PropertyValue
rdf:type
rdfs:label
  • Army
  • Army
  • Army
  • ARMY
rdfs:comment
  • An army is a group of pixel art characters with mainly offensive or defensive weaponry and equipment, and can be used in Picture Wars matches.
  • the gunma army or known as the army. Are a trained force to fight for their country.
  • Armies are a gameplay mechanic in Empire: Total War.
  • List of armies
  • Any military formation consisting of two or more Regiments. * Armies are commanded by Generals or Warlords
  • In the Rise of Nations campaigns, armies are the means of executing military operations and expanding the nation's domain. Direct maneuvers against the enemy are dictated by the movement of armies, which can only move one territory at a time, except in The Cold War, where they can move freely as long as it's a friendly territory. In all campaigns, every nation possesses a starting army, and each controlled territory with a Supply Center grants an additional army.
  • The Army has lots of arms. They've got more arms than the hair on your dick. They walk around and pick up baes with their uniforms. Girls dig them, and give them one night stands. They don't stay with them long cuz Army guys are cheats. In their free time they kill innocent Arab children.
  • Every Habbo armies has similar but different capabilities. Their way of conducts are determined forms the basis of their composition, equipment and use of facilities. Statistically, it is told that most Habbo military have their own billets to conduct multiple operations such as foreign military liaisons, battalions, special ops, etc.
  • thumb|Członek gangu noszący koszulkę firmy ARMY – firma bądź marka odzieżowa, której koszulki koloru szarego noszą niektórzy gangsterzy Da Nang Boys w czasie akcji Grand Theft Auto: San Andreas.
  • 1100AD 150x.jpg|FootpadAborigine with blowpipe 1100AD 150x.jpg|Norman ArcherYeoman Archers 1100AD 150x.jpg|Royal GuardHalbardier 1100AD 150x.jpg|Horse ArcherConquistador 1100AD 150x.jpg|HighwaymenBandolero 1100AD 150x.jpg|Early BombardBallista 1100AD 150x.jpg|Spanish Espadachine
  • Army is an armadillo enemy in Donkey Kong Country, first appearing in the level Ropey Rampage. Its attack is rolling around, trying to ram into the Kongs.
  • Army ist ein Gegner der Donkey Kong-Serie und ein kleines, braunes Gürteltier.
  • Warhammerの世界には多くの人型種族が生活している。彼らは部族となったり、放浪したり、あるいは強大な帝国を作る。中には巨大な都市を建造し、多様な文化を抱えるものもいる。 Age of Reckoning(裁きの時代)(裁きの時代)の幕が開くとき、これらの大文明のいくつかが巨大な紛争に引き込まれ、Army(軍)を形成していく。WARではプレイヤーがこのArmyの一員となって戦うのだ。
  • This is another aspect of the game mechanics that adds complexity. The composition of your army is represented by 2 stats: * Size: A representation of how many people are in it. * Quality: How disciplined and well trained they are. These stats determine which rewards you receive after the battle with the horde in Chapter 2 as well as playing a large role in determining the outcome of the Battle of Yhilin at the start of Chapter 3.__TOC__
  • An Army is a team or a group of penguins on Club Penguin that may use snowballs or clothing as a weapon during a war. Alternatively, they may be a peaceful activity group, and compete with minigames, like sledding, or competing with other armies in single-player games through scores. Some armies are terrorists, attacking random players at random times, and fighting Club Penguin itself. Armies will often have a specific uniform so that everybody will be recognized. Some Armies may become allies with each other and form an Alliance.
  • Fights at 2. Moves 1. If hit, retreats instead of being eliminated.
  • The Military is one of the most obvious things that will go at Crypto. every country has one. The Military includes, Tanks, Soldiers, Boats, Helicopters, anti aircraft guns and Planes, as well as more.
  • Army ist ein kleines Gürteltier, das es in Donkey Kong Country als Gegner gibt.
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 4B5320
  • Army is a song from F.E.A.R. 3. The song is track 18 on the unofficial soundtrack and was composed by Jason Graves. The tune plays when the Point Man and Paxton Fettel engages the Replica Forces in Port Authority Airport under the orders from a Phase Commander.
  • Army is a yellow armadillo enemy found in the Donkey Kong series.
  • Army is an enemy appearing in the Donkey Kong series of games.
  • When approached by a Michael Moore impersonator, Lucille Bluth stated that she would sign her son Buster up for the armed forces. ("The One Where Michael Leaves") Buster hoped he would not pass the medical exam due to his numerous physiological issues but army was in such dire needs for applicants he was accepted. ("The One Where They Build a House") After catching his mother in bed with Oscar decided that he would really enlist to teach her a lesson. ("¡Amigos!") Not having started training yet, Buster asked G.O.B. to borrow a Hot Cops army costume for George Bluth's birthday party (which was actually George's wake.) ("Good Grief")
  • An army (from Latin arma "arms, weapons" via Old French armée, "armed" (feminine)), is a fighting force that fights primarily on land. In the broadest sense, it is the land-based military branch, service branch or armed service of a nation or state. It may also include other branches of the military such as the air force via means of aviation corps. Within a national military force, the word army may also mean a field army. They differ from army reserves who are activated only during such times as war or natural disasters.
