PropertyValue
rdf:type
rdfs:label
  • Takedown
rdfs:comment
  • Takedown is a melee attack in Deus Ex: Human Revolution used to quickly neutralize human NPCs. In contrast with the previous games in the Deus Ex series, this is the only melee "weapon" available to the player. A takedown is initiated by pressing the takedown button (default: Q, O for PS3 and B on Xbox) while being within 2 meters of the target and having at least one fully charged energy cell. A cutscene will display Jensen taking down his target with Close Quarter Combat (CQC) moves or, in case of some lethal takedowns, using his arm-blades. This attack cannot be successfully used on bosses (with one exception), as the boss will block and counter it. Otherwise the attack will always succeed against any other type of human NPC.
  • [[Category: DP skills]] Used by , deals damage on a target and enemies around it if they are in mid-air.
  • Takedown is the leader (or "foreman") of the Construction Patrol. He sees the way he can mix and combine materials to make a strong foundation as a metaphor for how he gets his team to work together — and for how to forge a lasting peace. Unfortunately, though a brilliant organizer, his command of tactics is weak.
  • A single target shotgun attack that deals a large amount of damage and slows the target. Sets hindered state. * Active * Cast time : Instant * Recast time : 25.0 * AP Cost : 21 * A single target attack that deals 134 physical damage. The target becomes Hindered and its movement speed is reduced by 70% for 4 seconds. If you have 5 Shotgun Resources on the target, the movement reducing effect will last 2 seconds longer.
  • The Takedown is an Advanced Battle Rifle which is exclusive to Crysis 3's multiplayer mode. It is unlocked at Rank 17.
  • Takedown is the thirteenth mission of Allied campaign in Command & Conquer: Red Alert.
  • Takedowns are an active gameplay element in Far Cry 3, Far Cry 3: Blood Dragon,Far Cry 4 and Far Cry Primal
  • Takedown is a 2015 Star Trek: The Next Generation novel by author John Jackson Miller.
  • Mii Athlete takes a big step forwards and then falls to one knee, sliding their other leg up into an upright position as they do so and then swiping forth with their arms. If they grab an opponent, they will then lift the opponent into the air and then fall backwards to slam the opponent on the ground. When used in the air, Mii Athlete tackles forth with arms outstretched, and if they grab an opponent they will do a backflip and then hammer throw the opponent skywards.
  • 2025: 13 (Online: 13) 4.1: 13 (Online: 13) 2025: The enemy transport ships are continuing their drops and causing more damage. Our aircraft haven't made a dent due to the transport ship's thick armor. But intel may have a solution. We must attack when they make their drops, through the open hatch and destroy it from the inside. The hatch is only accessible from the ground, so it's up to you. Equip with long-range weapons and move out. MAP: Town (both versions)
  • Takedown was created in Tarn before the second Cybertronian war. She grew up as a street waif, taking on a role of a dancer at some of the local clubs when she was old enough. Joined the Decepticons after selling them some information, and became a counter-intelligence agent, who ended up doing her job too well. Assigned to deep space duty for suspicion of selling Autobots some of her information, she linked up with the other femmes on the station to become the strong arm of the Dominicons. Armed with numerous non-lethal weapons in both modes, ranging from blinding stuns to a really large blackjack. Her riot control tank mode is armed with smoke grenades and sonic weapons. In all the time she has served with security, she has become quite good at catching a swindler at his own game. With t
  • In racer missions, busts are known as Takedowns or Wrecks. "Takedown" is used when the player totals another racer and "Wreck" is used when the player totals a SCPD vehicle. Takedowns and Wrecks are both done in nearly the exact same ways as busts but with a few differences.
owl:sameAs
side
Level
  • 65
Strength
  • Dragonkin
Goal
  • Destroy all Allied units and structures.
  • Destroy Iron Curtain and capture Tech Centers from both bases.
dcterms:subject
imgdesc
  • The Iron Curtain.
Icon Number
  • 10
sub-group
casttime
  • 1.5
Icon Color
  • Blue
Casual
  • Heavy
  • Moderate
Cooldown
  • 0.0
dbkwik:aion/property/wikiPageUsesTemplate
dbkwik:avengersalliance/property/wikiPageUsesTemplate
dbkwik:battlefield/property/wikiPageUsesTemplate
dbkwik:cnc/property/wikiPageUsesTemplate
dbkwik:deusex/property/wikiPageUsesTemplate
dbkwik:farcry/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
dbkwik:nfs/property/wikiPageUsesTemplate
dbkwik:tfumux/property/wikiPageUsesTemplate
dbkwik:transformers/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Faction
Partof
  • Hero
Date
float
  • right
Series
Division
Game
Name
  • Takedown
Type
  • OFCs
  • Humanoid
  • novel
  • offensive
  • Attack Buff
  • Command Grab
Function
  • COUNTER-INTELLIGENCE/SECURITY
Weakness
  • Beast
desc
  • Throws airborne targets to the ground, damaging them.
