PropertyValue
rdf:type
rdfs:label
  • Rakshasa
  • Rakshasa
rdfs:comment
  • Race: outsider Alignment: lawful evil Armor class: 21 Hit points: 52 Attack bonus: +9/+4 Damage: d10+2 slashing damage; criticals 19-20/x2 (bastard sword +1) Hit dice (level): 7 Challenge rating: 7 Size: medium Damage reduction: 20/+3 Trained skills:(‡) listen (14), move silently (13), perform (15), spot (15) Feats: alertness, darkvision, dodge, weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial)
  • Rakshasas are powerful spirits in a humanoid tiger's body. All rakshasas are immune to either +2 or +3 weapons or less and are completely immune to all spells lower than 8th level. The spells they use are usually levels 1-6. They drop non-magical swords when killed. Rakshasas are numerous in Suldanessellar - they may disturb your rest there. One called Ihtafeer is in the lodge in the Druid Grove, and one is a magical clothes vendor in the Black Pits I named Elan Garaq.
  • Rakshasas are creatures from Hindu mythology and are very nasty. They eat human flesh, sleep on a bed of dead insects and are great at shapeshifting. A rakshasa cannot enter a house without first being invited. The one in Supernatural appeared as a clown at the fair who would follow children home, get the child to let them into the house and then eat the parents.
  • Rakshasha is a majestic, purple, feline-like cryptid that guards Kur's Tomb. It made its first and only appearance in Cryptid vs. Cryptid.
  • A close relative of vampires, rakshasas are named for demons in Indian folklore. Under Her Majesty's Supernatural Acceptance Decree, the rakshasas are made tax collectors in the British Empire.
  • Once upon a time, the rakshasas dominated both Khorvaire and Sarlona. However, the dragons of Argonnessen and the couatls of Xen'drik joined forces, and waged a great war against the rakshasas and their rulers, the great rakshasa rajahs. Though the dragons and couatls were victorious, most of the couatls gave their lives to bind the rakshasa rajahs, called the Overlords, deep within the Khyber. A number of rakshasas remain free, and call themselves the Lords of Dust. Their end goal is to free their rajah rulers and avenge themselves against the dragons and the remaining agents of the couatls: the devas.
  • Rakshasa is a powerful individual possessing the ability to create convincing illusions and change his physical form. Though not much of a combatant his talents make him a favored servant of his master, Doctor Destroyer; whereas his other superpowered henchmen are often dispatched into situations where fighting is expected, Destroyer often reserves Rakshasa's abilities for times when a more delicate touch is called for.
  • Branche: GeheimdienstHauptsitz: Shiva (Bündnis)
  • The rakshasa were a race of semi-immortal demonic entities whose true forms resembled bipedal tigers with human-like hands. They were shapechangers, illusionists, and sorcerers who fed on human flesh.
  • Rakshasas crave power above all else. They use their natural abilities and considerable intellect to acquire the influence they desire. According to Allura Vysoren, the essence of a slain rakshasa returns to the Nine Hells, where its body reforms in a painful process that takes weeks or months.
  • Rakshasa were created by The Empress. They are immortal beings, their life-cycles tied to those of the Deva. Most Rakshasa worship Hammu, god of Justice, though they know him as Shamasa.
  • Rakshasas are a race of evil spellcasters.
  • Shapeshifters-52
  • Rakshasa are, like the Manananggal, Indonesian Vampires who are believed to consume flesh as well as blood. They appear to be among the Ba'al side of the Fallen Bloodlines and seem warlike.
  • Rakshasas were a type of evil outsider from the lawful evil regions of the Outer Planes, though most lived on the Material Plane. They were powerful sorcerers and, although they disdained physical fighting as ignoble, could be dangerous in close combat as well.
  • Attack used as OverDrive, looks like the normal attack, but it does twice the damage and dispels the target, rather than silence it.
  • In Hindu mithology, Rakshasa, or Rakshasa Raja, is a type of demon or goblin. Rakshasas are shapeshifters and can assume the form of animals, as monsters, or as beautiful women. They are most powerful in the evening, particularly during the new moon, but they are dispelled by the rising sun. They especially detest sacrifice and prayer. First mentioned in White Night, then again in Turn Coat and Ghost Story.