  • Army is an organised group of people with weapons. The army in its moderm form was invented in the World War 1. Young men who could have had a decent job and lead a good 20th century life with kids, were recruited, trained and sent to trenches instead. Coincidentally, the gun machine was invented around that time as well and so the countries involved discovered, they can save on pensions for whole generations. Consequently, surviving male soldiers were in a very great demand by potential life partners, when they returned home. Arguably, it is good when people are learning how to shoot, because they are busy and will not become critical of their governments. They learn how to follow commands, which is clearly a useful skill in civilian life as well. In some countries, ex-soliders might have
  • It was told in the Vulcan story of Nirak that Nirak was standing watch over the gates of Gol when he mistakenly thought that an approaching army was a sandstorm, and failed to send a warning. The army destroyed the city, but they spared Nirak's life. His name later came to mean "fool" in the Vulcan language. (ENT: "Kir'Shara") When the threat of a Skorr jihad was revealed in 2270, Spock calculated that, in two standard years, the Skorr would be capable of breeding an army of 200 billion warriors. (TAS: "The Jihad")
  • Army is an armadillo-like enemy in Donkey Kong Country and Donkey Kong Land. Armies appear sporadically throughout the game and boast an effective attack pattern. When Donkey and Diddy Kong are spotted by an Army, it curls up and rolls directly toward them. Army continues to roll until he is stomped on. Donkey Kong, however, can defeat an Army in one jump, but it takes two hits with Diddy if Army is curled up and comes out then Diddy must quickly jump on it to defeat it. Army Dillo, a giant Army, appears in Donkey Kong 64 as a boss. However, the Army species themselves don't appear.
  • The armed groups Nùbpatról The armed groups are groups. Each armed group is directed by a leader. Contrary to the traditional groups, the members of an armed group have only two choices: either they follow the leader of the group, or they do not follow it and undertake an action of their own chief. There are two types of armed groups: armed corps and battalions. The armed groups can give each other the following missions: To defend a city On the other hand, such groups cannot brigands. Maintenance of law and order Weapons The blacksmiths can create new objects: Constitution of the armies General Roles
  • An army (from Latin arma “arms, weapons” via Old French armée, “armed” (feminine)), in the broadest sense, is the land-based military branch, service branch or armed service of a nation or state. It may also include other branches of the military such as the air force via means of aviation corps. Within a national military force, the word army may also mean a field army an army composed of full-time career soldiers who 'stand over', in other words, who do not disband during times of peace. They differ from army reserves who are activated only during such times as war or natural disasters.
  • The United States Army are the brave troops who protect our country from all that threatens America, democracy, and the baby jesus. Liberals hate the army, and the brave troops that allow them to sleep at night, without being raped by a bear, or blown up by a muslim. And for that liberals are awful, bad people. If liberals had their way, we would have no Army, and other countries could come in freely, and urinate on Lady Liberty. The U.S. Army is also very protective of its soldiers, especially now that America is ruled by The Greatest President Ever!
  • Armories are the first step to creating an army of any sort. Each one can only support a certain number of platoons, each composed of however many men the player chooses. * Melee Armory - Creates swordsmen platoons * Ranged Armory - Creates archer platoons * Siege Workshop - Creates siege engines (Catapults) Once placed inside a town, the villagers will frequently visit it. They can be seen practicing sword fighting and archery, helping to craft weapons, and simply enjoying the view from the battlements.
owl:sameAs
Leader
Length
  • 36.0
dcterms:subject
Verbindung(en)
Größe
  • 75
Hexidecimal Code
  • 4
c4c
  • no
civ
  • no
Erster Auftritt
  • Donkey Kong Country
Justification
  • the color of the U.S. army dress uniform.
Defeated
  • Jumped on when not curled up
txtcolor
  • black
LatestAppearance
  • Donkey Kong Land
Bislang letzter Auftritt
  • Donkey Kong Country
Shade of
  • Green
civbe
  • no
Spezies
  • Gürteltier
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Homeland
KO
  • 육군
Games
  • Donkey Kong Land
  • Donkey Kong 64
  • Donkey Kong Racing
  • Donkey Kong Country
Album
  • F.E.A.R. 3 Original Soundtrack
Vocals
  • --
Origin
  • Armadillo
FirstAppearance
  • Donkey Kong Country
Series
  • Donkey Kong
Affiliation
Name
  • Army
Type
  • Species
Notable
Caption
  • Army's artwork from Donkey Kong Country.
First
  • Donkey Kong Country
Abilities
  • Rolling
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Allies
Created
  • 1994
Species
  • Armadillo
col
  • 2
  • no
Ru
  • Армия/Канон
Enemies
Class
  • B
BGCOLOR
  • yellow
Alternate names
  • Army Green
Related
firstgame
  • Donkey Kong Country
Attacks
  • Rolling into Donkey Kong and Diddy Kong
PREV
Named after
  • Military
Video
  • F.3.A.R. Official Soundtrack 14 - Army HQ
Titel
  • Army
Located
Artist
  • Jason Graves
Source
scroll
  • x
NEXT
Slogan
  • Sprite
Bild
  • DKC Sprite Army.png
Creator
  • Rare
wikipage disambiguates
Charaktere dieser Spezies
abstract
  • An army is a group of pixel art characters with mainly offensive or defensive weaponry and equipment, and can be used in Picture Wars matches.
  • the gunma army or known as the army. Are a trained force to fight for their country.
