PropertyValue
rdf:type
rdfs:label
  • Marble Madness
rdfs:comment
  • Marble Madness marks the first time that a video game tried to capture an emotional journey that had a moral after you completed the last level, and thus was originally labeled an educational video game. This almost killed it before it started and so developers took out the cut-scenes (in which John would initiate challenges and threaten younger children with violence) and devoted the extra 3-bits to graphics.
  • Marble Madness was a game released to the NES and Game Boy in 1989 and 1991 respectively. It involved navigating a marble through increasingly complex mazes within a specified time limit. Leftover minutes from the previous level were carried over. The game was originally an arcade game, and utilized a trackball. Because the NES game used the D-pad instead, the controls were notably harder. The NES version was released by Milton Bradley. A revamped version was released a decade later for the Game Boy Color.
owl:sameAs
Season
  • 1
dcterms:subject
system1AU
  • 1989
implemented
  • 8.600000
achievementid
  • 89
system2NA
  • May 1991
system1NA
  • March 1989
relatedpages
system1EU
  • 1989
Spoiler
  • Obtainable by making five Beautiful Marble Statues from a Piece of Marble Rock.
stub
  • x
system2EU
  • 1992-05-21
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
Viewers
  • 1.922000
Revision
  • 4118123
Date
  • 2009-09-23
Secret
  • yes
Storyboard
  • Joe Johnston and Jeff Liu
Name
  • Marble Madness
Genre
  • Action
Type
  • Game
Airdate
  • 2015-03-05
Caption
  • North American box art
system3NA
  • December 1999
system3EU
  • 2000-03-13
dbkwik:steven-universe/property/wikiPageUsesTemplate
fix
  • a
Production
  • 1026
Points
  • 6
System
  • Game Boy Color
  • Game Boy
  • Nintendo Entertainment System
Class
  • C
Description
  • Your little statues of Tibiasula have become quite famous around Tibia and there's few people with similar skills when it comes to shaping marble.
premium
  • no
EpisodeNumber
  • 44
ESRB
  • E
Grade
  • 2
Developer
Rating
  • Yes
Publisher
Writer
  • Joe Johnston and Jeff Liu
Director
  • Ki-Yong Bae and Sue-Hong Kim , Elle Michalka , Ian Jones-Quartey
abstract
  • Marble Madness marks the first time that a video game tried to capture an emotional journey that had a moral after you completed the last level, and thus was originally labeled an educational video game. This almost killed it before it started and so developers took out the cut-scenes (in which John would initiate challenges and threaten younger children with violence) and devoted the extra 3-bits to graphics. However players could still get a sense of quest from the randomised dialogue that would happen randomly throughout the game. For example John could often be heard saying ā€œIā€™m going to get my Marbles back from that unsportsmanly fellow.ā€ When criticised for not having realistic enough dialogue, the developers insisted that it was set in a private, all-boys, grammar school in Middle England and not Japan as the typo on the box stated.
  • Marble Madness was a game released to the NES and Game Boy in 1989 and 1991 respectively. It involved navigating a marble through increasingly complex mazes within a specified time limit. Leftover minutes from the previous level were carried over. The game was originally an arcade game, and utilized a trackball. Because the NES game used the D-pad instead, the controls were notably harder. The NES version was released by Milton Bradley. A revamped version was released a decade later for the Game Boy Color. File:NESLogo.png This NES-related article is a stub. You can help the Nintendo Wiki by expanding it.