  • Rakshasas all have a humanoid appearance and wear large iron masks on their faces. Their bodies disintegrate into a blue mist upon death, therefore their corpses can only be briefly dragged backwards by the Drag Takedown skill. Despite this, Kalinag has enough time to execute a Knife Throw Takedown before their corpses vanish. According to Kalinag, Rakshasas could be possessed Shangri-La warriors or seekers. This is supported by their appearance.
  • Their literary origins can be traced to Vedic sources through Hymn 87 of the tenth mandala of the Rig Veda. Here they are classified amongst the Yatudhanas, demonic creatures who consume the flesh of the humans.
  • The origins of the Rakshasas is unknown due to conflicting stories - according to the Hindu epic known as Ramayana, Rakshasas were created from Brahma's foot; other sources claim they were descended from the god Pulastya, or from the ancient Khasa, or from the gods Nirriti and Nirrita. Rakshasas were notorious for disturbing sacrifices, desecrating graves, harassing priests, possessing human beings and generally causing destruction and mischief. Their fingernails were said to be venomous and they fed on human flesh and spoiled food.
  • Hit Dice: 7d8+21 (52 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 Base Attack/Grapple: +7/+8 Attack: Claw +8 melee (1d4+1) Full Attack: 2 claws +8 melee (1d4+1) and bite +3 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Detect thoughts, spells Special Qualities: Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27 Saves: Fort +8, Ref +7, Will +6 Abilities: Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 Feats: Alertness, Combat Casting, Dodge Environment: Warm marshes Organization: Solitary
  • A rakshasa is a demon or unrighteous spirit in Hindu and Buddhist mythology. Rakshasas are also called cannibals. According to the Ramayana, rakshasas were created from Brahma's foot; other sources claim they are descended from Pulastya, or from Khasa, or from Nirriti and Nirrita. Legend has it that many rakshasas were particularly wicked humans in previous incarnations. Rakshasas are notorious for disturbing sacrifices, desecrating graves, harassing priests, possessing human beings and so on. Their fingernails are venomous, and they feed on human flesh and spoiled food. They are shapeshifters, illusionists and magicians. Ravana is said to be the king of rakshasas.
owl:sameAs
Stone
  • -
Level
  • 16
  • 20
  • 23
  • 28
  • 29
  • 30
  • 33
  • 34
  • 35
  • 38
  • 43
  • 47
  • 48
  • 50
  • 55
  • 57
Season
  • 2
CP
  • 13
  • 26
  • 42
  • 56
  • 58
  • -
Strength
  • 28
Appeared
  • 1
Alignment
Latest
  • A Fair to Remember
subraces
dcterms:subject
Ice
  • -
Sleep
  • -
Drops
  • -
Paralyze
  • -
Fear
  • -
Will
  • 6
Agility
  • 20
Luck
  • 21
Weak
  • Ice
  • Light
  • -
  • Gun, Mind
  • Earth, Expel
  • Earth, Expel, Panic
Fort
  • 8
Curse
  • Strong
  • -
MATK
  • 60
  • 71
  • 87
  • 90
Hitpoints
  • 304
Reflex
  • 7
Hit
  • 22
  • 55
  • 61
  • 90
Boss
  • -
DEX
  • 14
  • 15
  • 28
  • 35
  • 38
  • 49
Resists
  • Phys
feats
Password
  • HKNhhzBkViuypaxR
  • JavE5aXEJWnc$5u4
AttackType
  • Single Foe/1/Physical/Poison
Agi
  • 12
  • 13
  • 17
  • 44
  • 45
Equip
  • Arm, Armor, Shield
Physical
  • -
  • Resist
Arcana
  • Strength
  • Chariot
Mag
  • 10
  • 24
  • 370
  • -
Poison
  • -
Passive
  • Null Phys
Normal
  • Bead of Protection
  • Physical Guard
str
  • 12
  • 15
  • 16
  • 18
  • 23
  • 28
  • 37
  • 42
  • 43
  • 55
  • 59
LUC
  • 7
  • 36
  • 50
Powers and Abilities
  • Shapeshifters that can make themselves invisible.
