PropertyValue
rdf:type
rdfs:label
  • Auto Shotgun
rdfs:comment
  • The Auto Shotgun is a weapon that appears in Turok: Dinosaur Hunter. It is a fully automatic shotgun that fires faster than the typical Shotgun.
  • The Auto Shotgun (Tactical Shotgun in Left 4 Dead 2) is a Tier 2 weapon and is a more powerful version of the Pump and Chrome Shotgun that does not require a pump after each shot. It also has a slightly higher DPS than the Combat Shotgun at point-blank. It holds a maximum of 10 shells at a time with 90 in reserve in Left 4 Dead 2. It is the best short-range weapon in the game, capable of firing extremely fast and taking out massive numbers of Infected per shot.
dcterms:subject
damage per second
  • 953.330000
dbkwik:dead--rising/property/wikiPageUsesTemplate
dbkwik:deadrising/property/wikiPageUsesTemplate
dbkwik:turok/property/wikiPageUsesTemplate
dbkwik:left4dead/property/wikiPageUsesTemplate
Rate
  • 200
Speed
  • Fast
Tier
  • 2
Type
  • Shot
  • Firearm
  • Main weapon
Uses
  • 16
Inventory
  • Yes
Capacity
  • 10
Icon
  • Auto invert.png
Damage
  • 286
Total Damage
  • 38896
carrycapacity
  • 128
damage per mag
  • 2860
damage L4D
  • 253
total damage L4D
  • 25300
damage per mag L4D
  • 2530
damage per second L4D
  • 840
carrycapacity L4D
  • 90
rate L4D
  • 200
capacity L4D
  • 10
abstract
  • The Auto Shotgun (Tactical Shotgun in Left 4 Dead 2) is a Tier 2 weapon and is a more powerful version of the Pump and Chrome Shotgun that does not require a pump after each shot. It also has a slightly higher DPS than the Combat Shotgun at point-blank. It holds a maximum of 10 shells at a time with 90 in reserve in Left 4 Dead 2. It is the best short-range weapon in the game, capable of firing extremely fast and taking out massive numbers of Infected per shot. Both shotguns allow topping off the magazine on the fly, and the reloading process can be stopped to handle sudden threats. However, in Left 4 Dead if you are reloading when empty, you will cycle a shell into the chamber at the end of the reload, regardless of whether it was finished or interrupted; in other words, if you try to shoot after you loaded the first shell in the empty magazine, first you'll see the pumping animation only after which you can shoot. A good trick is to interrupt a dry reload after the first shell is loaded by clicking the fire button, because the following reloading process will proceed faster (in addition to that, this way you'll be able to fire the weapon any moment in case a threat appears). Another tip is just to reload constantly and always keep at least one shell loaded. The relatively low capacity, low accuracy, and short range compared to other Tier 2 weapons make it slightly less effective against Special Infected. Its high damage output does allow it to wound a Special Infected seriously, but only at a dangerously close range. The exception to this is against Tanks, where the scatter of the shotgun is virtually all offset by the massive target a Tank presents. However, due to the damage penalty the Auto Shotgun has against Tanks, the Assault Rifle is preferable for them. Its rate of fire can be increased by quickly pressing the button instead of holding it down. It is generally a good idea to have at least one member of the team use a shotgun. Like the Pump Shotgun, it can kill a Witch with one hit if fired into her head while she is not attacking, making it useful for getting the "Cr0wnd" achievement.
  • The Auto Shotgun is a weapon that appears in Turok: Dinosaur Hunter. It is a fully automatic shotgun that fires faster than the typical Shotgun.
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