PropertyValue
rdf:type
rdfs:label
  • Enemies
  • Enemies
  • Enemies
rdfs:comment
  • List of enemies
  • __NOEDITSECTION__
  • Most wikis have no sections pertaining to the enemies of the game. This would be a perfect addition to this wiki. Please add accurate details about all enemies in the game, as I cannot do this from a Amazon Kindle. Feel free to add to this if you see something we are missing. Please give names,levels, and special abilities. Thank you for reading this.97.115.159.236 02:36, January 2, 2011 (UTC) Anonyomous Gamer
  • Although Roger Wilco must save the galaxy through his clever thinking and...cleverness, he must also defeat enemies and dangerous encounters at times.
  • The first system, Hitotsu, has eight worlds in total and both you and your enemy are restricted to Class B Ships. The second system, Futatsu, contains sixteen planets and most craft becomes available. The third is Mittsu and it has twenty-four planets, however the best Farming Station is also unlocked. The final system, Yottsu, contains a whopping thirty-two worlds, all equipment is available, and the enemy is very difficult. Yottsu is also Rorn's domain and he'll fight hard for it; take his Starbase and you win the game!
  • "Enemies" is the first episode of the fifth season of Stargate SG-1.
  • "Enemies" is the first episode of the fifth season of Stargate SG-1.
  • In Eternal Glory there are many different types of enemies that you can come across going through the plains between cities, some enemies can only be found in caves, and some can even be found in the cities themselves. Here is a compiled list of (not yet) all the enemies you can stumble across and fight in the world of Eternal Glory. On the pages we have placed their names, where you can find them and their stats (soon to come).
  • During their respective quests, our heroes will meet strong opposition. Most of it consists of grunts, small fries and demonized animals that, although weak, will come at you in numbers and many times with horrible timing.
  • All enemies are able to be destroyed by either jumping on their unprotected Creature Brain or by being detonated with explosives, hit repeatedly with the Paintinator, or, in the case of the Terrible Oni, being pummeled with fireballs. Enemies' means of killing the player are usually Spikes, Horrible Gas, Fire, or Electricity. Less commonly used are explosives (in the case of Sheriff Zapata), fireballs (Ze Dude and his bouncers) and by smashing (the Collector Boss).
  • Enemies in Sombrero Man Fire Archer, later to be pitch archer
  • NOTE: Hero enemies will sometimes drop items from their inventory when killed. Therefore, inventory drops will not be listed as drops.
  • Enemies make up a majority of the opponents you’ll face in Arcadia. Ranging from beasts to humans to machines, they appear in large varieties and vary in strengths, elemental attributes and abilities. Slain enemies yield Experience Points and Magic Experience and serve as one of the main sources of Gold. Almost all enemies in the game have a chance of dropping items, which vary between consumable items to rare equipment. For a list of Enemies, .
  • The enemies in Burn Notice: * Carla Baxter * Phillip Cowan * Michelle Paxson * Tyler Brennen * Tom Strickler * Mason Gilroy * Larry Sizemore * John Barrett * Vaughn Anderson * Simon Escher * Anson Fullerton * Tom Card * Tyler Gray * Olivia Riley
  • This page is only for enemies and bosses that have appeared during installments of the Contra (series).
  • Enemies are opposing forces that play a central role in the Tak and the Power of Juju Series. Enemies are usually some kind of an animal or creature, that attacks Tak. However, some enemies, such as Tlaloc, can be humans, of either a different village or different opinions. Every game, Tak has to fight off against a different kind of enemy, however enemies usually do not appear in more than one game. Many similar enemies are put into a larger group.
  • This page will be for all the enemies of the Brotherhood of Ak'Rei'An. Figured we needed an oppsite page to the Allies page...
  • "Enemies" is a song from Moon Man's White AmeriKKKa album. It's a parody of "Energy" by Drake.
  • There are many enemies that fill up the levels Croc has to traverse. They take on many shapes and forms, which are influenced by the area they appear in. This list does not include the entire list of Dantinis or any of the Guardians created by Baron Dante. Most enemies can be killed using a tail-attack or stomp, in which case they will respawn after about ten seconds. Some cannot be killed and some don't attack.
  • This is the list of most enemies found in Baldur's Gate series, along with XP and HP values.
  • There are many enemies in Cave Story each with there own attacks and movement patterns.
  • You know...
  • följt av "Threshold". "Enemies" är den första episoden av femte säsongen av Stargate SG-1.
  • [[Enemies| Enemies]] come in 2 major types
  • Enemies don't need stats as in-depth as players. This is the format in which they will be presented. Name: HP Attack: (M/R) #, #d# Evade # Skill #, Skill #, etc. For example, a Raider with only a melee attack and no other skills would be represented as. Name: Raider 15HP Spiked Bat: (M) 25, 1d8 9mm Pistol: (R) 25, 1d6 Evade 50
  • These are a list of enemies found throughout the No More Heroes series.