CHA
  • 17
alignment3e
  • Always lawful evil
ATK
  • 15
  • 90
  • 98
  • 102
  • 106
  • 116
  • 150
alignment5e
LCK
  • 3
  • 6
  • 27
  • 31
MDEF
  • 45
  • 68
  • 85
type4e
PATK
  • 88
  • 118
STM
  • 9
  • 12
  • 13
  • 37
Agl
  • 6
  • 7
  • 15
  • 23
  • 33
spd
  • 8
  • 13
MGC
  • 8
  • 10
  • 12
  • 13
  • 16
  • 28
  • 38
Rage
  • -
LV
  • 39
  • 42
resref
  • nw_rakshasa
Loot
Wis
  • 13
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Homeland
VI
  • 15
  • 16
  • 30
Range
  • 1
End
  • 10
cite
  • needed
pp
  • 21
AB
  • +9/+4
Movement
  • 6
Challenge
  • 10
Portrayer
Eyes
  • Red-Orange
Ep
  • 5
Skills
more
  • See also D&D Monster Manual, 5th edition, p. 257.
Page
  • 231
Weapon
  • Karate
Appearance
  • Humanoid; can appear in any form it wants.
First Appearance
  • Cryptid vs. Cryptid
Fire
  • -
Bomb
  • -
Magic
  • 23
En
  • 13
  • 18
  • 20
DR
  • 20
Name
  • Rakshasa
  • Tiger-Man
  • Naztharune Rakshasa
  • Rakshasha
  • Zakya Rakshasa
Rare
  • Taru Kaja Card
  • Tarukaja Card
MP
  • 36
  • 48
  • 68
  • 75
  • 90
  • 99
  • 107
  • 121
  • 144
  • 146
  • 165
  • 399
  • -
Text
  • Dean: Planes crash!
  • Sam: Yeah, and apparently, clowns kill.
Type
  • Element
  • None
  • Outsider
Align
  • Dark-Neutral
Traits
  • Snappish, Wise
  • Temper, Wise
  • Wise, Gloomy
Caption
  • Rakshasa
  • A naztharune rakshasa, from Monster Manual III
  • A rakshasa.
  • A Zarya Rakshasa, from the Eberron Campaign Setting
First
AG
  • 10
  • 14
  • 20
  • 33
size3e
  • Medium
Elec
  • -
ManaPoints
  • 164
challenge3e
  • 10
Vitality
  • 23
type3e
3e type
type5e
4e type
  • Natural Humanoid
3e advancement
  • By character class
origin4e
AucSkill
  • Assassinate * Piercing Hit *
3e size
  • Medium
4e size
  • Medium
4e source
  • Monster Manual (4th edition), pg. 216-218
AucPassive
  • Anti-Phys * Phys Boost * Ice Drain * Phys Amp *
3e class
subtype3e
subtype4e
3e source
  • Eberron Campaign Setting, pg. 297-298
  • Monster Manual (v3.5), pg. 211-212
  • Monster Manual III, pg. 136-137
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exp
  • -
con
  • 16
Language
Author
  • Sam and Dean
Drop
Aliases
  • The fiends of Khyber; The Lords of Dust
Move
  • 4
Formations
  • -
Lu
  • 8
  • 13
  • 27
Weight
  • 135
Profile
  • Evil beings of Hinduism. Known as Rasetsuten in Buddhist lore.
  • Demon also known as Rasetsuten. Hostile presence in some religions.
Tech
  • Zoanthropy
Card
  • Zionga
  • Susa Windmill
Alias
  • Rakshasa
  • Tiger-Man
Terrain
  • Marshes
ST
  • 16
  • 19
  • 20
  • 23
  • 25
  • 37
Based
cr
  • 7
Electricity
  • -
Mute
  • -
Base
Moon
  • I
Environment
  • Any
Height
  • 2.0
Species
  • Rakshasha
ATT
  • 125
HD
  • 7
Identity
  • Palash Krisharan
DEF
  • 15
  • 21
  • 48
  • 59
  • 78
  • 90
  • 110
  • 129
Lifespan
  • Infinite
Skill
  • 1
  • Coup de Grace
  • Deathbound *
  • Taru Kaja Blade of Fury
  • Head Crush\Innate Fatal Sword\Innate Counter\Innate Charge\39 Endure\40
  • Frenzy\Innate Tarukaja\48 Headcrush\49 Moonlight Rage\Max Loyalty
