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  • Beat Call
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  • Beat Call (ビートコール, Bīto Kōru) is Mega Man's up special move in Super Smash Flash 2. Mega Man pulls Beat, a robotic bird, out of his pocket, giving him about three seconds worth of flight. This move can also be used in conjunction with only uncharged Mega Busters, even if he has a different weapon equipped, like Super Arm, and the move can be canceled by any aerial attack. Upon receiving damage or canceling the move with an aerial attack, Beat will fly away leaving Mega Man unable to perform the move again, though he won't become helpless. This move also depletes Mega Man´s Double Jump, regardless whether he used it before or not. However, if he cancels the move before being hit he will be able to use Beat again. This move grants Mega Man heavy armor in the initial frames of the move. As of
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dbkwik:mcleodgaming/property/wikiPageUsesTemplate
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  • Beat Call
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  • 60
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  • Beat Call (ビートコール, Bīto Kōru) is Mega Man's up special move in Super Smash Flash 2. Mega Man pulls Beat, a robotic bird, out of his pocket, giving him about three seconds worth of flight. This move can also be used in conjunction with only uncharged Mega Busters, even if he has a different weapon equipped, like Super Arm, and the move can be canceled by any aerial attack. Upon receiving damage or canceling the move with an aerial attack, Beat will fly away leaving Mega Man unable to perform the move again, though he won't become helpless. This move also depletes Mega Man´s Double Jump, regardless whether he used it before or not. However, if he cancels the move before being hit he will be able to use Beat again. This move grants Mega Man heavy armor in the initial frames of the move. As of Beta, if Mega Man gets hit when using this move, he can use the move again.