  • Jack encounters many enemies in BioShock. Ranging from numerous mutated citizens to defensive security devices, Rapture's environment is deadly to explore. __TOC__
  • In The Ocean Hunter, the Seven Great Monsters aren't the only dangers roaming around in the Seven Seas. Each of the Seven Seas has many ordinary marine predators, or enemies, that act as obstacles (to the hunters) or hazards (to the divers) to Torel and Chris.
  • This is the list of Enemies that can be found in the series. Something wrong or missing? Please edit this page. All the items are listed alphabetically. Note: The table below is best viewed with Google Chrome or Mozilla Firefox in Desktop. * A - Appear. * S1 - Suikoden. * S2 - Suikoden II. * S3 - Suikoden III. * S4 - Suikoden IV. * Ta - Suikoden Tactics. * S5 - Suikoden V. * Ti - Suikoden Tierkreis. * TW - Suikoden The Woven Web of a Century.
  • The Baffler aka Czonk The General aka Red Robin aka Anarky
  • Enemies are the minions of Bowser and Kamek. They attack Yoshi when they're touched, but some are allies like Bouncies that can helps Yoshi.
  • This is a list of all enemies that Kya, faces on her journey. File:Wolfen2.png
  • In dungeons, your character encounters various cookie related enemies.
  • This a list of enemy forces in Max's adventure mode. Some enemies appear only in certain locations while others appear in all locations. With the exception of "Other Forces", the forces listed here appear in all locations.
  • There are a lot of Enemies that must be faced in Dark Castle, here is a list of them:
  • List of common enemies and the first Sinister Design game they were introduced in.
  • Enemies are dangerous animals in the world of petz. They will attack and make you lose lives. There are also animals, some snakes, that can poison you and you will need to use an antidote to cure it, otherwise your lives will slowly decrease until they reach zero. Some animals are not enemies that have ran away from the zoo, and marked as a white star on the map. Ivlet cast black magic on these animals.
  • There are 14 Pacifican enemies in Fracture. Each type is attached to ONE weapon only in-game, though they are capable of using a variety of Pacifican arms.
  • Along playing Tiny Tank, you will discover there are enemies of the Mutank army. These goons as listed below are the enemies in Tiny Tank: Up Your Arsenal and Tiny Tank 2: The Revenge of Mutank.
  • Like most other first person shooter games, Crysis series always has enemies for the player to fight.
  • Enemies appear all throughout Dungeon Boss. There are many enemies that the player will encounter throughout the course of the game. The charts below lists each enemy's name, icon, element, class and what level(s) they appear in. Bosses are not included in this list. They are listed on the Dungeons page in the order of their appearance and on the catalog in alphabetic order.
  • "Previously on the West Wing" spoken by Donna "Enemies" is the eighth episode of the first season of The West Wing. A crucial banking bill is at risk when political rivals of environmentally sensitive President Bartlet attach a land-use rider to it that would allow strip-mining some of the Montana wilderness while C.J. tries to kill a story that the Chief Executive chastised the Vice President during a cabinet meeting. An overworked Leo isn't too keen on his daughter Mallory dating Sam.
  • "Enemies" is the seventeenth episode of the third season of Buffy the Vampire Slayer, and is the fifty-first episode in the series. It was written by Douglas Petrie and directed by David Grossman. It was originally broadcast on May 16, 1999. As part of their latest scheme, the Mayor and Faith plot to steal Angel's soul and exploit Angelus to kill Buffy.
  • Throughout the Dark Sector, numerous enemies assailed Hayden. This ranged from obvious human enemies, to the mechanized weapons that they use, and even include a number of the Infested. Normally they can be classed into 3 types.
  • To create an enemy, click NEW (to make a new actor) ==> Enemy. Enemies are basically the same as players, except that they are controlled by the computer and can do damage to the player. See Player for more detailed information. In NPC behavior tab, you can choose how the enemy behaves. There is a menu for enemy movement and shot accuracy. Below that are dialogue options, but they are usually used for friend actors that do not hurt the player. Here is a description of the conditions tab. Enemies belong in the active layer.
  • There are three general types of enemies found in Borderlands: creatures, humans, and Guardians, all of whom can come in a Badass (1st Playthrough), BadMutha (2nd Playthrough) version, or SuperBad (After 2nd Playthrough) with the exception of skags that after 2nd playthrough become "AssKicking".