  • Power Slash\Innate Dodge Slash\Innate Getsu-ei\18 Zionga\20 Counter\21 Gale Slash\22
  • Agilao Crescent Slice Heat Wave
  • Death Blow Mudo Wicked Curse
  • Fireball Panic Voice Critical
  • Garula\i Myriad Arrows Western Blow
  • Icy Fury Tarukaja Balzacaia
  • Makajamil Vitaluja
  • Mudo Tetraja Mashibaboola
  • Panic Voice Fire Breath Dharma Kaeshi Spin Slash
  • Rakunda Sukunda Arm Chopper
  • Fatal Sword\Innate Counter\Innate Charge\39 Endure\40
  • Mudoon Chi Blast Skull Cleave Demon Rage Raving Slash Phys Repel
  • Immunity Buffer\Innate Raimeizan\Innate Zanshinken\35 Shura Tensei\36 Shura Instincts\37 First Star\38 Demon's Cut\39
  • Kill Rush\Innate Brain Shake\Innate Counter\Innate Gale Slash\25 Auto-Tarukaja\26 Dodge Physical\27 Power Charge\28
  • Maragi Dharma Kaeshi Spiral Sword Panic Voice Mega Strike
  • Kirikomi Kaitenkiri Agilao Maha agira Rakukaja Tarunda
Rank
  • 2
AC
  • 21
Extract
  • Shura Tensei
Specialty
  • Phys\+3 Support\+1 Heal\-2 Force\-3 Light\-3
Sub
  • -
Resist
  • Ice
  • Slash
  • Physical
  • -
  • Weak to Guns and Elec
  • Resists Fire and Ice
Powers
  • Telepathy
  • Metamorph
Distinctions
  • Inverted hands, tiger head
ma
  • 8
  • 11
  • 12
SP
  • 18
  • 22
  • 294
int
  • 5
  • 6
  • 7
  • 9
  • 11
  • 13
Block
  • -
Strain
  • -
HP
  • 26
  • 52
  • 111
  • 160
  • 177
  • 265
  • 281
  • 312
  • 320
  • 332
  • 345
  • 355
  • 386
  • 391
  • 420
  • 440
  • 454
  • 465
  • 572
  • 589
  • 631
Subtype
  • Wind
  • native, shapechanger
Climate
  • Warm
Order
  • Fury
  • Jaki
Wind
  • -
Damage
  • d10+2 slashing damage; criticals 19-20/x2
Gender
  • Male
Race
Vision
Source
Gun
  • Strong
  • -
  • Resist
Force
  • -
Location
  • The Astral Sea and Prime Material Plane
Size
  • medium
in
  • 19
wikipage disambiguates
Absorbs
  • -
Void
  • Expel
  • -
NOA
  • 1
AVD
  • 9
  • 16
  • 45
  • 53
  • 58
  • 67
PHIT
  • 46
  • 68
D-Skill
  • Mortal Jihad Getsu-ei Life Bonus
CHM
  • 9
DVNPRT
  • 8
Ailmentresistance
  • : Sick
  • Weak:Sick
MAG Summon
  • 1027
  • -
Charm
  • -
DX
  • 28
  • 45
BDEF
  • 92
  • 122
Investigate
  • Use Force / Provoke
WLLPOW
  • 22
ITIN
  • 20
PhysDef
  • 49
Expel
  • Strong
  • Weak
restype
  • demihuman
  • magicweak
  • windrepel
  • asmodian water
  • physweak
  • thermal
Normalattack
  • Phys x2, 1 enemy
  • Physical, two hits, one enemy
Convo
  • Sweet Talk
Absorb
  • -
CRT
  • 14
Mystic
  • -
Move Type
  • Walk
FusingQuote
  • FU-SiOnNnnnNN! a nEW bLoB mADE FRoM yOU and mEeEEEeeEe!
phys
  • Null
MAATK
  • 18
Vit
  • 12
  • 30
Inherit
  • Fire
  • Slash
  • Physical
Almighty
  • -
Luk
  • 6
  • 7
  • 8
Frail
  • Death
FusedQuote
  • I'm Jaki Rakshasa! i'm aCTuaLLy aN enEMy tO HuMAns, bUT I'll BE yOUr friENd!
MHIT
  • 20
MADEF
  • 16
Racial
  • Evil Bind
Mef
  • 7
  • 8
  • 10
Macca
  • -
Mpw
  • 11
  • 13
Reflect
  • Death
  • -
  • Ice, Death
  • Strike, Slash
WSM
  • 8
PSRN
  • Wild
  • -
Vulnerabilities
  • A knife of pure brass. Cannot enter a home without an invitation.
