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rdfs:comment | - This skill enables the user from attacking and defending at the same time.
- Auto Counter is the name for two varieties of the same enemy Mechaniloid from Mega Man ZX. They both appear as a cannon that is constantly expanding and contracting to blow out air from a series of small vents on its sides. It does not fire until it is attacked, after which it will fire a series of shots from its top in arcs that fall back on top of the player.
- If an opponent physically attacks a player casting Auto Counter while facing it, the attack will be blocked and the caster will perform one critical attack on them, ending the Auto Counter stance. Alternatively, a user can begin casting Auto Counter and then click on a monster within range during the skill. Their attack will have twice the chance to be a critical attack and will gain 20 accuracy. The attack that takes place will still have an ASPD-based delay. Therefore, higher ASPD is required to use Auto Counter effectively against fast-attacking opponents. Skills cannot be Countered.
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Name | - Auto Counter
- Auto Counter ECO
- Auto Counter POP
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Prerequisite | - Two-Handed Sword Mastery Level 1
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Requirements | - Two-Handed Sword Mastery Lv. 1
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abstract | - This skill enables the user from attacking and defending at the same time.
- If an opponent physically attacks a player casting Auto Counter while facing it, the attack will be blocked and the caster will perform one critical attack on them, ending the Auto Counter stance. Alternatively, a user can begin casting Auto Counter and then click on a monster within range during the skill. Their attack will have twice the chance to be a critical attack and will gain 20 accuracy. The attack that takes place will still have an ASPD-based delay. Therefore, higher ASPD is required to use Auto Counter effectively against fast-attacking opponents. Skills cannot be Countered. On iRO, this skill is localized as Counter Attack.
- Auto Counter is the name for two varieties of the same enemy Mechaniloid from Mega Man ZX. They both appear as a cannon that is constantly expanding and contracting to blow out air from a series of small vents on its sides. It does not fire until it is attacked, after which it will fire a series of shots from its top in arcs that fall back on top of the player.
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