu.
altbackcolor
  • #FFFFFF
Gegner
  • *Nocturne-Krieger **Gizoiden Wächter **Nocturnus Decurion **Nocturnus Praetorian
Loot
Row 7 info
  • 2.0
filerelease
  • 2012-07-14
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Number
  • 13
Previous
Governor
BorderColor
  • silver
Category
  • Classical
Range
  • 2
  • 425
  • 1200
  • Global
Box Title
  • Nocturne
Doctor
Appearances
Nombre
  • Nocturne
Theme
sTitle
  • Nocturne
Eyes
  • Blue
  • yellow no visible pupils, blue green eyes in human form
Date
  • 1830
Series
  • 2
  • Law & Order: Special Victims Unit
Status
  • KIA
bpm
  • 160
Localisation
Affiliation
Channel
  • MGD3 Productions
Gravity
  • Terran Standard
Game
  • Sonic Chronicles: The Dark Brotherhood
  • Mungyodance 3: The Third Rave
Hair
  • Black
  • Brown
  • blue, light brown streaks, brown hair in human form
Difficulty
  • 23
Nummer
  • 12
Name
  • Nocturne
  • Nocturne
  • Nocturne
  • Paranoia
  • Drakken Solari
  • Dämmerungsbringer
  • Tuch der Dunkelheit
  • Unsagbarer Schrecken
Genre
  • Romantic Classical
Type
Notable
  • Once a member of Theater Vancoor
Zeit
  • 2797
Ratings
  • 376693107
Romaji
  • Nokutān
Caption
  • Image is © Scott Griffin 2014 and used with permission.
  • Sonic, Tails and Amy on Nocturne
Composers
  • Rolf Løvland
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costtype
  • Mana
Tattoos
  • N/A
orbdist
  • Unknown
ragdoll
  • 400
body shape
  • unknown
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exp
  • 2750
Language
  • Norwegian
Alternate
  • 33629
  • 41001
  • Talia Darkholme; Uncanny X-Men Vol 1 463 page 24 Talia Darkholme .jpg
fgcolor
  • white
Sector
  • Unknown
Weight
  • 120
  • 189.0
imagewidth
  • auto
Jewelry
  • N/A
Autor
Episode Number
  • 26
backcolor
  • #FFE93E
Birth Place
Kanji
  • ノクターン
Height
  • 2.200000
  • 5
  • 1.8 m
Species
  • Human
Title
  • Nocturne
  • Tron: Legacy Soundtrack
  • Nocturne 200px
Production code
  • 175055
Points
  • 148
Identity
  • N/A
Weapons
Names
  • Nocturne
Icon
  • Dämmerungsbringer.jpg
  • Paranoia.jpg
  • TuchderDunkelheit.jpg
  • UnsagbarerSchrecken.jpg
Lyrics
  • Petter Skavland
Rank
  • B-5
  • Trainee leader
Enemies
  • *Gizoid Guardian *Gizoid Mk. II *Nocturne Decurion *Nocturne High Praetorian *Power Pylon
Image size
  • 300
System
  • Nocturne System
Class
  • Melee
maxwidth
  • 20
Tipo
BGCOLOR
  • black
Real Name
  • Talia Jones Wagner/Lehnsher
Description
  • 1.5
  • 2.0
  • 4.0
  • 5.0
  • Nocturne bemächtigt seine Klingen und erhält so passiv zusätzliches Angriffstempo.
  • Nocturne implante un cauchemar dans l'esprit de sa cible, infligeant pts de dégâts magiques en 2 secondes. Si Nocturne reste pendant toute la durée, cette cible est effrayée pendant seconde.
  • Nocturne implante un cauchemar dans l'esprit de sa cible, infligeant pts de dégâts magiques en 2 secondes. Si Nocturne reste pendant toute la durée, cette cible est effrayée pendant seconde.
  • An impenetrable ancient fortress powered by a mysterious technology
  • Augmente la vitesse d'attaque de Nocturne de %.
  • Augmente la vitesse d'attaque de Nocturne de %.