  • The different enemies encountered in Army of Two are listed here. They range from privates to sergeants to heavy armored foes. they each have weaknesses and strengths. * Grunts - Your basic foe * Elites - A tougher more capable grunt * Commandos * Heavy Armor - A heavily armored elite who's only weak point is the rear * Martyrs - Suicide bombers * Mounted Machine Guns - Any grunt can man the mounted machine guns found in the field * Special Characters - Special enemies who are often extremely deadly and tough to take down
  • Galactic Imperium warship Queen ArmadaAdded by Queen Armada Galactic Imperium bomberfighter Queen ArmadaAdded by Queen Armada Imperium British fighter Queen ArmadaAdded by Queen Armada Imperium British fighter Queen ArmadaAdded by Queen Armada British Aerospace Imperium Queen ArmadaAdded by Queen Armada British war vessel Queen ArmadaAdded by Queen Armada alien British warship Queen ArmadaAdded by Queen Armada British mecha Queen ArmadaAdded by Queen Armada These are part of "Enemies" and story fiction I made.It was a great story in what kind of enemy British would be rated.Better than the Gamilons and can carry out more destruction on Earth Federation and Argo.They can travel back to 1980 or attack them now.The are space military.These are their attack craft and carriers and warships.Nov
  • Enemies Various humans will fight Crypto on sight, in addition to human civilians who merely run away. A majority of the time, the enemies you may face are mostly determined by the Alert Level. The Alert Level is located on the upper part of the screen and it shows how alert the humans are. The more chaos Crypto creates, the higher the Alert Level will be. There are four levels: Warning (blue), Police (yellow), Military (orange), and Majestic (red).
  • Rebel Infantry: Present throughout the entire series, excluding Metal Slug 5. General Morden's loyal troops are equipped with rifles, pistols, knives, machetes, grenades, bazookas, mines, drop shots, rockets and fire crackers. In graphical terms, they have more sprites and variations than other enemies. We can encounter with them in many aspects: from the future, in space, on water, or can even be prisoners. Those are some soldiers of the Rebel Army. Here they demonstrate a few of their attacks: Some soldiers that have been captured or otherwise incapacitated:
Season
  • 1
  • 3
dcterms:subject
binding
  • Paperback
Row 1 info
  • Safe, Dangerous, Angry, Asleep, Stunned
Produktion
  • 501
Row 1 title
  • Enemy Icons:
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Number
  • 17
Previous
  • "Doppelgängland"
  • "The State Dinner"
Box Title
  • Petz Catz & Dogz 2 Enemies
Story
TW
  • A
  • TW
Authors
Series
  • Stargate SG-1
  • Stargate SG-1
Guests
  • Allison Smith
  • Renee Estevez
  • Janel Moloney
  • Tim Matheson
  • Charley Lang
  • Timothy Busfield
  • Peter Williams as Apophis
  • Carmen Argenziano as Jacob Carter/Selmak
  • Carmen Argenziano as Jacob Carter/Selmak
  • Gary Jones as MSgt. Walter Harriman
  • Gary Jones as MSgt. Walter Harriman
  • Martin Wood as Major Wood
  • Martin Wood as Major Wood
  • Peter Williams as Apophis
  • Jennifer Calvert as Ren'al
  • Jennifer Calvert as Ren'al
  • Dean Moen as Jaffa
  • Dean Moen as Jaffa
  • Thomas Milburn Jr. as Jaffa
  • Thomas Milburn Jr. as Jaffa
Name
Airdate
Caption
  • Ivlet, the Final Boss Enemy
S
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Preceded By
  • "Exodus"
  • "Exodus"
textalign
  • center
Production
  • 501
Pages
  • 24
Price
  • Out of Print
Title
  • Enemies
TA
  • A
  • Ta
BGCOLOR
  • 5283
Namn
  • Enemies
Serie
Episode
  • 5.010000
  • 8
  • 501
Released
  • 1982
Ti
  • A
  • Ti
Image File
  • Dark Ivlet.jpg
NEXT
  • "Earshot"
Writers
Publisher
following
  • "The Short List"
Writer
Director
Followed By
  • "Threshold"
  • "Threshold"
ISBN
  • 915795515
  • 9780915795512
wikipage disambiguates
skrivare
föregående
direktör
gäst
  • Carmen Argenziano som Jacob Carter/Selmak
  • Gary Jones som MSgt. Walter Harriman
  • Peter Williams som Apophis
  • Martin Wood som Major S. Wood
  • Jennifer Calvert som Ren'al
  • Dean Moen som Jaffa
  • Thomas Milburn Jr. som Jaffa
efterföljare
episod
  • 5
abstract
  • List of enemies
  • __NOEDITSECTION__
  • Most wikis have no sections pertaining to the enemies of the game. This would be a perfect addition to this wiki. Please add accurate details about all enemies in the game, as I cannot do this from a Amazon Kindle. Feel free to add to this if you see something we are missing. Please give names,levels, and special abilities. Thank you for reading this.97.115.159.236 02:36, January 2, 2011 (UTC) Anonyomous Gamer
  • Although Roger Wilco must save the galaxy through his clever thinking and...cleverness, he must also defeat enemies and dangerous encounters at times.
  • The first system, Hitotsu, has eight worlds in total and both you and your enemy are restricted to Class B Ships. The second system, Futatsu, contains sixteen planets and most craft becomes available. The third is Mittsu and it has twenty-four planets, however the best Farming Station is also unlocked. The final system, Yottsu, contains a whopping thirty-two worlds, all equipment is available, and the enemy is very difficult. Yottsu is also Rorn's domain and he'll fight hard for it; take his Starbase and you win the game!
  • "Enemies" is the first episode of the fifth season of Stargate SG-1.
  • "Enemies" is the first episode of the fifth season of Stargate SG-1.