  • An army (from Latin arma “arms, weapons” via Old French armée, “armed” (feminine)), in the broadest sense, is the land-based military branch, service branch or armed service of a nation or state. It may also include other branches of the military such as the air force via means of aviation corps. Within a national military force, the word army may also mean a field army an army composed of full-time career soldiers who 'stand over', in other words, who do not disband during times of peace. They differ from army reserves who are activated only during such times as war or natural disasters. In several countries, the army is officially called the Land Army to differentiate it from an air force called the Air Army, notably France. In such countries, the word "army" on its own retains its connotation of a land force in common usage. The current largest army in the world, by number of active troops, is the People's Liberation Army of China with 2,250,000 active troops and 800,000 reserve personnel followed by the Indian Army with 1,325,000 active troops and 2,142,821 reserve personnel. By definition, irregular military is understood in contrast to regular armies which grew slowly from personal bodyguards or elite militia.
  • The armed groups Nùbpatról The armed groups are groups. Each armed group is directed by a leader. Contrary to the traditional groups, the members of an armed group have only two choices: either they follow the leader of the group, or they do not follow it and undertake an action of their own chief. There are two types of armed groups: armed corps and battalions. An armed corps is made up of a maximum of 15 people. A battalion is made up of a maximum of 8 people. A battalion is commanded by nobles. The other members of the group do not have to be noble. A battalion can also be created by a captain, inside the territory of its County. The armed groups can give each other the following missions: To defend a city On the other hand, such groups cannot brigands. The leader of an armed group decides action or displacement which the group will undertake. The other members can then decide or not « to follow the leader ». A person is excluded from the group the following day, in one of the following cases: - It did not follow the leader and the group moved - It did not follow the leader and moved - It did not follow the leader and the group delivered a combat (in this case, the person not having followed does not take either share with the combat). Thus, a person not following the leader and remaining on the same node, whereas the group does not move and is not constrained to deliver a combat, is not excluded from the group. Maintenance of law and order The roles of the sergeant and the constable were entirely re-examined. The role of the trade minister was slightly modified. The operation of the militia of village was also re-examined. The sergeant allocates appropriations with the constable and manages the logistics of the armies. It can buy and sell with the county fair, but only of the weapons (including the weapons by destination like the sticks). It can allocate mandates with weapons and/or money. It has access to the inventory of the weapons of the county. The trade minister can buy or sell of weapons (except the weapons by destination) with the fair, neither to include some in mandates, nor to even reach their inventory. The constable, within the limit of the budget entrusted by the sergeant, must recruit and organize armed groups of marshals. For that, it starts by creating groups, while secretly proposing with people to take the command of it. It then makes pass from the public offers of employment in these groups, for little which they are in villages controlled by the province. The wages of the marshals and the chief marshals are parametrizable. They are automatically versed in the passing of the day. The groups thus made up are armed groups whose chief is the leader. The only difference with traditional armed groups is that only the constable, and not the leader of the group, are in capacity to recruit new members. In addition, the engaged people are automatically regarded as « following the leader ». Like any group, a group of marshals can move node and node, and possibly leave the territory of the province. The constable is held automatically with the current of the localization and the actions of the marshals, except if they left the territory. The militias hired by a town hall form an armed group. Its members are automatically regarded as « following the leader » and the mission of the group is automatically « to protect the city ». The wages are paid automatically. Weapons The blacksmiths can create new objects: - Sword blades (a non-forged blade => a sword blade, in the same way that for an axe blade) - unsharpened swords (a sword blade + rough iron => an unsharpened sword) - the swords (an unsharpened sword => a sword) The weavers can create leather shields (three skins for a shield) One can use a weapon (sword or stick, for the moment) or a shield, while clicking above. These weapons can break, but do not wear. At present, the weapons are not activated within the framework of the combat between armies. Constitution of the armies General A noble of the House of Lords of level 3 leading a battalion (possibly reduced to itself) can create an army, of which he becomes immediately the leader. An army is a regrouping of up to 7 armed groups; all the people belonging to the armed groups which join the army are known as belonging to the army. The armed groups gathering in an army become sections. The leaders of the armed groups joining an army become section heads. If the section head is noble, a section can include up to 8 people; otherwise, this maximum number is 5. The chief of the army is then who decides the general movement of the army. All the people (including the section heads) have then as a choice to follow or not to follow the chief of the army. A person is excluded from an army exactly according to same criteria's as for an armed group. An army can also be consisted a captain with the head of a battalion, inside the territory of its County. The capacity of movement of an army is of 2 nodes per day. The whole of the armed groups defending a city or a castle, including the guard of the mayor, is regarded as an army within the framework of the battle resulting from an attempt, by an opposing army, of catch of the city. This army is not ordered, does not have any capacity of movement, cannot be dislocated nor to make a retreat Creation of an army To create an army, noble of the House of Lords, or a captain, from level 3 with the head of a battalion (even a lance reduced