  • Nocturne réduit le champ de vision de tous les champions ennemis et supprime la vision qu'ils ont de leurs alliés pendant 4 secondes. Tant que Paranoïa est active, Nocturne peut se projeter vers un champion ennemi, infligeant pts de dégâts physiques à l'impact.
  • Nocturne réduit le champ de vision de tous les champions ennemis et supprime la vision qu'ils ont de leurs alliés pendant 4 secondes. Tant que Paranoïa est active, Nocturne peut se projeter vers un champion ennemi, infligeant pts de dégâts physiques à l'impact.
  • Nocturne profite d'un bonus de 335 en vitesse de déplacement lorsqu'il avance vers des cibles effrayées.
  • Nocturne profite d'un bonus de 335 en vitesse de déplacement lorsqu'il avance vers des cibles effrayées.
  • Nocturne wirft eine Schattenklinge, die Schaden verursacht, eine Dämmerspur hinterlässt und Champions ebenfalls eine Dämmerspur hinterlassen lässt. Befindet sich Nocturne auf einer Dämmerspur, kann er sich durch Einheiten hindurch bewegen und er erhält zusätzliches Lauftempo und Angriffsschaden.
  • Nocturne crée une barrière magique qui dure 1.5 secondes et bloque la prochaine compétence ennemie lancée contre lui. Si une compétence est bloquée par le bouclier, le bonus passif est doublé à % pendant 5 secondes.
  • Nocturne projette une lame noire qui inflige pts de dégâts physiques et laisse une Lueur Crépusculaire derrière elle pendant 5 secondes. Les champions ennemis touchés émettent également une Lueur Crépusculaire. Quand il est dans la lueur, Nocturne peut traverser les unités et profite d'un bonus de % en vitesse de déplacement et de en .
  • Nocturne projette une lame noire qui inflige pts de dégâts physiques et laisse une Lueur Crépusculaire derrière elle pendant 5 secondes. Les champions ennemis touchés émettent également une Lueur Crépusculaire. Quand il est dans la lueur, Nocturne peut traverser les unités et profite d'un bonus de % en vitesse de déplacement et de en .
Diff
  • Easy, Med, Hard, PRO
Color
  • AC3
Related
TAB
  • Gallery
  • General
  • Main page
  • Image gallery
  • Event history
Cost
  • 50
  • 100
  • 50000
Film
  • Nocturne EVideo.ogv
  • Nocturne IVideo.ogv
  • Nocturne QVideo.ogv
  • Nocturne RVideo.ogv
  • Nocturne WVideo.ogv
Before
Died
Musician
temp
  • Temperate, turning Arctic during the Time of Trials
Nom
  • Paranoïa
  • Crépuscule
  • Crépuscule
  • Horreur Indicible
  • Horreur Indicible
  • Linceul des Ténèbres
  • Linceul des Ténèbres
  • Paranoïa
Home
  • Beast Pit, Radiata City
After
Beschreibung
  • Eine riesige, schwebende Insel im Twilight Raum
Current
  • Nocturne
Others
  • Angela Cairn; Specsm 218 20 21.png
  • Bridget Warner; Nocturne 0001.jpg
  • Graham Poldark; NocturneGray.jpg
  • Nocturne(First Line enemy); Nocturne from Vampires The Marvel Undead 001.png
Imagen
  • 200
Homeworld
  • Centauri Prime
Pop
  • 15000000
Occupation
Code Name
  • Nocturne
Debut
  • 2002
Family
  • Father- Nightcrawler, Mother Scarlet Witch
HP
  • 6250
Serieslink
  • SVU
Equipment
Classification
  • Human
By
Damage
  • 600
Image File
  • Nocturne.jpg
Gender
  • Female
  • Male
Conductor
  • Geir Langslet
Race
  • 75
  • Human
Craft
  • AC Zine
Position
  • 1.0
Stage
  • area
NEXT
trigger
  • single
Publisher
  • public domain
Trainer
Writer
Director
Masters
  • Stargrave
Year
  • 1995
  • 2008
Bild
  • 270
  • Dwmr092 nocturne 1417 cover large.jpg
Farbe
  • schwarz, türkis, orange
Location
wikipage disambiguates
Next Message
  • Next song
Abenteuer davor
  • Natalie's Diary
Previous Message
  • Previous song
Abenteuer danach
  • The Report
story charas
  • *Imperator Ix *Prefect Charyb *Prefect Scylla
unlockable
  • {{http://deckers.die
refire
  • 0
clipsize
  • 0
Continue
  • no
Struktury
  • Nie
Trafienie krytyczne
  • Nie
abstract
  • __NOWYSIWYG__NocturneKategorie:Champion Hauptseiten