  • In Eternal Glory there are many different types of enemies that you can come across going through the plains between cities, some enemies can only be found in caves, and some can even be found in the cities themselves. Here is a compiled list of (not yet) all the enemies you can stumble across and fight in the world of Eternal Glory. On the pages we have placed their names, where you can find them and their stats (soon to come).
  • During their respective quests, our heroes will meet strong opposition. Most of it consists of grunts, small fries and demonized animals that, although weak, will come at you in numbers and many times with horrible timing.
  • All enemies are able to be destroyed by either jumping on their unprotected Creature Brain or by being detonated with explosives, hit repeatedly with the Paintinator, or, in the case of the Terrible Oni, being pummeled with fireballs. Enemies' means of killing the player are usually Spikes, Horrible Gas, Fire, or Electricity. Less commonly used are explosives (in the case of Sheriff Zapata), fireballs (Ze Dude and his bouncers) and by smashing (the Collector Boss).
  • Enemies in Sombrero Man Fire Archer, later to be pitch archer
  • NOTE: Hero enemies will sometimes drop items from their inventory when killed. Therefore, inventory drops will not be listed as drops.
  • Enemies make up a majority of the opponents you’ll face in Arcadia. Ranging from beasts to humans to machines, they appear in large varieties and vary in strengths, elemental attributes and abilities. Slain enemies yield Experience Points and Magic Experience and serve as one of the main sources of Gold. Almost all enemies in the game have a chance of dropping items, which vary between consumable items to rare equipment. For a list of Enemies, .
  • The enemies in Burn Notice: * Carla Baxter * Phillip Cowan * Michelle Paxson * Tyler Brennen * Tom Strickler * Mason Gilroy * Larry Sizemore * John Barrett * Vaughn Anderson * Simon Escher * Anson Fullerton * Tom Card * Tyler Gray * Olivia Riley
  • This page is only for enemies and bosses that have appeared during installments of the Contra (series).
  • Enemies are opposing forces that play a central role in the Tak and the Power of Juju Series. Enemies are usually some kind of an animal or creature, that attacks Tak. However, some enemies, such as Tlaloc, can be humans, of either a different village or different opinions. Every game, Tak has to fight off against a different kind of enemy, however enemies usually do not appear in more than one game. Many similar enemies are put into a larger group.
  • This page will be for all the enemies of the Brotherhood of Ak'Rei'An. Figured we needed an oppsite page to the Allies page...
  • "Enemies" is a song from Moon Man's White AmeriKKKa album. It's a parody of "Energy" by Drake.
  • Enemies Various humans will fight Crypto on sight, in addition to human civilians who merely run away. A majority of the time, the enemies you may face are mostly determined by the Alert Level. The Alert Level is located on the upper part of the screen and it shows how alert the humans are. The more chaos Crypto creates, the higher the Alert Level will be. There are four levels: Warning (blue), Police (yellow), Military (orange), and Majestic (red). Non-combatants—These humans wield no weapons (although female civilians in Santa Modesta and Capitol City will warn Crypto that they have pepper spray or a mace when he follows them while holobobbing), and will run and hide when they see Crypto or his saucer in the air; they will just walk past it when it has landed on the ground. Non-combatants are split into 4 categories: civilians, crazies, politicians, and scientists, in ascending order of the amount of DNA they have. Farmers: Farmers walk around Turnipseed Farm and Rockwell, carrying their shotguns everywhere they go. They will shoot at Crypto on sight. They are the weakest of the enemies. Although they are considered enemies, they appear as civilians on the mini-map. Cortex scans reveal them to be stupid, often with an odd "love" of their farm animals, and occasionally singing the Howdy Doody theme song. They often call crypto "space man." Police: Sometimes patrolling the cities on foot or by car, they will appear once the alertness level reaches the second stage. They are armed with either pistols (Colt 1911s) or shotguns. They take more damage than farmers and regular civilians, requiring two disintegrator shots, more Zap-O-Matic, or longer brain extraction time. Cortex scans reveal them to be corrupt cops who feel they are above the law and often taking bribes. They are not present in Area 42, where they are replaced by the Army. Army: Found patrolling by foot, like the police, in Area 42, Union Town, and Capitol City. They will also show up in trucks once alert level 3 is reached. They carry M1 Garand rifles. They are tougher than the Police, and require three shots from the Disintegrator Ray to kill. Cortex scans reveal these soldiers to be disgruntled with the Army, but they remain due to their rather disturbing desire to shoot someone. When incognito, some of the soldiers will try to bribe the alien with Reese's Pieces (which didn't exist until