  • Takes down an enemy, dealing 18 Humanoid damage. Deals double damage if the target is Stunned.
dbkwik:super-smash-bros-fanon/property/wikiPageUsesTemplate
dbkwik:supersmashbrosfanon/property/wikiPageUsesTemplate
dbkwik:theearthdefenseforce/property/wikiPageUsesTemplate
Author
Pages
  • 368
Species
Title
  • Takedown
Cover Image
  • 220
Commanders
Icon
  • ability_monk_clashingoxcharge
Input
  • Side Special
Format
Result
  • Allied victory, Iron Curtain destroyed
dbkwik:crysis/property/wikiPageUsesTemplate
User
Forces
  • 2
  • N/A
  • Unlimited submarine reinforcements
PREV
Accuracy
  • 100.0
Target
  • Area within a Radius of Target
Published
  • 2015-01-27
  • --01-27
Place
  • Northern USSR
Artist
Effects
  • Has an increased chance to cause per application of
NEXT
Conflict
Publisher
Effect
  • Damage
ISBN
  • 1476782717
  • ISBN 9781476782720
wikipage disambiguates
abstract
  • Takedown is a melee attack in Deus Ex: Human Revolution used to quickly neutralize human NPCs. In contrast with the previous games in the Deus Ex series, this is the only melee "weapon" available to the player. A takedown is initiated by pressing the takedown button (default: Q, O for PS3 and B on Xbox) while being within 2 meters of the target and having at least one fully charged energy cell. A cutscene will display Jensen taking down his target with Close Quarter Combat (CQC) moves or, in case of some lethal takedowns, using his arm-blades. This attack cannot be successfully used on bosses (with one exception), as the boss will block and counter it. Otherwise the attack will always succeed against any other type of human NPC.
  • [[Category: DP skills]] Used by , deals damage on a target and enemies around it if they are in mid-air.
  • Takedown is the leader (or "foreman") of the Construction Patrol. He sees the way he can mix and combine materials to make a strong foundation as a metaphor for how he gets his team to work together — and for how to forge a lasting peace. Unfortunately, though a brilliant organizer, his command of tactics is weak.
  • A single target shotgun attack that deals a large amount of damage and slows the target. Sets hindered state. * Active * Cast time : Instant * Recast time : 25.0 * AP Cost : 21 * A single target attack that deals 134 physical damage. The target becomes Hindered and its movement speed is reduced by 70% for 4 seconds. If you have 5 Shotgun Resources on the target, the movement reducing effect will last 2 seconds longer.
  • Takedown was created in Tarn before the second Cybertronian war. She grew up as a street waif, taking on a role of a dancer at some of the local clubs when she was old enough. Joined the Decepticons after selling them some information, and became a counter-intelligence agent, who ended up doing her job too well. Assigned to deep space duty for suspicion of selling Autobots some of her information, she linked up with the other femmes on the station to become the strong arm of the Dominicons. Armed with numerous non-lethal weapons in both modes, ranging from blinding stuns to a really large blackjack. Her riot control tank mode is armed with smoke grenades and sonic weapons. In all the time she has served with security, she has become quite good at catching a swindler at his own game. With the other Dominicons, she merges to form Dominicus, as the right leg.
  • The Takedown is an Advanced Battle Rifle which is exclusive to Crysis 3's multiplayer mode. It is unlocked at Rank 17.
  • Takedown is the thirteenth mission of Allied campaign in Command & Conquer: Red Alert.
  • Takedowns are an active gameplay element in Far Cry 3, Far Cry 3: Blood Dragon,Far Cry 4 and Far Cry Primal
  • Takedown is a 2015 Star Trek: The Next Generation novel by author John Jackson Miller.
  • In racer missions, busts are known as Takedowns or Wrecks. "Takedown" is used when the player totals another racer and "Wreck" is used when the player totals a SCPD vehicle. Takedowns and Wrecks are both done in nearly the exact same ways as busts but with a few differences. When a Takedown is performed, the player doesn't get a full Nitrous refill, and the racers will be reset and respawned at full health in last place. The only benefit of performing a Takedown would be for bounty or to gain a position if the racer is deemed too difficult to overtake. It is noted that Takedowns can only be achieved in Races and in Hot Pursuit. On the other hand, Wrecks can be performed in Hot Pursuit and in Gauntlet events, and it offers a full Nitrous refill. Wrecks are also more essential to victory than Takedowns; if a player leaves a cop alone, they will repeatedly ram the player, possibly denying them of a satisfactory position/time. However, cops will usually go after racers with a high position, so it's best to let them go when behind other racers, as they can take out the competition, allowing for an easier victory.
  • 2025: 13 (Online: 13) 4.1: 13 (Online: 13) 2025: The enemy transport ships are continuing their drops and causing more damage. Our aircraft haven't made a dent due to the transport ship's thick armor. But intel may have a solution. We must attack when they make their drops, through the open hatch and destroy it from the inside. The hatch is only accessible from the ground, so it's up to you. Equip with long-range weapons and move out. 4.1: The enemy transport ships are continuing their drops and causing more damage. Our aircraft haven't made a dent due to the transport ships' thick armor, but intel may have a solution: We must attack through the open hatches when they make their drops, destroying them from the inside. The hatches are only accessible from the ground, so this mission is in your hands. Take long-range weapons and move out! MAP: Town (both versions)
  • Mii Athlete takes a big step forwards and then falls to one knee, sliding their other leg up into an upright position as they do so and then swiping forth with their arms. If they grab an opponent, they will then lift the opponent into the air and then fall backwards to slam the opponent on the ground. When used in the air, Mii Athlete tackles forth with arms outstretched, and if they grab an opponent they will do a backflip and then hammer throw the opponent skywards.
is Events of
is PREV of