  • Nocturne is the homeworld of the Salamanders Space Marine Chapter located in the Segmentum Ultima of the Imperium of Man and it is usually classified by the Imperial Administratum as both a Feudal World and a Death World. As a result of the tectonic stresses produced by the gravitational pull of its overlarge satellite Prometheus, there are vast chains of volcanoes scattered across the world's surface and frequent earthquakes, destroying what little the people have built above ground and forcing them to build their habitations in vast subterranean holds. The constant volcanic eruptions have swaddled the world in an ever-present cloak of dust and ash that obscures most sunlight. The Salamanders have built their fortress-monastery on Prometheus, Nocturne's massive moon. The Salamanders have a much closer relationship with their homeworld's people than is common among the Astartes, and they continue to interact quite closely with their own families and clans throughout their lives. As a result, the Salamanders have also developed a remarkable concern for protecting the lives of the Emperor's subjects and will make strenuous efforts to prevent civilian casualties on the battlefield.
  • Die Nocturne ist eine weltraumähnliche Welt und die finale Zone aus Sonic Chronicles: Die Dunkle Bruderschaft.
  • Nocturne orbita un sol amarillo en un ciclo de 15 años terranos, girando en torno a su eje de forma muy rápida, el sol sale y se pone en ciclos de 8 horas. Visto desde la superficie, el sol de Nocturne tiene un color naranja debido al filtro de la atmósfera del planeta. Nocturne tiene una luna llamada Prometheus, con una masa del 50% más que el propio planeta. Los dos cuerpos celestes bailan una interminable danza errática. El enorme efecto gravitatorio entre estos dos cuerpos celestes tiene devastadoras consecuencias tectónicas para Nocturne y no afecta visiblemente a Prometheus. Nocturne sufre cuando Prometheus completa su órbita elíptica y se interpone entre ella y el sol y que causan tanto un eclipse de sol como de luna simultáneos. Con la fuerza gravitatoria de Prometheus y el Sol de forma simultánea, se producen fenómenos tectónicos durante periodos de dos años o más y el eclipse de la luna sumerge la mayor parte de la región ecuatorial en la oscuridad. La actividad volcánica es constante, las gamas de los volcanes activos se extienden a través de un paisaje de lava, gases y cenizas en un cielo de color naranja. Los terremotos son frecuentes a través de la superficie del planeta y los tsunamis barren las zonas costeras.
  • Trainee leader of the Void Community. He and Gerald entered the warrior guild together. Elite warriors, they were known as "Iron Slasher Gerald" and "Sprinting Shadow Nocturne". However, after a quarrel, Nocturne quit the guild and joined the bandit guild at Ortoroz's urging. He is a very cautious man, but is quick to act on his decisions. The quarrel between Nocturne and Gerald was over who would become the next Deputy Chief of Theater Vancoor; the position would be decided by a battle between the two candidates. Although Gerald is currently Deputy Chief, Nocturne actually defeated his opponent. However, this is only because Nocturne was wounded the previous day and Gerald blamed himself for the injury to his friend, and he thus held back in their fight. After discovering this, Nocturne's pride was wounded and he quit Theater Vancoor to join the Void Community at Ortoroz's urging. However, during the events of the game, Gerald and Nocturne have a chance to settle their score if Jack chooses to do their sidequest. Nocturne challenges Gerald to a battle at Faucon Gate, and Gerald accepts, telling Jack to let nobody know, even Elwen.
  • Nocturne is the 12th god of existence and the antithesis of Light: "Darkness."
  • Nocturne (1996) is a 6-minute experimental 16mm movie created by Michael Crochetiere.
  • Nocturne is a American Professional wrestler.
  • Nocturne is a member of the Challenger Corps.