the 1980s), a reference to the movie E.T. Majestic: Shown once in the first mission and then showing up later in the game as a threat, the Majestic patrol Union Town and Capitol City, and will arrive at alertness level four. They carry either blaster pistols or more powerful disruptor rifles that resemble Furon technology. The strongest of the humans. They are described by Pox as "Men in...really, really, dark brown". Majestic Psi-Mutant: A Majestic agent with modified genes to access their dormant Furon DNA. However, they are much less intelligent than normal humans, as evidenced by their thoughts. An example is "One plus one equals...window. Hurr hurr hurr." They attack with force waves, can raise a defense shield, can send out waves draining Crypto of his mental reserves, and force Crypto to create a holobob. They have a very high DNA value if their brain is extracted. In most cases, the DNA is 150, but in some rare cases, it is as high as 300. In addition to human enemies, there are also machines. Tanks: Typically seen at alertness level three with the Army. Tanks shoot at Crypto and at the saucer. They do little damage to the saucer, but one shot will nearly kill Crypto. The tank's splash damage can be used to the player's advantage. Gun Turrets: Small automated machine guns that shoot on sight. Anti-Aircraft Guns: They will lock onto Crypto on the ground, but will only fire at the saucer or if Crypto flies with the jetpack. Anti-Aircraft Missile Turrets: They will only shoot at the saucer. They fire target-seeking missiles which do fair damage. Powersuit Soldiers: Seen in Area 42, Union Town, and Capitol City, as well as briefly in Santa Modesta. Majestic collaborations with the military to create a large suit that looks robotic, but in fact has a human commander inside.[citation needed] Capable of shooting at Crypto or stomping the ground to release a shockwave. Powersuit Soldiers can see through Crypto's holobob. Although they look menacing, they can be easily destroyed by PK. EMP Mines: Majestic tools which emit an electromagnetic pulse when Crypto comes nears them, temporarily disabling his weapons and jetpack. Tesla coils: They will fire electricity bursts at the saucer, doing significant damage. They are best destroyed on foot as they can not fire at Crypto. Land Mines: In Area 42 & some other places, mines will be planted that will explode the minute anything touches them. Air Mines: In Area 42 & some other places, Hot Air Balloons will float around that will explode the minute anything touches them. There are also three boss characters: Armquist: Armquist will pilot a giant exo-suit. More powerful than the basic robots, it will fire basic shots, a barrage of missiles that will rain down on Crypto, and can stomp the ground if Crypto is nearby, knocking him down. Roboprez: Essentially, the brain of President Huffman placed in a 50-foot-tall Mech. He fires homing missiles and a powerful energy blast from his chest. Silhouette: This final battle takes place at the Octagon. Silhouette: is armed with a pair of Laser Pistols and has the enhanced Furon DNA in her genes which gives her the ability to shield temporarily and heal. She is also able to do flips and spins all around the battlefield and kicks when fought up close.
  • There are many enemies that fill up the levels Croc has to traverse. They take on many shapes and forms, which are influenced by the area they appear in. This list does not include the entire list of Dantinis or any of the Guardians created by Baron Dante. Most enemies can be killed using a tail-attack or stomp, in which case they will respawn after about ten seconds. Some cannot be killed and some don't attack.
  • To create an enemy, click NEW (to make a new actor) ==> Enemy. Enemies are basically the same as players, except that they are controlled by the computer and can do damage to the player. See Player for more detailed information. In NPC behavior tab, you can choose how the enemy behaves. There is a menu for enemy movement and shot accuracy. Below that are dialogue options, but they are usually used for friend actors that do not hurt the player. The destruction/spawning tab shows what happens when an enemy is destroyed. You can gain points, and have the enemy drop something after it dies. Enemy drops can include items, but they can also drop dead versions of themselves for visual effect. Here is a description of the conditions tab. Enemies belong in the active layer.
  • This is the list of most enemies found in Baldur's Gate series, along with XP and HP values.
  • There are many enemies in Cave Story each with there own attacks and movement patterns.
  • You know...
  • följt av "Threshold". "Enemies" är den första episoden av femte säsongen av Stargate SG-1.
  • [[Enemies| Enemies]] come in 2 major types
  • Enemies don't need stats as in-depth as players. This is the format in which they will be presented. Name: HP Attack: (M/R) #, #d# Evade # Skill #, Skill #, etc. For example, a Raider with only a melee attack and no other skills would be represented as. Name: Raider 15HP Spiked Bat: (M) 25, 1d8 9mm Pistol: (R) 25, 1d6 Evade 50
  • These are a list of enemies found throughout the No More Heroes series.