Mgt
  • 11
Pwr
  • 16
challenge5e
  • 13
size5e
  • Medium
3e
  • 250
3e modifiers
  • +4 Charisma
  • +2 Wisdom
  • +10 Constitution, +2 Intelligence,
  • +10 Strength, +2 Dexterity,
  • +4 Strength, +10 Dexterity,
  • +8 Constitution, +4 Intelligence,
  • +2 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma
abstract
  • Race: outsider Alignment: lawful evil Armor class: 21 Hit points: 52 Attack bonus: +9/+4 Damage: d10+2 slashing damage; criticals 19-20/x2 (bastard sword +1) Hit dice (level): 7 Challenge rating: 7 Size: medium Damage reduction: 20/+3 Trained skills:(‡) listen (14), move silently (13), perform (15), spot (15) Feats: alertness, darkvision, dodge, weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial)
  • Their literary origins can be traced to Vedic sources through Hymn 87 of the tenth mandala of the Rig Veda. Here they are classified amongst the Yatudhanas, demonic creatures who consume the flesh of the humans. Some sources credit Kashyapa with the origin of the rakshasa, although the Hymns of the Vedas for artistic reasons fail to do so. The knowledge of the Rakshasa lineage traceable to Kashyapa may have been known at the time of the compilation of the Vedas, but lineages are altogether foreign to the style of the Vedas and thus would have appeared out of place. This might explain why the Puranans and Hindu epics elaborate on their lineage, but the Vedas do not.
  • Rakshasas are powerful spirits in a humanoid tiger's body. All rakshasas are immune to either +2 or +3 weapons or less and are completely immune to all spells lower than 8th level. The spells they use are usually levels 1-6. They drop non-magical swords when killed. Rakshasas are numerous in Suldanessellar - they may disturb your rest there. One called Ihtafeer is in the lodge in the Druid Grove, and one is a magical clothes vendor in the Black Pits I named Elan Garaq.
  • Rakshasas are creatures from Hindu mythology and are very nasty. They eat human flesh, sleep on a bed of dead insects and are great at shapeshifting. A rakshasa cannot enter a house without first being invited. The one in Supernatural appeared as a clown at the fair who would follow children home, get the child to let them into the house and then eat the parents.
  • Rakshasha is a majestic, purple, feline-like cryptid that guards Kur's Tomb. It made its first and only appearance in Cryptid vs. Cryptid.
  • A close relative of vampires, rakshasas are named for demons in Indian folklore. Under Her Majesty's Supernatural Acceptance Decree, the rakshasas are made tax collectors in the British Empire.
  • Once upon a time, the rakshasas dominated both Khorvaire and Sarlona. However, the dragons of Argonnessen and the couatls of Xen'drik joined forces, and waged a great war against the rakshasas and their rulers, the great rakshasa rajahs. Though the dragons and couatls were victorious, most of the couatls gave their lives to bind the rakshasa rajahs, called the Overlords, deep within the Khyber. A number of rakshasas remain free, and call themselves the Lords of Dust. Their end goal is to free their rajah rulers and avenge themselves against the dragons and the remaining agents of the couatls: the devas.
  • Rakshasa is a powerful individual possessing the ability to create convincing illusions and change his physical form. Though not much of a combatant his talents make him a favored servant of his master, Doctor Destroyer; whereas his other superpowered henchmen are often dispatched into situations where fighting is expected, Destroyer often reserves Rakshasa's abilities for times when a more delicate touch is called for.
  • Branche: GeheimdienstHauptsitz: Shiva (Bündnis)
  • The rakshasa were a race of semi-immortal demonic entities whose true forms resembled bipedal tigers with human-like hands. They were shapechangers, illusionists, and sorcerers who fed on human flesh.
  • Rakshasas crave power above all else. They use their natural abilities and considerable intellect to acquire the influence they desire. According to Allura Vysoren, the essence of a slain rakshasa returns to the Nine Hells, where its body reforms in a painful process that takes weeks or months.