  • "Nocturne" is the eleventh song by Daft Punk from the album Tron: Legacy Soundtrack. Its length is 1:42.
  • The Detectives investigate a case in which a victim turns into an abuser.
  • Darth Nocturne was a duelist, scientist, and a Sith alchemist and sorcerer.
  • Les nocturnes représentent les forces d'élites de l'armée de Super mutant créée par le Maître. Lorsque l'organisation fut démantelée par l'habitant d'Abri en 2162, certains d'entre eux se regroupèrent en bandes et commencèrent à vagabonder à travers les terres désolées, connaissant des sorts différents. En 2281, beaucoup se sont joint à Marcus, Tabitha ou Davison, ce dernier dirigeant le dernier groupe cherchant des Stealth Boys.
  • Nocturne was one of the Doctor's favourite planets in the universe. It was located three parsecs from Earth and "smack in the middle" between the systems of Tau Ceti and Zeti Reticuli.
  • Nocturne is the sidekick of Black Mask X. Her main power is to temporarily absorb knowledge and skills from people around her.
  • Nocturne is first and foremost a guild of friends and like-minded individuals. Secondary to this, Nocturne is also a 10-man raiding guild. Nocturne values friendship and community above loot and believes it is better not to raid at all than to raid with strangers or worse, simply in the interest of gear or achievements. The guild aims to explore the raiding content provided in the Wrath of the Lich King as friends in the spirit of cooperation and mutual respect. The drama that sometimes accompanies raiding guilds has no place in Nocturne. To that end, the members of Nocturne are casual raiders with a dedicated approach to raiding. Members keep apprised of current and upcoming changes to gameplay mechanics and constantly seek ways to improve themselves and their abilities. Ultimately we play this game for fun and enjoyment and we play to win as a team. Although the guild itself does not focus on or sponsor any roleplaying events, Nocturne holds respect for the roleplaying community of Moon Guard and the individual members of the guild often involve themselves in roleplaying scenarios. - from the Nocturne guild charter
  • Nocturne is a Raven appearing in Armored Core 3. His rank is B-5 in the Arena.
  • Nocturne by Sonitus Vir feat. Kitsune² is a song set to appear in the upcoming Mungyodance 3: The Third Rave.
  • The Nocturne is a weapon in Saints Row: The Third. Signature sword used by the Deckers gang. — Weapon description
  • warlord helmet, golden bracer, dark gauntlet, sceptre of haunted
  • Nocturne (ノクターン Nokutān?) is the final area in Sonic Chronicles: The Dark Brotherhood. It is the central stronghold and capital of Imperator Ix and the Nocturnus Clan echidnas. It also appears in Mario & Sonic at the Olympic Winter Games as a course for the Dream Bobsled event.
  • A Nocturne is a form of musical expression inspired by or used to evoke characteristics of the night. Hence its etymology in the term which is from the French language, meaning "nocturnal." When used in popular reference, possibly as "The Nocturne," the term is almost exclusively reserved for that of Chopin's, Opus 15 No. 2 in F sharp major. In episode 309 of The Muppet Show, an entire portion of the show is dedicated to a concert by Liberace for the Birds on the show. One of the pieces he plays is "Nocturne No. 5 in F-sharp Major (Op. 15, no. 2)" by Chopin, which he figured would please Sam the Eagle; it even garnered cheers from Statler and Waldorf.
  • Nocturne was the Norwegian entry at the Eurovision Song Contest 1995 in Dublin performed by Secret Garden The song only contains twenty five words - thirteen at the beginning, and the rest after the instrumental solo - which makes it the Eurovision winning song with the least words. It was performed 5th on the night following Bosnia and Herzegovina and preceding Russia. At the close of voting, it was declared the winner with 148 points, giving Norway its second victory, snapping the consecutive streak of wins for Ireland (although an Irish musician was part of Secret Garden's win). Rolf Løvland also wrote La Det Swinge which won for Bobbysocks! in 1985, making him the fourth person to compose two winning songs along with Willy van Hemert, Yves Dessca and Johnny Logan.
  • Nocturne, Éternel Cauchemar est un champion dans League of Legends.