  • Rebel Infantry: Present throughout the entire series, excluding Metal Slug 5. General Morden's loyal troops are equipped with rifles, pistols, knives, machetes, grenades, bazookas, mines, drop shots, rockets and fire crackers. In graphical terms, they have more sprites and variations than other enemies. We can encounter with them in many aspects: from the future, in space, on water, or can even be prisoners. Those are some soldiers of the Rebel Army. Here they demonstrate a few of their attacks: Some soldiers that have been captured or otherwise incapacitated: The Amadeus Infantry. (only appears in the Final Mission of Metal Slug 4): The Future Rebels. (only in Metal Slug 7 and Metal Slug XX) The Ptolemaic Army. (only in Metal Slug 5): Allen O'Neil: Known as "The Immortal" of the Rebel Army. He´s the most powerful of all soldiers in battle. He usually attack you from the ground, but also can attack you from the air. Equipped with a M60 Heavy Machine Gun, grenades and a knife, he can be a real nightmare. There are also some other characters based on O'Neil: Allen O'Neil Jr: The son that follows the example of his father in Metal Slug Advance. O'Neil Robot: An android impersonator of O'Neil. Only in Metal Slug 4. Sword-Wielders: This type of enemy covers many units with different traits and many sources, but they all have 2 things in common: They use swords as their main weapon, and have their unique attacks for each group. These are the Arabians, the Pirates, and the Hunters. Arabians: (عرب) Seen in Metal Slug 2 and Metal Slug X. They are allies of the Rebel Army. Some fight on foot and strike quickly while others ride camels and others throw swords. Pirates: Seen in Metal Slug 4. They work indepently and attack a civilian cargo ship. Some carry guns. Hunters: Seen in Metal Slug 6. They attack you when tou enter their territory. They carry dynamite and use some makeshift boats. Mummies: From Ancient Egypt come the walking corpses known as mummies. Like the zombies, they were disturbed during excavations by the Rebel Army and now rise. In Metal Slug 4, the Rebel Army controls the curse and uses it to turn the amusement park staff into mummies. They are basic slow-moving mummies, present in Metal Slug 2, Metal Slug X, Metal Slug 3 and Metal Slug 4 (When you take the underground path). Come in a few varieties: Regular: Most common and less dangerous. Their only attack is a poisonous breath move that transforms you into a mummy. If you are already "cursed" and they breathe on you again, you'll die. Of the 3 types, those are the easiest because their attacks are short and they walk slowly, making them easy enough to avoid. Drop shot: Distinguished from the previous type by its colour (this mummy seems to be off-white, while the previous kind is beige), they rarely move, and their only attack is to drop a cursed orb that turns you into a mummy. Be careful when they appear in groups. Scarab-spewing: The most difficult mummy to fight. It is in a greenish colour and like the previous one, usually doesn't walk. The danger is in its attacks: The scarab they spits up will follow you continually until you destroy it, and will cause instant death upon contact. Even if you destroy the mummy, the locust will still follow you. Dog: A variation of the basic mummy design. Dog-mummies are similar to beige mummies, except that they move faster and jump as well. Their attack consists in a "cursed" bark with the same effect as the beige mummy's breath. Bats aren't technically mummies, but they can also transform you into a mummy. They appear in Metal Slug 2, Metal Slug X, and Metal Slug 3. Bats carry around a tar containing a cursed liquid that they will dump on you to turn you into a mummy. The bats from Metal Slug 3 will kill you upon contact. There is also another more peaceful type of bat present in Metal Slug 2, X, 3, 5, 6, 7 and XX that rarely attacks and doesn't carry any jar. Some of them are golden coloured and give points to the player if picked up. One of the people of the haunted house that comes out in Metal Slug 4. It is just a human which will only pretend to attack you. If you attack him, the human will stop acting like a mummy and shiver in fear. But when the real mummies attacks him, he will also become hostile and attack you. Only appears in Metal Slug 4. Mutated Soldiers: An experiment created by Rebel Army, possibly on war prisoners. They are mutated creatures that can crawl quickly on the floor and walls. They attack by exploding when near the player. They appear in Metal Slug 2 and Metal Slug X. Very similar to the Hopper Mechas. Martians: Also known like "Mars People", are cephalopod-likes alien invaders who ally with the Rebel Army (they provide some of their technology for the creation of a small number of Rebel machines and weapons). They appear in Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 6 and Metal Slug XX. There are 3 different kinds based on color and weapons: Gray: The normal infantry of martians. Brown: One level up. They are more dangerous than grey martians, also more damage resistant. White: The highest rank martians. Their advanced attacks in addition with their high damage resistance makes them very dangerous. However, they are seen only a few times, and not in large groups. They are also present in mini-UFO's that fire single laser shots. The black UFO is more powerful and resistant than grey UFO. Only grey martians and brown martians drive it. Another type of UFO that doesn't need a driver to fly and attack. They are very fast in their moves and attacks, but they usually fly away after the attack. These UFO's are seen only in Metal Slug 3, Metal Slug 6 and Metal Slug XX. Note: You can see mini-UFOs in some levels of Metal Slug 1, Metal Slug 2, Metal Slug 3, Metal Slug X, and Metal Slug 6. Just watch the sky. Also one of them appears as a cameo during the final credits of Metal Slug 7 and XX. Chowmein-Conga: Large mutated crabs that appear in Dr. Moreau's Island and in an underground cave full of mutated bugs. They attack with toxic bubbles and their pincers. Only appear in Metal Slug 3. Ohumein-Conga: They are similar to the previous one except that those are larger, more powerful and more damage resistant. They attack with toxic bubbles