PropertyValue
rdfs:label
  • Provenance Watcher
rdfs:comment
  • Provenance Watcher is the final boss of the Voidwatch storyline in Final Fantasy XI. As such, most normal Voidwatch rules and conditions apply to the fight against it, with the exception that spectral alignment is non-existent in Provenance and ascent items are thus unnecessary. In order to fight Provenance Watcher, each player must have conquered the Beguiling Radiance, Maddening Radiance, and Seductive Radiance fights in Provenance in order to obtain the necessary key items.
Level
  • ???
dcterms:subject
Drops
  • Adamas, Plenitas Virga, Sanus Ensis, Drachenhorn, Hyaline Hat, Tessera Saio, Scroll of Arise, Scroll of Meteor
Spells
Stun
  • Builds resistance
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Job
  • Unknown
Enemy
  • Notorious Monster
Name
  • Provenance Watcher
Type
  • Unknown
Traits
Abilities
  • Prismatic Breath, Acicular Brand, Orogenesis, Diffractive Break, Euhedral Swat, Crystallite Shower, Graviton Crux, Phason Beam, Crystal Bolide, Fragor Maximus
Title
  • Witness to Provenance
Notes
  • Summons
  • Aggressive
  • True Sound
  • HP Cloak
  • Draw In
Family
  • Unique
HP
  • ~350,000
Location
abstract
  • Provenance Watcher is the final boss of the Voidwatch storyline in Final Fantasy XI. As such, most normal Voidwatch rules and conditions apply to the fight against it, with the exception that spectral alignment is non-existent in Provenance and ascent items are thus unnecessary. In order to fight Provenance Watcher, each player must have conquered the Beguiling Radiance, Maddening Radiance, and Seductive Radiance fights in Provenance in order to obtain the necessary key items. During the fight, its HP bar is not visible. However, it changes its stance at certain amounts of HP which can be used to give a rough indicator of its current state of health. Each stance also has a different set of attacks. Whenever Provenance Watcher casts a spell, a Crystal Fetter may be summoned (up to three may exist at once). Besides having harmful aura effects on nearby players, the mere existence of these objects is enough to substantially reduce all damage taken by Provenance Watcher.