  • Rakshasas all have a humanoid appearance and wear large iron masks on their faces. Their bodies disintegrate into a blue mist upon death, therefore their corpses can only be briefly dragged backwards by the Drag Takedown skill. Despite this, Kalinag has enough time to execute a Knife Throw Takedown before their corpses vanish. Rakshasas appear briefly in the mission Don't Look Down. There are two guarding the two components to craft the Grapple, and since Ajay is left unarmed, the player is forced to avoid them in order to get the Grapple. Later during the mission, one will appear behind Ajay while grappelling down a cliff and will cut the rope. Since Ajay seems to be hallucinating during the level, it can be assumed that they are only seen by Ajay, as a result of hallucination. Rakshasas most notably appear in the Shangri-La missions, where they appear as the main enemy faction. Kalinag, the protagonist during these missions, must defeat them in order to save Shangri-La. The apparent leader of the invading Rakshasa is a gigantic bird-like creature. This large avian Rakshasa is defeated in the final Shangri-La mission when the player shoots arrows into its vulnerable mouth, then commands the Sky Tiger to enter its mouth while it is temporarily stunned on the ground. According to Kalinag, Rakshasas could be possessed Shangri-La warriors or seekers. This is supported by their appearance. The Rakshasas also appears in multiplayer mode. They have a very different appearance, which closely resembles that of the Royal Army Hunters, owing to the fact that these Rakshasas are actually a rebirth of the concept within the Royal Army based on Pagan Min's research into Kyrati legends. These Rakshasas utilize the ability to summon and have specialized Hunter Bows with arrows such as teleportation "Blink" arrows and bee-firing "Swarm" arrows.
  • Rakshasa were created by The Empress. They are immortal beings, their life-cycles tied to those of the Deva. Most Rakshasa worship Hammu, god of Justice, though they know him as Shamasa.
  • Rakshasas are a race of evil spellcasters.
  • Shapeshifters-52
  • Rakshasa are, like the Manananggal, Indonesian Vampires who are believed to consume flesh as well as blood. They appear to be among the Ba'al side of the Fallen Bloodlines and seem warlike.
  • The origins of the Rakshasas is unknown due to conflicting stories - according to the Hindu epic known as Ramayana, Rakshasas were created from Brahma's foot; other sources claim they were descended from the god Pulastya, or from the ancient Khasa, or from the gods Nirriti and Nirrita. Rakshasas were notorious for disturbing sacrifices, desecrating graves, harassing priests, possessing human beings and generally causing destruction and mischief. Their fingernails were said to be venomous and they fed on human flesh and spoiled food. They were adept shapechangers and magicians with a talent for casting illusions.
  • Rakshasas were a type of evil outsider from the lawful evil regions of the Outer Planes, though most lived on the Material Plane. They were powerful sorcerers and, although they disdained physical fighting as ignoble, could be dangerous in close combat as well.
  • A rakshasa is a demon or unrighteous spirit in Hindu and Buddhist mythology. Rakshasas are also called cannibals. According to the Ramayana, rakshasas were created from Brahma's foot; other sources claim they are descended from Pulastya, or from Khasa, or from Nirriti and Nirrita. Legend has it that many rakshasas were particularly wicked humans in previous incarnations. Rakshasas are notorious for disturbing sacrifices, desecrating graves, harassing priests, possessing human beings and so on. Their fingernails are venomous, and they feed on human flesh and spoiled food. They are shapeshifters, illusionists and magicians. Ravana is said to be the king of rakshasas. In Japan, the rakshasa is known as Rasetsu, and in Shingon is identified as the lord of demons (Rasetsuten) and guardian of the southwest. It is depicted as horse-headed. Taraka is said to be a Rakshasa.
  • Attack used as OverDrive, looks like the normal attack, but it does twice the damage and dispels the target, rather than silence it.
  • Hit Dice: 7d8+21 (52 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 Base Attack/Grapple: +7/+8 Attack: Claw +8 melee (1d4+1) Full Attack: 2 claws +8 melee (1d4+1) and bite +3 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Detect thoughts, spells Special Qualities: Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27 Saves: Fort +8, Ref +7, Will +6 Abilities: Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 Skills: Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11 Feats: Alertness, Combat Casting, Dodge Environment: Warm marshes Organization: Solitary Challenge Rating: Treasure: Standard coins; double goods; standard items Alignment: Always lawful evil Advancement: By character class Level Adjustment:
  • In Hindu mithology, Rakshasa, or Rakshasa Raja, is a type of demon or goblin. Rakshasas are shapeshifters and can assume the form of animals, as monsters, or as beautiful women. They are most powerful in the evening, particularly during the new moon, but they are dispelled by the rising sun. They especially detest sacrifice and prayer. First mentioned in White Night, then again in Turn Coat and Ghost Story.
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