  • Clark is concerned when he discovers someone has been leaving love notes for Lana at her parents' grave and warns her to stay away from the mysterious poet. Fed up with Clark's over-protectiveness, Lana follows the dark and handsome stranger to his home and discovers his parents keep him locked in chains. Unable to leave him like that, Clark and Lana break into the house to save the boy, but soon realize why he was locked up in the first place.
  • In 2007, Nocturne was released by Big Finish Productions.
  • Nocturne is from an alternate reality outside the main universe. She is the daughter of that reality's Nightcrawler and Scarlet Witch.
  • Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting many throughout Runeterra. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a nightmare-stricken man cried out a haunting name from his unconscious state, then stopped breathing. Magical energy arced from the man, and Nocturne appeared. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before mages were able to intervene and temporarily confine him. After a period of intense study, the mages divined that Nocturne hunted those in their sleep, attacking his victims where they were most powerless. This seemed to be his only purpose. The families of the victims demanded justice, but Nocturne’s jailers were concerned that death might only return the creature to the place from which it came, making him even more powerful. When a weary mage guarding him finally succumbed to sleep, Nocturne vanished into thin air. Scholars have no idea whether he truly came from the plane of dreams, or whether there are any more like him. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?
  • Nocturne ist das 92. Hörspiel der Big Finish Doctor Who audio stories.
  • The time to read is any time, they say, as no apparatus, nor appointment of time and place, is necessary. It is the only art which can be practiced at any hour of the day or night, whenever the time and inclination comes, that is your time for reading; in joy or sorrow, health or illness. To say that there has been a change in the Bronze Hall of the Imperial Horsemen as of late would be an understatement indeed. For where there once were Knights of the Horseguard within these hallowed halls, now only shadows and silence remain. Where there were once plans schemed and missions assigned, now only flickers of firelight and memory hold court. Where once there were Horselords to advise a Horsemaster, now books and tomes offer council. Indeed, it would seem that books - those immortal sons deifying their sires - have formed a new elite guard around the Prince of the Blood as he sits upon the Horsemaster's Throne, casually flicking through the pages of a large leather-bound tome as pillars of treatises, lexicons, dissertations, and volumes, rest quietly upon the two smaller Thrones that flank his own, and upon the ground around the immediate vicinity. The sharp eyes of a marksman hunt through these pages; a Prince that has exchanged swords for words - for now - and in doing so created a terrible arsenal indeed. And it is that quiet fluttering of pages that sounds to announce the opening of the door as a stiff breeze blows into the hollow depths of the hall. The quiet 'thud' of a heavy door back into the place from which it was hardly disturbed punctuates the wind's heralding. A new shadow moves between the dancing torchlight, carried by the whisper of red slippers and trailed by ebony silk. The Ring of the Stars bobs like an orb for but a moment before becoming swallowed in the folding of hands. "Too much darkness will cause a reading man to become blind, you know." Lilts a voice of feigned caution, as Rowena pads past column after column en route to the occupied throne. Eyes of imperial ice blue look up from the pages of the tome set before them without the slightest hint of hesitation as a curious - and, of course, warm - glance is offered towards the direction of the cautiously toned comment. The smile that greets her approaching form remaining a pure definition of genuine. "Light and darkness seem to be able to blind people in equal measure." Serath purrs, offering a lazy sweep of his left hand to gesture over the general area of his newly established army, "I'm just not sure which is worse anymore." If one were familiar with the handwriting of one Sahna Nillu, then one might promptly see that the tome that Serath is currently reading seems to have been written by the Duchess of Sweetwater Fields herself. The topics seem to cover a comprehensive spread of recent events. From the latter end of the Ravager Crisis, to details of the Light's Reach project, to notes on Archmage Zanorin Drakesfire, to recountings of the Wildlands Expedition and later conclusions on that which was found there. And that just seems to be the tip of the proverbial iceburg. Sahna appears to be nothing if not thorough. "Although I'm starting to think that they're just aspects of the same thing. Which is most likely not something