PropertyValue
rdfs:label
  • Stargate address
rdfs:comment
  • A Stargate address consists of two distinct parts: the destination and the starting location. The first six chevrons mark a three-dimensional area of space as the target. The last chevron is the point of origin, identifying where the Stargate is dialling from. Seven chevrons are used to dial within a galaxy, while the eighth and ninth are required for greater distances. The point of origin is always the last chevron, apart from the nine-chevron address, while any between it and the first six are modifiers that change how the system interprets the coordinates given. Assuming the dialling gate has enough power and neither is obstructed in any way, the wormhole will then form, allowing passage.
  • A Stargate address consists of two distinct parts: the destination and the starting location. The first six chevrons mark a three-dimensional area of space as the target. The last chevron is the point of origin, identifying where the Stargate is dialing from. Seven chevrons are used to dial within a galaxy, while the eighth and ninth are required for greater distances. The point of origin is always the last chevron, apart from the nine-chevron address, while any between it and the first six are modifiers that change how the system interprets the coordinates given. Assuming the dialing gate has enough power and neither is obstructed in any way, the wormhole will then form, allowing passage.
dcterms:subject
dbkwik:stargate/property/wikiPageUsesTemplate
dbkwik:vennixproductions/property/wikiPageUsesTemplate
abstract
  • A Stargate address consists of two distinct parts: the destination and the starting location. The first six chevrons mark a three-dimensional area of space as the target. The last chevron is the point of origin, identifying where the Stargate is dialling from. Seven chevrons are used to dial within a galaxy, while the eighth and ninth are required for greater distances. The point of origin is always the last chevron, apart from the nine-chevron address, while any between it and the first six are modifiers that change how the system interprets the coordinates given. Assuming the dialling gate has enough power and neither is obstructed in any way, the wormhole will then form, allowing passage. Because of stellar drift, most addresses are invalid by themselves. Dial Home Devices contain automatic update transceivers which allow the network to correct for stellar drift. This correlative update system causes the DHDs to occasionally dial other gates and update their position in the network. The Stargate on Earth lacks a DHD, so Stargate Command developed their own equation to compensate for stellar drift. A supercomputer using this equation was able to turn out two or three every month. While under the influence of the Ancient repository of knowledge, Jack O'Neill developed a much more efficient equation for calculating stellar drift. (Stargate: SG-1)
  • A Stargate address consists of two distinct parts: the destination and the starting location. The first six chevrons mark a three-dimensional area of space as the target. The last chevron is the point of origin, identifying where the Stargate is dialing from. Seven chevrons are used to dial within a galaxy, while the eighth and ninth are required for greater distances. The point of origin is always the last chevron, apart from the nine-chevron address, while any between it and the first six are modifiers that change how the system interprets the coordinates given. Assuming the dialing gate has enough power and neither is obstructed in any way, the wormhole will then form, allowing passage. Because of stellar drift, most addresses are invalid by themselves. Dial Home Devices contain automatic update transceivers which allow the network to correct for stellar drift. This correlative update system causes the DHDs to occasionally dial other gates and update their position in the network. The Stargate on Earth lacks a DHD, so Stargate Command developed their own equation to compensate for stellar drift. A supercomputer using this equation was able to turn out two or three every month. While under the influence of the Ancient Repository of knowledge, Colonel Jack O'Neill developed a much more efficient equation for calculating stellar drift. (SG1: "Children of the Gods", "The Fifth Race", "Avenger 2.0")