to him-only) must pass by a phase of creation. The army has a gauge of State Points whose importance is crucial: - the chief must first of all choose one or more players (possibly itself) being on the same node as him, pertaining to level 3 - way of the State and the army, to propose to them a possible amount of money and a certain number of State points – Armed forces to develop on behalf of the army. That simulates work necessary to the organization of an army - Two days after having reached 60 State Points (figure which could be re-examined) developed on behalf of the army, the chief of the army can choose a banner (among a list). The State Points of the army are then cancelled. - once the banner chosen, the army is actually created. The existence of the army (but not its location) is then known of all the army chiefs, as well as all captains. It then becomes possible for the chief of the army to advertise the recruitment of players of the way of the State and the army, in order to exchange pounds against SP. In addition, any person can make a gift for the army of goods and pounds. After the effective creation of the army, armed groups being on the same node can ask to become part of the army. The chief of the army gives his agreement or denies it. To absorb an armed group thus, the army must spend a certain number of SP. An army is limited to 7 sections. The armed groups which defend a city (including the militias of the mayor) have a certain probability (2 chances out of 3 per defender) of detecting a person who is constituting an army. This information appears then in the events of the defender. Current management of the army Roles The army has its own treasury. The person charged with the treasury chooses the daily wages. Each day, this person can or not click on a button to pay these wages. Recruitment The army has its own treasury. The person charged with the treasury chooses the daily wages. Each day, this person can or not click on a button to pay these wages. Finances The army has its own treasury. The person charged with the treasury chooses the daily wages. Each day, this person can or not click on a button to pay these wages. State Points According to the number of people in the army, and its displacement, the army consumes a certain number of State Points, which thus owe bought beings. It is the chief of the army who manages the recruiting. Food, logistics The person in charge of logistics has mandate to buy and sell on the markets, in the name of the army. It in addition can, like the abbot in an abbey, to distribute to each soldier the same object. Enmity and friendly relation The combat which an army starts related to its relations of are friendly/enmity, like with those of the other armies. A relation of enmity of an army A towards an entity B means that A will start the combat with B as soon as possible. A friendly relation of A towards B means that A will not start the combat with B, unless B does not start the combat with A. The relations are thus built that for each ordered pair of entities (A, B), where A is an army, it is possible to determine either « A is friendly of B » or « A is enemy of B ». It is completely possible to have simultaneously « A is friendly of B » and « B is enemy of A » (in the jargon of analytical topology, B is then known as being « an old bastard », but it is anecdotic). For each army, the enmity and friendly relations are parameterized by four elements: - a priority relation: either « buddy » or « nemesis » - a relation by defect: either « friend » or « enemy » - a list of « friendly » entities - a list of « enemy » entities Here the rigorously explained rule: To determine if (A,B) translated an enmity or friendly relation, it is looked at initially if B is present (in a direct or indirect way) in the list of the entities described by the priority relation; if it is the case, then this relation described (A,B). In the other case, one looks at if B is present (in a direct or indirect way) in the other list of entities. If it is the case then the negation of the priority relation described (A,B). Lastly, if it is still not the case, then it is the relation by defect which describes (A,B). Examples: An army A has as parameters: - priority Relation: friend - Relation by defect: enemy - List of « friendly » entities: The army B, directed by Thingummy - List of « enemy » entities: The whole of the armies having obtained the approval of Burgundy. Knowing what the army B is one a Burgundian army, can say that A is friendly or enemy of B? The answer is: (A,B) translated a friendly relation. Indeed, B appears in the list of the « friends » and the priority relation of A is precisely « friendly ». It is possible to make appear, in the lists, of the items like « army », or « armed approved by a County y » or even with the names of characters (these last names will be taken into account only if the character only travels or groups some, but not if it forms part of an army). Transitory situations If it appears that one of the characters implied in an army does not satisfy any more the conditions of possibility of creation of the army, then it to him is left deadline a five days to satisfy these conditions again. Thus, if a chief of not-noble army captain loses his statute of captain, then the army is dislocated at the end of five days. Level 3 - Way of the State, « army » speciality A player who chooses the way of the State can choose the cultural luggage « Army ». He then begins with only knowledge « basic military Knowledge » which enables him to generate 10 Points the State in the field of the army. Note: Such a person is a « level 3 - way of the State » and it is thus subjected exactly to the same conditions of passage on level 4 as other levels 3 of the way of the State. I.e. it must spend a certain number of State Points. Contrary to other levels 3 of this way, only the SP specifically developed in the field of the army are entered (for on levels 3 of the way of the State, all the SP are entered, except for the SP-ARMY). Other knowledge is available Bond between armies and provinces The armies do not have to depend on a province: they can be created by players who are not related to the capacity. Nevertheless, the armies can ask, and obtain, the approval of a county or a duchy (only one). For that, being present on a node controlled by this duchy or this county, the chief of army must make a request. It is the captain who decides only answer. Approval makes it possible an army to carry out certain political actions. The captain of a province is the only person who does not have to be noble to direct an army. An army approved by a county is typically supplied