PropertyValue
rdf:type
rdfs:label
  • Control Mind
rdfs:comment
  • The Control Mind was acquired and used by Kain during the events of Blood Omen: Legacy of Kain. It was located inside the ruins of one of the Three Keeps within the Termogent Forest. With this spell Kain could throw a magic projectile that allowed him to replace a Human's Soul with his own, completely taking control of his victim's body and it's actions. While possessing an enemy, Kain's soul-absent body would be protected against all damage by a Repel barrier. The body possessed by Kain would immediately perish if it sustained enough damage or if the spell's grip was released, allowing him to regain control of his real body. This spell was indeed necessary to proceed through certain mazes of the game where Kain needed to activate certain unreachable switches. Eventually this spell was sup
  • Effect: The use of this power allows a Jedi to take control of another person, turning him into a puppet who must obey the Jedi's will. When used successfully, a Jedi can control the actions of others, making them serve his will like automations. The power may be kept up to allow the user to maintain control of his target's mind - the Jed must make a new roll if a new target is to be added.
dcterms:subject
Wielder
Row 1 info
  • Control, Sense, Alter
Row 2 info
Row 1 title
  • Skills
Row 2 title
  • Prerequisites
Row 3 info
  • 67
Row 3 title
  • Reference No.
dbkwik:legacyofkain/property/wikiPageUsesTemplate
Box Title
  • Control Mind
Name
  • Control Mind
Caption
  • Control Mind Icon
dbkwik:starwarsmush/property/wikiPageUsesTemplate
Restrictions
  • Magic energy restrictions, only affects Human beings
Classification
  • Spell/Incantation
Effect
  • Fires a projectile which allowed Kain to take control of Human enemies
abstract
  • Effect: The use of this power allows a Jedi to take control of another person, turning him into a puppet who must obey the Jedi's will. When used successfully, a Jedi can control the actions of others, making them serve his will like automations. The power may be kept up to allow the user to maintain control of his target's mind - the Jed must make a new roll if a new target is to be added. Characters versed in the ways of the Force (with any Force skills) can actively resist by rolling a control or Perception total. A character with an inherent affinity for the Force may resist by rolling a Perception total. The character may choose either the difficulty for the power or his own roll. If the Jedi attempts to control more than one such Force-sensitive characters at the same time, for all characters beyond the first, add +1 for each die code of Perception or control (as per Combining Rules). The Jedi must make a new power roll whenever he attempts to take over a new target. Targets may be released with a roll. Control mind cannot be used to control droids or computers. Any Jedi who uses this power automatically receives a DSP, plus an additional DSP for every evil action she forces a victim of this power to undertake. * Control Difficulty: Moderate, as modified by relationship. Targets with an affinity for the Force may make an opposed control or Perception roll, selecting either their roll or the base difficulty to resist. * Sense Difficulty: Easy for a Jedi who has turned to the Dark Side, as modified by proximity. * Moderate for a Jedi who is of the light side, as modified by proximity. * Alter Difficulty: Variable, depending on the number of targets being controlled and whether or not they are willing. Force-sensitive targets may make opposed rolls, choosing either their roll or the difficulty, whichever is higher.
  • The Control Mind was acquired and used by Kain during the events of Blood Omen: Legacy of Kain. It was located inside the ruins of one of the Three Keeps within the Termogent Forest. With this spell Kain could throw a magic projectile that allowed him to replace a Human's Soul with his own, completely taking control of his victim's body and it's actions. While possessing an enemy, Kain's soul-absent body would be protected against all damage by a Repel barrier. The body possessed by Kain would immediately perish if it sustained enough damage or if the spell's grip was released, allowing him to regain control of his real body. This spell was indeed necessary to proceed through certain mazes of the game where Kain needed to activate certain unreachable switches. Eventually this spell was superseded by the Spirit Wrack spell, with which he could also possess other inhuman beings as well. This spell was useless against bosses and other creatures, like demons or mutants.
is Row 2 info of