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  • Character Archetypes
  • Character archetypes
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  • Character Archetype is the defining term for a character's general strategy and gameplay style. In fighting games it is common to see certain recurring archetypes that compose and evolve the metagame. Archetypes are universal: they can be applied to nearly every kind of game, be traditional board games, sports games, among others. The purpose is to inform the player what type of opponent they might encounter, and how to apply a plan of attack against said archetype.
  • A character archetype is a term used to classify a character by their physical attributes, strategy, or gameplay characteristics in an asymmetrically balanced game. They are commonly seen in fighting games, which are normally designed to use certain recurring archetypes that are balanced against one another. The purpose of the archetypes is to help inform the player of the kinds of characters that exist in a game, so that they may choose a character that suits their playstyle and be able to plan strategies against their opponents.
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dbkwik:mcleodgaming/property/wikiPageUsesTemplate
abstract
  • Character Archetype is the defining term for a character's general strategy and gameplay style. In fighting games it is common to see certain recurring archetypes that compose and evolve the metagame. Archetypes are universal: they can be applied to nearly every kind of game, be traditional board games, sports games, among others. The purpose is to inform the player what type of opponent they might encounter, and how to apply a plan of attack against said archetype. There three categories of archetypes: offensive, defensive and flexible. Those, in turn, have different variations to specific kinds of strategy, and because of that, characters can fit into more than one archetype due their mindgames and gameplay style.
  • A character archetype is a term used to classify a character by their physical attributes, strategy, or gameplay characteristics in an asymmetrically balanced game. They are commonly seen in fighting games, which are normally designed to use certain recurring archetypes that are balanced against one another. The purpose of the archetypes is to help inform the player of the kinds of characters that exist in a game, so that they may choose a character that suits their playstyle and be able to plan strategies against their opponents. Typically, character archetypes can be defined in a general sense by a set of various axes. Examples of such axes include the following: * Offensive vs. Defensive * Close range vs. Long range * Ground vs. Aerial proficiency * Strength vs. Mobility * Combo ability vs. KO power * Range vs. Speed In general, there are three main categories of archetypes : offensive, defensive, and undefined. Each of those, in turn, has their own unique/specific kinds of strategy; meaning that characters can fit into more than one archetype because of variations in their mind games and game-play styles.