under the control of the sergeant. For the remainder, it is to the player to define the methods of the articulation between army and policy. Personally, if I were Count, I will formally prohibit to create an army without control of the captain or without his authorization =) Political management of the territories The concept of status quo The word of « status quo » is not entirely well found, it should be said start. It is a concept. The entity which is main status quo on a node can control its political changes. Only the armies and the town halls can be main status quo. - a node out of a city, without army above, is known as « without control of the status quo ». - If a city empty of very is armed then the town hall is known as « master of the status quo » for the node. - an army alone on a node apart from a city is known as « master of the status quo » for this node. Up to now all is well. An army or a town hall which is in one of the three above mentioned cases and which were not, the day of front, master of the status quo on her node gains this statute of mistress of the status quo. In addition, a certain number of events entrainent the loss of the status quo, and thus a new determination of the statu of master of the status quo: - a defeated army always loses the status quo, even if it does not reprocess. - a town hall having seen an army entering the enclosure of the city, either by mutual agreement, or by the force, loses the status quo. When an army loses the status quo on a node out of a city, then it is the not-overcome army having the most factors of engagements on this node which becomes main status quo. If the loss takes place in a city, then the same criterion is applied for the armies present in the enclosure of the city. With defect, three criteria exposed in first sound considered. Note: An army with the doors of a city (besieging or not the city) is never main status quo on its node. B. Possible actions for the guaranty of the status quo These actions will be enriched thereafter. A main army of the status quo can undertake the following actions, with some limit: - To change the control of a node - To change a city frank downtown - To change the control of a city - To dislocate the mayor of a village - To block or resolve the electoral process in a village Each one of these actions (except the last) requires that the chief of the army (and thus the army does not undertake any other action of the day). The result of the action is nevertheless immediate. An army which undertakes one of these actions never does not profit from any no-claims bonus of defence and is never regarded as being cut off behind from the ramparts. The possible actions of a mayor were not finalized yet. He will profit, but under restrictive conditions, possibility of changing the control of his city or of making his city an independent city. C. The concept of independent cities and change of control of the nodes A node without city whose army given is main status quo, and who is under control of a County A, can see its control modified by the army. It can thus pass under control of a County B But for that, two conditions must be met: - the army must have the approval of the County B - the node itself must Indeed be able to be under the control of B, each node can pass under the control of a limited number of provinces. Thus, Brest will be never Burgundian, and Mâcon could be under control of Burgundy or Dauphiné, but not of Artois nor of Champagne! A node which contains a city is treated a little differently: the city can become only one « independent city ». Thereafter, an independent city can be attached to another province. Thus, to attach Mâcon to Dauphiné, it takes two days. An independent city is attached to no province. It thus does not have any more access to all the buildings related to this province. D. Catch of being able by an army A main army of the status quo in a village can relieve the mayor. The chief of army chooses thus, either to become mayor, or to entrust the post of mayor to his most charismatic lieutenant. The electoral process is then automatically blocked. It can be freed constantly by the chief of the army. It is also released as soon as the army loses the status quo on this node (while being overcome or while moving). E. Revolts The new revolts imply on the one hand the whole of the people who revolted (on this side not change) and on the other hand the whole of the armed groups and armies having chosen to defend the city. In addition, a main army of the status quo in a city is automatically considered, at the time of the resolution of the revolts, like defendant the city. The combat relating to the revolts are solved before the other engagements. Engagements implying an army A. Detection, Coalitions, factors of combat, concept of attack and defence The system of detection is the same one as for the groups. An army of N soldiers, for all the system of detection is then comparable with a group of N members. The engagements implying an army form part of the phase of displacement. I.e. the engagements are solved right before each displacement of a node. A principle chairs the resolution of the engagements: an army A cannot in no case to fight several times the same army B. If an army A detects an entity B and that A is enemy of B, then A and B are in situation of combat. Good, up to now all is well. But when one thinks of it, a crowd of question are posed: what does it occur if three armies A, B and C are present and were detected, and that B and C are friendly between them and enemy with A? And if, in this case of figure, B detected A, but not C? And if A, B and C are all three enemy? The camp considered as defender is that which has the most armies which are not on the move. By default, it is that which has less soldiers. If the two armies are still equal at the end of this test, then a goal shoot (roll of the dice) will have to decide it. Each soldier brings to his army a number of combat factors (CF) depending on his force and his armament: 1 CF for a strength from 0 to 49 2 CF for a strength from 50 to 99 3 CF for a strength from 100 to 150 4 CF for a strength from 151 to 200 5 CF for a strength higher than 201 +3 CF for soldiers equipped with a sword B. Operation The engagements implying an army, even if the army fights only one group or a person, all are solved by using the table of the engagements. When an assailing army of A factors of attack ( or combat),meets a defensive army of D factors of attack; the attack factors are adjusted by the account modifiers and defense bonuses to calculate a net attack factor for each army. The ratio of the net attack factors is rounded down to