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  • The Lucky Dime Caper
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  • The game begins as Scrooge McDuck gives a dime to each of his nephews not named Donald. He once again talks about how his Number One Dime triggered his quest for fortune and explains that they too could become rich if they worked hard for it. Then Huey, Dewey and Louie are suddenly kidnapped and Scrooge receives a dive kick from Magica De Spell, who takes his dime away. Donald is sent on a mission to save his nephews and recover the four dimes.
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abstract
  • The game begins as Scrooge McDuck gives a dime to each of his nephews not named Donald. He once again talks about how his Number One Dime triggered his quest for fortune and explains that they too could become rich if they worked hard for it. Then Huey, Dewey and Louie are suddenly kidnapped and Scrooge receives a dive kick from Magica De Spell, who takes his dime away. Donald is sent on a mission to save his nephews and recover the four dimes. The game has 7 levels and is divided in three parts (nephews, their dimes and the Number One Dime). Much like in it's Sega Genesis counterpart, the player can enter the available levels in any order. Donald is armed with a hammer for close combat, which he'll lose if he gets hurt. The hammer can be recovered or exchanged for a disc by collecting items from defeated enemies.