and pincer melee attacks. Huge Locust: Another experiment of Dr. Moreau. Attacks by grabbing and biting the player. Appears only in Metal Slug 3. Jellyfish: Appear in Metal Slug 3 and 5. Attacks by electrocuting the player. The Metal Slug 5 variant (the one on the right) divides into four smaller jellyfish upon death. Giant Eels: Another experiment of Dr. Moreau. They don't attack directly but can crush the player against a wall. They appear only in Metal Slug 3. Flying killers: These fishes are also an experiment of Dr. Moreau. Their attack consist in jumping out of the water or from a toxic barrel and bite the player. The barrel must be destroyed in order to stop them. Zombies: Undead humans that are slow yet deadly in large numbers. They attack by throwing rotten fluids from their bodies. Present in Metal Slug 3 and 4. There are three types: Normal Zombies: Civilians that have been converted into zombies. Tar-Man: Zombies that are more powerful and damage resistant. Rebel Zombies: Rebel Soldiers that have been converted into zombies. They attack by leaping at the player. Sasquatch: Icemen that attack by encasing the player in snow and clubbing them with a bone. Security Systems: Present in bases and factories, they will attack the player on sight. Appear in Metal Slug 3 and 4. There are two types: Camera: Scans the room and shoots the player with a machine gun. Patrol Robot: Moves around and attacks the player by shooting a laser with his eye-like front, which is also the only vulnerable area of his body (shooting other parts simply makes bullets bounce away). It needs to charge up before shooting, warning the player of the incoming attack with the flashing red light above it. This one also appears in Metal Slug 3/Metal Slug 7/XX. Man Eater: Another experiment of Rebel Army. Moving predatory plant that that eats the player. They will sometimes turn into a taller plant that will spit out a seed. The seed will either kill the player on contact or hit the ground and grow into another Man Eater File:Maneater.gifFile:020.gif Division 6: These soldiers who worked for the Samurai Army will attack the player with swords, bombs, men-powered tanks and planes with a pulley system. The red-dressed variant will Kamikaze upon defeat in a last try to kill the player. Appears in Metal Slug 3 and Advance. Maggot: Attacks the player by spewing acid. They automatically die after attack. Giant Caterpillar: Attacks by ramming the player against the edge of the screen or by spewing acid projectiles from its tongue. Appears in Metal Slug 3. Snail: Another experiment of Dr. Moreau. Attacks by spitting acid. Appears in Metal Slug 3.File:Snail.gif Big Eye: Flying drones created by the martians. They attack by firing laser projectiles. They appear in Metal Slug 3. There are two forms: Regular: Standard drones, come in large groups. File:Bigeye1.gif Space mode: Resembles TIE fighter from Star Wars. File:Bigeye2.gif Ring Laser Mecha: A blue robot unit controlled by an artificial brain. Attacks by firing laser rings. The red variant is more powerful. Appears in Metal Slug 3. File:Ringlaser.gif Hopper Mecha: One-eyed Martian drone. Attacks by self-destructing near the player. Appears in Metal Slug 3. It is very similar to Mutant Soldier. File:Hopper.gif Mars Mecha: Walking Martian drone that attacks by dropping large bouncing bubble-like charges similar to the Drop Shot's bullets. When destroyed, the body of the robot crashes down, crushing anything beneath it. Appears in Metal Slug 3. Clones: Cloned SPARROWS produced in the Martian Mother Ship, taking the appearance of the captured character. Appear in Metal Slug 3. Scientists: Scientists that work at Amadeus's laboratories. They attack by firing a dart with a chemical substance that transforms the player into a chimp. Appear in Metal Slug 4. Morden Robots: An android impersonating Morden. Attacks the player with a bazooka, then after taking enough damage his head pops out and his body electrocutes himself, trying to kill the player. Appears in Metal Slug 4. Natives: Jungle tribesmen allied with the Ptolemaic Army. They attack by throwing spears, lit torches and a tomahawk. They can use those tomahawks to protect themselves. Venusians: Another alien race that invades Earth. Some explode and release several maggots, while others are gifted with wings and spit fire and others perform rolling attacks that deflect bullet. Appear in Metal Slug 6. Venusian Squad: The most common breed of Venusians, these toad-like alien creatures have features of insectoids such as a rock-hard exoskeleton, that protects them from damage. The red variant is more powerful.
  • The different enemies encountered in Army of Two are listed here. They range from privates to sergeants to heavy armored foes. they each have weaknesses and strengths. * Grunts - Your basic foe * Elites - A tougher more capable grunt * Commandos * Heavy Armor - A heavily armored elite who's only weak point is the rear * Martyrs - Suicide bombers * Mounted Machine Guns - Any grunt can man the mounted machine guns found in the field * Special Characters - Special enemies who are often extremely deadly and tough to take down In Army of Two: The 40th Day, there are all of those (though Elites have been renamed to Corporals), with the exception of the martyr, and then these: * Gatling Superheavy * Grenadier Superheavy * Flamethrower Superheavy * Shotgun Heavy
  • Jack encounters many enemies in BioShock. Ranging from numerous mutated citizens to defensive security devices, Rapture's environment is deadly to explore. __TOC__
  • There are three general types of enemies found in Borderlands: creatures, humans, and Guardians, all of whom can come in a Badass (1st Playthrough), BadMutha (2nd Playthrough) version, or SuperBad (After 2nd Playthrough) with the exception of skags that after 2nd playthrough become "AssKicking". Several automated weapon systems in Borderlands are also treated as enemies. The Zombie Island of Dr. Ned introduced various creatures of nightmare to the game, loosely collected under the term, "zombie". Claptrap's New Robot Revolution reintroduced the Claptraps as new enemies and added various humans and animals with claptrap robotic upgrades to further swell the Claptrap ranks.