give 1:3, 2:5, 1:2, 2:3, 1:1, 3:2, 2:1, 5:2 or 3:1. (By rounding down the defender gets the advantage). Defense Bonus and Account Modifiers - Stationary organized defensive armies located outside a city get a defense bonus of +50%; unless they are carrying out a siege of a city (N.B. sieges are not yet coded) - Stationary organized defensive armies located inside a city get a defense bonus of +100%. - Disorganized armies outside of a city receive a penalty of -50%. - In addition if the city has ramparts the maximium number of attackers cannot exceed 40, the number of defenders also cannot exceed 40. (N.B. ramparts is part of the concept of sieges which is not yet coded) A dice of six faces is then rolled and the result applied using the table. C. Combat Table Several results are possible: Ax% (« Attacking x% » - for example: A50%): The attacker gives a number of blows (see further) equal to the number of soldiers (and not the number of factors of attack,SIC)in the attacking army multiplied by x%, rounded upwards. The defender inflicts simultaneously a number of blows equal to 25% (rounded upwards) of this number, but with a maximum of x% of his own number of soldiers. Dx% (« Defender x% »): Same, but one replaces attacker with defender Echx% (« Exchange x% »): The weaker army inflicts on the other a number of blows equal to x% of its total number soldiers. At the same time, the other army inflicts exactly the same number of blows. MA (« Massacre, for the benefit of the attack »): Each soldier of the attacker carries a blow to a soldier of the defender. There is no response. The defender inflicts only one number of blows equal to 10% (rounded down) of this number, reaching a maximum of 30% of his own number of soldiers. MD: Same principle but for the defender D. Blows For each blow, one draws straws to see who's attacking and who's defending. A die of six faces is then rolled and the result applied using this table: 0: R 0% 1: Bl0 Bl0 10% 2: Bl1 Bl1 20% 3: Bl5 Bl5 40% 4: Bl10 Bl10 60% 5: Mr. M 80% 6 or +: Mr. M 100% The first column (R, Bl0, Bl1, etc.) give the final state of the character M: Death - Unavailable for combat during 45 days BL10: Severely wounded - unavailable during 10 days Bl5: Serious wound - out for 5 days Bl1: Non-Serious wound - out for 1 day Bl0: A scratch - available the next day, player remains in the army R: Nothing The second column gives the likelihood of each weapon breaking. Moreover,a staff breaks in every use, at the end of battle, if it was used offensively (even if the owner never received a blow). Each fight whether by attacker or defender is determined by rolling a dice of six sides. The result is modified as follows: Attacker has no weapon: -3 Attacker has a stick: -2 Atacker has a 'morning star' (spiked mace - not yet coded): +1 Defender has shield: -1 Attacker has more than 100 SP: +1 The Defender has already received n blows which have not made him fall: +n E. Result of a combat and influences on the movement An army which is part of the camp sustaining the greater losses and which has sustained 40% or more casualties is a conquered army. A conquered army beats the retreat (excepted armed groups defending a city, and assimilated within the army, or lower groups). The losing armies cannot move any more during all the phase of displacement. The non-losing armies can perform a movement in the current round only if their enemy beats the retreat. In all the cases, except in the case of a massacre of the enemy armies (MA, MD), the not-losing, moving armies which were in the fight , cannot move any more until the end of the phase of displacement. X. Disorganization and dislocation of the armies An army which, in a turn (one does not speak about round here, but about turn of play) loses 50% of its manpower (that it is because of the engagements or because of desertions) becomes immediately disorganized. An army which, in two turns, loses 6% of its manpower (in final balance: new recruits into positive, losses and desertions into negative) undergoes a disorganization. An army which, in a turn, loses 70% of its manpower undergoes a dislocation. An army which, in two turns, loses 70% of its manpower undergoes a dislocation. An army which, in three turns, loses 70% of its manpower undergoes a dislocation. An army which, in a turn, increases its manpower more than 50% and has more than 20 people, undergoes a disorganization. An army which cannot spend the SP necessary to its normal operation undergoes a disorganization. A disorganized army is subject to penalties . It cannot move. Its gauge of EP becomes null. It does not have SP to spend for its maintenance. It cannot recruit any more. To reorganize, an army must buy a certain number of SP, and spend them. An army which remains disorganized during 4 turns of play undergoes a dislocation. A dislocated army is eliminated. Its inventory and its goods disappear. XI. The particular case of the cities Cities (a name which also includes the villages) are treated in a bit different way from other nodes. First of all, an army which is on the node of a city can be either inside or outside the enclosure of the city. By default, an army is outside the city. To enter or leave a city, an army must carry out a movement which takes a whole day. The mayor of the city can decide to authorize one or more armies to enter the city. Enemy armies being on the same node, but one inside the city, and the other outside, are not detected and thus do not fight themselves - except if the external army tries to enter and/or that the interior army tries to leave. All the armed groups which defend the authorities in a city (including the militia of the mayor) are considered, relative with the present rules, like an army. Thus, if an external army tries to penetrate in a city, without the authorization of the mayor, then a fight starts between this army and the defending troops. The armed groups defending a city present however some characteristics: first of all, they detect automatically any army trying to enter the city. Then, it is necessary that their rate of loss is 70% (and not 40% as for the traditional armies) so that they are known as “defeated armies” (and thus that the city can be taken). Lastly, they never retreat, even in the event of defeat. These defending troops are always regarded as organized, and thus profit from the no-claims bonus of 100% for the defensive armies organized in position in a city. If the army has the accept to enter the city,it will do it in 1 day. Take care,even if it's not a movement, a player that doesnt follow the leader will exit the army next day. (NUB PATROL)
  • Armies are a gameplay mechanic in Empire: Total War.