that'll make me very popular." "There is a difference, Serath. The fusion of the two is only a result of what morals are practiced by a person labeled to be on either end of this holy spectrum." Lingering near the throne, Rowena stoops to run her fingers over some of the aged volumes as though by touch she may identify the contents. "I hope to add to texts such as these..." She sighs, and parks her royal rear upon the floor as though it were a velvet cushion. Taking one up in her hands - The Standard Etiquette of Classes: an illustration of favorable interaction between nobleman and freelanders - Rowena makes a less than intrigued face, then arches a brow to the studious Prince. "Though it shall serve to pique its reader's interest while remaining of practical value." The document is lain back to rest with its peers with a silent 'puff' of dust from between the pages. "White Dove Herald research." The Prince notes as Rowena dismisses the old book of etiquette, watching his intimate take up sentry at the side of his chair, before promptly standing and offering it to the Duchess. "Apparently, the Chancellor has become a bloodthirsty despot, which I really didn't expect. I'd ask him who died and made him Emperor, but..." Serath offers a small little shrug, and a smile that at once laments and makes light of his Brother's untimely death. "It wouldn't be all that amusing, really." "Which is not to say that I don't miss him, Row." the Wildcat softly states a few seconds later, in his own defense, "Only that if I don't work my way through it, I'll just... I'll... I don't know what I'd do. I don't want to find out, either." "His temper has changed..." Rowena murmurs solemnly, favoring to lean her head against the vacated seat rather than sit in it. "But try if you will to position yourself in the man's boots. Only then can you see the implications of your own actions through his eyes and understand." Raising her head, she extends a hand to him. "I spoke with him earlier this eve." "My own actions." Serath states, rather than questions, in a tone as dry as the Ashlands. He places Sahna's tome down on the arm of the throne adjacent to Rowena's head, pacing back a little before halting and turning once more, bringing body and gaze back upon his Duchess, the edges of his longcoat shivering around his form. "This is going to be one of those "Poor Chancellor" conversations, isn't it? Should have done this. Should have done that. Duty demanded this. For all the good duty would have done. I had a duty, personal as it was, and I did it. And it /cost/ me far more than it cost them, hidden safe behind the walls of Fastheld Keep, surrounded by a thousand Blades, a world away from where I was..." Though there's no anger to his tone - that seems to be, quite bizarrely, something that didn't survive the Wildlands - it's clear that there's no lack of hollow agitation in his tone. Not at Rowena, of course, but at Fastheld itself. And this is before Rowena has even elaborated. "There is a larger, more immediate threat that Fastheld faces now, Serath." Rowena continues quietly, lowering her hand to rest with the other in her lap while her eyes shift to stare vacantly into the rows of columns. "From within. Its own people are growing further apart, as they have for many months. The Chancellor is not the only soul to feel this burden. The anxiety of being powerless to what fate demands the future must bring. This is not about cost. It is about saving what remains and uniting those pieces into strength once more. The Chancellor cannot do it alone. I know personally of a few that would revolt his commands simply for the sake of proving their discontentment. But such revolution will cost many lives, Serath, if matters are not brought to peace. It disturbs me as deeply." "I have to wonder," the Prince quietly muses, looking away from the Duchess once more to gaze long and hard upon a set of crossed blades behind an ancient shield upon the side of a column near to the dais; no, not at the old artifacts, but rather through them, at some point behind actual vision. "What he was thinking by threatening to execute anyone - /anyone/ - found to be in connection with a parchment of writing that happens to hold a negative opinion." Serath shakes his head, sighs, and then promptly and swiftly turn, steps forward, and kneels to take up a position in front of Rowena, the agitation of but a few moments ago now replaced with affection and, indeed, resignation to events take place beyond him once more. "The Chancellor cannot do it alone. He doesn't seem able to do it at all." he quietly offers, before sighing and mirroring Rowena's posture. Still, a smile eventually finds it's way back onto his roguish features all the same. At what? Who can say? "He means not to be filled with such bloodlust as the writing suggested...I heard him question his own reasoning today. He wants only what is best to maintain order. He is waiting for you to come to him to take your place as Regent. If you hesitate much