  • In The Ocean Hunter, the Seven Great Monsters aren't the only dangers roaming around in the Seven Seas. Each of the Seven Seas has many ordinary marine predators, or enemies, that act as obstacles (to the hunters) or hazards (to the divers) to Torel and Chris.
  • This is the list of Enemies that can be found in the series. Something wrong or missing? Please edit this page. All the items are listed alphabetically. Note: The table below is best viewed with Google Chrome or Mozilla Firefox in Desktop. * A - Appear. * S1 - Suikoden. * S2 - Suikoden II. * S3 - Suikoden III. * S4 - Suikoden IV. * Ta - Suikoden Tactics. * S5 - Suikoden V. * Ti - Suikoden Tierkreis. * TW - Suikoden The Woven Web of a Century.
  • The Baffler aka Czonk The General aka Red Robin aka Anarky
  • Enemies are the minions of Bowser and Kamek. They attack Yoshi when they're touched, but some are allies like Bouncies that can helps Yoshi.
  • This is a list of all enemies that Kya, faces on her journey. File:Wolfen2.png
  • In dungeons, your character encounters various cookie related enemies.
  • This a list of enemy forces in Max's adventure mode. Some enemies appear only in certain locations while others appear in all locations. With the exception of "Other Forces", the forces listed here appear in all locations.
  • There are a lot of Enemies that must be faced in Dark Castle, here is a list of them:
  • List of common enemies and the first Sinister Design game they were introduced in.
  • Enemies are dangerous animals in the world of petz. They will attack and make you lose lives. There are also animals, some snakes, that can poison you and you will need to use an antidote to cure it, otherwise your lives will slowly decrease until they reach zero. Some animals are not enemies that have ran away from the zoo, and marked as a white star on the map. Ivlet cast black magic on these animals.
  • There are 14 Pacifican enemies in Fracture. Each type is attached to ONE weapon only in-game, though they are capable of using a variety of Pacifican arms.
  • Galactic Imperium warship Queen ArmadaAdded by Queen Armada Galactic Imperium bomberfighter Queen ArmadaAdded by Queen Armada Imperium British fighter Queen ArmadaAdded by Queen Armada Imperium British fighter Queen ArmadaAdded by Queen Armada British Aerospace Imperium Queen ArmadaAdded by Queen Armada British war vessel Queen ArmadaAdded by Queen Armada alien British warship Queen ArmadaAdded by Queen Armada British mecha Queen ArmadaAdded by Queen Armada These are part of "Enemies" and story fiction I made.It was a great story in what kind of enemy British would be rated.Better than the Gamilons and can carry out more destruction on Earth Federation and Argo.They can travel back to 1980 or attack them now.The are space military.These are their attack craft and carriers and warships.Nova cannon of pure light vs wave motion gun as arc batteries vs shock cannons and munitions vs munitions.And mechas don't change but are Star Blazers tech and weapons and characters and Empire.This is the way the British Aerospace fighters are used not the way Star Blazers is depicting them.How a massive attack looks like?How do their weapons function and high rankings.
  • Along playing Tiny Tank, you will discover there are enemies of the Mutank army. These goons as listed below are the enemies in Tiny Tank: Up Your Arsenal and Tiny Tank 2: The Revenge of Mutank.
  • Like most other first person shooter games, Crysis series always has enemies for the player to fight.
  • Enemies appear all throughout Dungeon Boss. There are many enemies that the player will encounter throughout the course of the game. The charts below lists each enemy's name, icon, element, class and what level(s) they appear in. Bosses are not included in this list. They are listed on the Dungeons page in the order of their appearance and on the catalog in alphabetic order.
  • "Previously on the West Wing" spoken by Donna "Enemies" is the eighth episode of the first season of The West Wing. A crucial banking bill is at risk when political rivals of environmentally sensitive President Bartlet attach a land-use rider to it that would allow strip-mining some of the Montana wilderness while C.J. tries to kill a story that the Chief Executive chastised the Vice President during a cabinet meeting. An overworked Leo isn't too keen on his daughter Mallory dating Sam.
  • "Enemies" is the seventeenth episode of the third season of Buffy the Vampire Slayer, and is the fifty-first episode in the series. It was written by Douglas Petrie and directed by David Grossman. It was originally broadcast on May 16, 1999. As part of their latest scheme, the Mayor and Faith plot to steal Angel's soul and exploit Angelus to kill Buffy.
  • Throughout the Dark Sector, numerous enemies assailed Hayden. This ranged from obvious human enemies, to the mechanized weapons that they use, and even include a number of the Infested. Normally they can be classed into 3 types.
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