  • List of armies
  • When approached by a Michael Moore impersonator, Lucille Bluth stated that she would sign her son Buster up for the armed forces. ("The One Where Michael Leaves") Buster hoped he would not pass the medical exam due to his numerous physiological issues but army was in such dire needs for applicants he was accepted. ("The One Where They Build a House") After catching his mother in bed with Oscar decided that he would really enlist to teach her a lesson. ("¡Amigos!") Not having started training yet, Buster asked G.O.B. to borrow a Hot Cops army costume for George Bluth's birthday party (which was actually George's wake.) ("Good Grief") Buster struggled to get over a wall at training and Sergeant Wendell Baker couldn't insult him due to a recent lawsuit from James Alan Spangler and Wayne Jarvis. Buster enlisted G.O.B.'s help and was able to climb the wall with the help of some verbal humiliation. ("Sad Sack") While waiting for a bus to go to training, Buster made change for a $100 bill and spent all his money on a claw machine at the arcade. He lied to his mother and claimed that the stuffed animals were his awards: Army gives seals for marksmanship and gorillas for sand racing. He also told her that he was off to join "Hero Squad". ("Afternoon Delight") Afraid of what might happen to Buster if he were deployed to Iraq, Lucille visited her old flame General Anderson whom she met as a USO singer during the Vietnam war. She had him pull Buster out of Army and into the USO. General Anderson later changed his mind when he felt Buster's shoulder massage. ("Switch Hitter") While waiting for the bus to take him to active duty, Buster decides to swim in the ocean as a last act of defiance against his mother. His left hand is bitten off by a loose seal that had recently acquired the taste for mammal blood. ("Out on a Limb") He was then relieved from serving, due to his injury. ("Hand to God") Buster uses his army skills to rescues George Michael from Motherboy. ("Motherboy XXX") Buster tries to enlist George Michael in army so he could be relieved from his duty. ("Notapusy") He later uses his Army and Arabic skills to get G.O.B. out of an Iraqi prison. ("Exit Strategy") File:4x14 Off the Hook (066).png When Buster was at the pawn shop, he saw an Army sign which made him think he could impress her by joining Army. Buster was immediately accepted back into Army and was given control of a drone ship. Not knowing it was real and actually killing people, Buster played for 72 hours and had a lot of fun. After accidentally destroying a hospital in Spain Buster panicked when he found out he was killing real people. ("Off the Hook")
  • Any military formation consisting of two or more Regiments. * Armies are commanded by Generals or Warlords
  • Army is an organised group of people with weapons. The army in its moderm form was invented in the World War 1. Young men who could have had a decent job and lead a good 20th century life with kids, were recruited, trained and sent to trenches instead. Coincidentally, the gun machine was invented around that time as well and so the countries involved discovered, they can save on pensions for whole generations. Consequently, surviving male soldiers were in a very great demand by potential life partners, when they returned home. Arguably, it is good when people are learning how to shoot, because they are busy and will not become critical of their governments. They learn how to follow commands, which is clearly a useful skill in civilian life as well. In some countries, ex-soliders might have the opportunity to become teachers on fast track schemes and share the wisdom with the children. While the army is typically an organised group of people with weapons, history also knows disorganised groups of people, also with weapons. Armies are typically state-run and there is one army per country. If there is more than one army in any one country, that's when it gets awful. Given the state-of-the-art technology which exists today, it hopefully will not be necessary for soldiers to risk their lives, because drones will be sent instead. Teenagers are used playing computer games, so they will be recruits with a highly valuable skillset.
  • In the Rise of Nations campaigns, armies are the means of executing military operations and expanding the nation's domain. Direct maneuvers against the enemy are dictated by the movement of armies, which can only move one territory at a time, except in The Cold War, where they can move freely as long as it's a friendly territory. In all campaigns, every nation possesses a starting army, and each controlled territory with a Supply Center grants an additional army.
  • The Army has lots of arms. They've got more arms than the hair on your dick. They walk around and pick up baes with their uniforms. Girls dig them, and give them one night stands. They don't stay with them long cuz Army guys are cheats. In their free time they kill innocent Arab children.
  • Every Habbo armies has similar but different capabilities. Their way of conducts are determined forms the basis of their composition, equipment and use of facilities. Statistically, it is told that most Habbo military have their own billets to conduct multiple operations such as foreign military liaisons, battalions, special ops, etc.
  • thumb|Członek gangu noszący koszulkę firmy ARMY – firma bądź marka odzieżowa, której koszulki koloru szarego noszą niektórzy gangsterzy Da Nang Boys w czasie akcji Grand Theft Auto: San Andreas.
  • 1100AD 150x.jpg|FootpadAborigine with blowpipe 1100AD 150x.jpg|Norman ArcherYeoman Archers 1100AD 150x.jpg|Royal GuardHalbardier 1100AD 150x.jpg|Horse ArcherConquistador 1100AD 150x.jpg|HighwaymenBandolero 1100AD 150x.jpg|Early BombardBallista 1100AD 150x.jpg|Spanish Espadachine
  • Army is an armadillo enemy in Donkey Kong Country, first appearing in the level Ropey Rampage. Its attack is rolling around, trying to ram into the Kongs.
  • Army ist ein Gegner der Donkey Kong-Serie und ein kleines, braunes Gürteltier.
  • Warhammerの世界には多くの人型種族が生活している。彼らは部族となったり、放浪したり、あるいは強大な帝国を作る。中には巨大な都市を建造し、多様な文化を抱えるものもいる。 Age of Reckoning(裁きの時代)(裁きの時代)の幕が開くとき、これらの大文明のいくつかが巨大な紛争に引き込まれ、Army(軍)を形成していく。WARではプレイヤーがこのArmyの一員となって戦うのだ。
  • This is another aspect of the game mechanics that adds complexity. The composition of your army is represented by 2 stats: * Size: A representation of how many people are in it. * Quality: How disciplined and well trained they are. These stats determine which rewards you receive after the battle with the horde in Chapter 2 as well as playing a large role in determining the outcome of the Battle of Yhilin at the start of Chapter 3.__TOC__
  • An army (from Latin arma "arms, weapons" via Old French armée, "armed" (feminine)), is a fighting force that fights primarily on land. In the broadest sense, it is the land-based military branch, service branch or armed service of a nation or state. It may also include other branches of the military such as the air force via means of aviation corps. Within a national military force, the word army may also mean a field army. They differ from army reserves who are activated only during such times as war or natural disasters. In several countries, the army is officially called the Land Army to differentiate it from an air force called the Air Army, notably France. In such countries, the word "army" on its own retains its connotation of a land force in common usage. The current largest army in the world, by number of active troops, is the People's Liberation Army of China with 2,250,000 active troops and 800,000 reserve personnel followed by the Indian Army with 1,129,000 active troops and 2,142,900 reserve personnel. By convention, irregular military is understood in contrast to regular armies which grew slowly from personal bodyguards or elite militia. Regular in this case refers to standardized doctrines, uniforms, organizations, etc. Regular military can also refer to full-time status (standing army), versus reserve or part-time personnel. Other distinctions may separate statutory forces (established under laws such as the National Defence Act), from de facto "non-statutory" forces such as some guerrilla and revolutionary armies. Armies may also be expeditionary (designed for overseas or international deployment) or fencible (designed for – or restricted to – homeland defence).