longer, his faith will be lost and he'll be willing to stand by you no longer." Unable to mirror Serath's smile, Rowena rests a hand on his knee. "It is time, Serath." "I don't recall him ever standing by me to be begin with." The Prince notes, and there's just a hint of a warning in his tone as to what he thinks about that threat, "So I'm not going to lose any sleep over the prospect of losing something that wasn't there to begin with, Row." A pause, and thought, and finally the reason behind that previous smile is revealed. "You know, Sahna claimed that being instated as Regent - and I hate that word - was just a formality. I wonder if she knew how wrong she'd turn out to be." A thin sigh of patience pressed blows unsuccessfully at one of the resurrected curls that hangs invasively close to her eye. "It's far more than a formality, for a child cannot fill the void in that throne. Not yet." Giving his knee a reassuring squeeze, she retracts her hand and hooks them both over her shoulder in efforts to hold in her escaping warmth. Listening to the crackle of flames, she watches his face intently, as if thoughts alone could traverse the space between them and spare her lips the trouble of the weight that the awaiting words posses. "Well," Serath purrs after a few moments of watching the eyes that in turn watch him, and finding serenity in their depths, "I suppose someone has to save Fastheld from itself, and I apparently seem to be the most qualified. There's a Dragon in Ebonhold, one in the Wildlands, and one that... well, we don't know where Kas'arath is. There might as well be an Imperial one here in Fastheld." "What is it that causes you to hesitate, Serath?" Rowena presses inquisitively, her brow bent with concern, overlooking the drake analogy. "Why is it that I may still find you hidden in here?" Ending with a hint of a smile, she shrugs the bothersome hair aside before nestling her temple against the arm rest once more. "Your horse still awaits you, you know." "Nothing." Serath answers, he skipping around the horse comment as she skipped around the Drake analogy. Apparently, Dragons are something that have become a source of fascination for the Prince, rather than abhorrence. That answer, and the sincerity behind it, remains simple and clean enough to betray no hint of duplicity at all. "I merely had history, sleep, and time spent with you to catch up on. Did people honestly expect me to walk in from a year in the Wildlands, sit on a Throne, and take the helm of an Imperium with no knowledge about the events that had shaped it?" He shakes his head. "Not to mention the state I'd have been in." "Would you be surprised if I said that yes, he honestly has?" Rowena mumbles tiredly and leans forward to scoot on her hip closer to him so that she may lean against an object of softer substance. "I know that you've a great deal of history to swallow...but perhaps you can at least meet with the man face to face and state your intentions. He will not hear it from me, as I have already tried in order to buffer whatever he may launch over you." Serath offers a disarmingly affectionate smile to his counterpart that states that, no, he wouldn't be surprised at all. And, more importantly, isn't. Shifting his own position to offer himself as the pillow that the Duchess seeks, the Wildcat purrs, "I'll have to. And soon, it seems, before the Imperium devours itself." A dainty sneeze testifies to the might of the dust bunnies that hover in the air above the books as they conquer the duchess' nose at last. Fanning the unseen enemies away, she cowers back against Serath's chest. "Please do. And I certainly hope that you aren't tracking any of this 'ancient' parchments' air into bed with you." Another sneeze and she blinks her eyes blearily at the mound of texts. "No." The Prince affirms, pulling Rowena a little closer against him as they sit there together in the serenity of the Bronze Hall upon the Twelfth hour by the Shadow on Willowwalk, as a light rain patters upon the thatched bronzed wood that creates the elegantly decorated roof above them. "Rowena would get jealous." Sniffing her approval, Rowena smiles to his jest and closes her eyes to the tempting sight of so many volumes. "It is good to know that they are dismissed at the door, then. I'll not be cuckolded by such intangible irritancies." She will, however, be persecuted by it for the present time. Warding off a third sneeze by pinching her nose closed, she squints and says in a nasally tone "I must make note to wear a scarf should I transform Sheltered Flame's forgotten tower into my study."
  • Nocturne es una canción compuesta por Michiru Yamane para el videojuego Castlevania: Symphony of the Night. Se puede escuchar encontrando la reliquia Fairy Card y activando a su Familiar Hada (que es interpretada por Hekiru Shiina en la versión japonesa original y por Wendee Lee en las versiones occidentales del videojuego Castlevania: Dracula X Chronicles).
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