  • An Army is a team or a group of penguins on Club Penguin that may use snowballs or clothing as a weapon during a war. Alternatively, they may be a peaceful activity group, and compete with minigames, like sledding, or competing with other armies in single-player games through scores. Some armies are terrorists, attacking random players at random times, and fighting Club Penguin itself. Armies will often have a specific uniform so that everybody will be recognized. Some Armies may become allies with each other and form an Alliance.
  • Fights at 2. Moves 1. If hit, retreats instead of being eliminated.
  • The Military is one of the most obvious things that will go at Crypto. every country has one. The Military includes, Tanks, Soldiers, Boats, Helicopters, anti aircraft guns and Planes, as well as more.
  • Armories are the first step to creating an army of any sort. Each one can only support a certain number of platoons, each composed of however many men the player chooses. * Melee Armory - Creates swordsmen platoons * Ranged Armory - Creates archer platoons * Siege Workshop - Creates siege engines (Catapults) Once placed inside a town, the villagers will frequently visit it. They can be seen practicing sword fighting and archery, helping to craft weapons, and simply enjoying the view from the battlements. If the player chooses to create a platoon, they must click the flag on top of the armory and then place it on the ground. To increase the size of the platoon, they can drag it further out or further in to increase and decrease the numbers (Respectively). Once the player places the flag, an army recruitment tent will appear and men from the town will rush to join (Presumably because of the inherent honor/food bonus they receive, not to mention not aging). Until the platoon fills up, the tent will remain, and the platoon will form up a short distance from the tent.
  • Army ist ein kleines Gürteltier, das es in Donkey Kong Country als Gegner gibt.
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 4B5320
  • Army is a song from F.E.A.R. 3. The song is track 18 on the unofficial soundtrack and was composed by Jason Graves. The tune plays when the Point Man and Paxton Fettel engages the Replica Forces in Port Authority Airport under the orders from a Phase Commander.
  • It was told in the Vulcan story of Nirak that Nirak was standing watch over the gates of Gol when he mistakenly thought that an approaching army was a sandstorm, and failed to send a warning. The army destroyed the city, but they spared Nirak's life. His name later came to mean "fool" in the Vulcan language. (ENT: "Kir'Shara") When the threat of a Skorr jihad was revealed in 2270, Spock calculated that, in two standard years, the Skorr would be capable of breeding an army of 200 billion warriors. (TAS: "The Jihad") Q appeared as a 21st century Earth Army soldier to the crew of the USS Enterprise-D in 2364. He was using a box of narcotics labeled "Army". (TNG: "Encounter at Farpoint" )
  • The United States Army are the brave troops who protect our country from all that threatens America, democracy, and the baby jesus. Liberals hate the army, and the brave troops that allow them to sleep at night, without being raped by a bear, or blown up by a muslim. And for that liberals are awful, bad people. If liberals had their way, we would have no Army, and other countries could come in freely, and urinate on Lady Liberty. The U.S. Army is also very protective of its soldiers, especially now that America is ruled by The Greatest President Ever! In order to insure that the troops enjoy the absolute most secure safety available, The Greatest President Ever has spent countless hours crafting paragraph 11(a) of IAW Change 3, DoD Directive 5122.5: “Names, video, identifiable written/oral descriptions or identifiable photographs of wounded service members will not be released without the service member’s prior written consent.[1]” But, it doesn't stop there! Patriotic Americans are being called (yet again) to serve their country through their computers! From the safety of your living room recliner, any Patriotic American can do as much for the war on terror as the soldiers are doing on the front lines! By following the directives outlined on this page, every American will be doing their part to defeat the terrorists!
  • Army is a yellow armadillo enemy found in the Donkey Kong series.
  • Army is an armadillo-like enemy in Donkey Kong Country and Donkey Kong Land. Armies appear sporadically throughout the game and boast an effective attack pattern. When Donkey and Diddy Kong are spotted by an Army, it curls up and rolls directly toward them. Army continues to roll until he is stomped on. Donkey Kong, however, can defeat an Army in one jump, but it takes two hits with Diddy if Army is curled up and comes out then Diddy must quickly jump on it to defeat it. Army Dillo, a giant Army, appears in Donkey Kong 64 as a boss. However, the Army species themselves don't appear. Army was possibly going to be a ridable creature in Donkey Kong Racing until the game ended up cancelled as Kiddy was seen riding on one.
  • Army is an enemy appearing in the Donkey Kong series of games.
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