PropertyValue
rdfs:label
  • Willpower
  • Willpower
  • Willpower
rdfs:comment
  • Willpower is a light born of The White Light of creation, but in fact is not an emotion, and is represented by the color green. Willpower is in fact a mental ability rather than an emotion, and is defined as "the control of one's impulses and actions". The Emotional Embodiment of this is the Ion Entity. The Guardians of the Universe and later the officers of the Green Lantern Corps wield the Green Light. In order to wield the Green light, one must have enough willpower to overcome great fear.
  • Ένα από τα 8 στατιστικά του χαρακτήρα που αντιπροσωπεύει την διανοητική του αντοχή και αποφασιστικότητα. Αυξάνει την αντίστασή του έναντι στην μαγεία.
  • Willpower is a measure of mental and magical health. When a Shianti wizard taps his pool of mental strength to do magic, his Willpower score is lowered according to the strength and duration of the spell. This score has no natural limit unlike Endurance Points and can rise above its initial value. Willpower will increase due to rest, special potions, etc.
  • Willpower was a stat used on Bakugan Dimensions. Darkus and Haos Bakugan usually have more Willpower than the other Attributes. Certain Battle Gear also boost the Willpower stat. Darkus and Haos styles mainly focus on Willpower. Willpower's symbol is that of a bald head.
  • "Willpower" is a keyword on a character or character card that indicates the character or character card has a printed willpower equal to the number following the keyword. - A character or character card without this keyword has willpower 0. - While a character is stunned, its willpower becomes 0. Stunned characters can't gain or lose willpower.
  • Grants resistance against mental attacks.
  • Willpower is one of the main attributes in ADOM, the third value displayed to the right of your character's name. Its abbreviation is Wi.
  • This character does not take pushing damage.
  • The drive and determination useful for commanders, greatly enhancing their leadership abilities.
  • When your hero receives a wound, the game will automatically roll a Talent Test on Willpower with a penalty of 10. If the test is successful, the wound is prevented and the hero will not receive the corresponding penalties.
  • Willpower is an Advantage trait representing an individual's force of will.
  • #willpower ist das vierte Studioalbum des Rappers will.i.am. Der ursprüngliche Titel sollte Black Einstein heißen, wurde jedoch geändert, weil Vorwürfe aufkamen, der Titel könnte beleidigend wirken. Das Album wurde im Zeitraum von 2010 bis 2012 aufgenommen und wird unter dem Label Interscope erscheinen. Ein genaues Datum für die Veröffentlichung ist jedoch noch nicht bekannt.
  • Willpower (Wil) is one of the five rolled Stats. Willpower is a measure of the of a player character or mob. Willpower plays an important role for Channelers, and generally a somewhat minor role for all other classes. Willpower is known to affect the following attributes: * Spell points (SPs) * Dark points (DPs) * Status Weave resistance (verify?) * Fleelag * Hunter skill practices (with Str, Int, Dex)
  • Increases the damage dealt and healing strength of Force abilities. It also increases the critical hit rate of force attacks. Prior to Star Wars: The Old Republic: Knights of the Fallen Empire this was the primary stat of the Sith Inquisitor and Jedi Consular. With the release of KotFE all classes use Mastery as their primary stat.
  • Willpower is a measure of your character's resolve and ability to push himself to new heights on command. The added boost obtained by pushing yourself just a bit more can be the deciding factor in whether you succeed or fail. In NW this is represented as a "pool" that is spent like chakra or stamina. Like chakra or stamina, some of the most powerful jutsu require willpower to even use. Such jutsu can not be further modified by more willpower. Everything else? Willpower can be used in the following ways:
  • Background During the recording of The Black Eyed Peas' sixth studio album, The Beginning, band colleague Fergie rumoured in an interview that will.i.am was in the process of recording a new solo album, tentatively entitled Black Einstein. Just days later, will.i.am confirmed the news, and announced that the album would be released in the fourth quarter of 2011.[2][3] It was announced by will.i.am in November 2011 that he had changed the title of the album from Black Einstein to #willpower. The release date was said to be on March 16th 2012, however that date was found to be a rumor and at this time the release date is unknown.
  • Time Taken: One round. Specializations: Kind of coercion to be resisted — persuasion, intimidation. Willpower is a character's strength of will and determination. It is used to resist intimidation and persuasion.
  • The following template is known to be broken and should be fixed soon.{| width="35%" align="right" style="margin-left:3px; margin-bottom:3px; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#C03028; border:3px solid #7D1F1A" |- | align="center" colspan="2" | Willpower |- | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background: #999999; border:1px solid #7D1F1A" | Battle Data
  • Willpower is a character attribute, designed to reflect the psychological state of the player, in the Fighting Fantasy gamebook Beneath Nightmare Castle. At the start of your adventure, your initial willpower is calculated by rolling 1d6 and adding 6 (i.e. 7-12) - the higher the score, the more psychologically resilient You are. There is an acute complication, however. If you fail a Test your Willpower roll, and your current willpower is below 6, you will lose your grip on your sanity and your adventure will end.
  • Being a measure of the Character's mental toughness and ability to resist mental influences, Willpower controls the availability of Spells and also determines a Character's aptitude for haggling, as well as his or her resistance to the effects of certain Spells and Skills. Willpower also contributes to the Character's Hit Points, and has an impact on his or her level of fatigue. A strong Will allows a Character to ignore some small measure of suffering, be it physical damage or sheer exhaustion. The abbreviation for Willpower is given as "WP". Derived Statistics:
  • Willpower is not yet integrated into the game (Alpha versions). Will be layered on top of many of the other systems to act essentially as a gameplay “buff”, providing you with a temporary advantage that allows you to overcome a life-threatening situation. Think of it as a kind of mental or emotional “shield” you can call up in dire situations. In The Long Dark, this takes the form of a Polaroid Photograph that Mackenzie has in his inventory and can refer to in times of need. When he looks at it, he is reminded of what he’s fighting for, what he has to live for.
  • Willpower represents the ability to succeed through confidence and determination, and despite opposition. Characters with high Willpower are more tenacious and resistant to defeat. A Garou with greater Willpower than Rage is able to maintain enough control over himself to not go into berserk frenzies at the slightest provocation. Tests of Will are obvious places where Willpower makes a good choice for comparison tests. Willpower can be spent to resist mental domination and control of various sorts -- things like a Vampire's ability to Dominate beings can be resisted long enough to allow one free pose through expenditure of Willpower, for example. Willpower can also be spent to do just a little better -- exact usage of this should generally be discussed with a GM or another player. (In the
  • Willpower, also known as strength or force of will was an individual's ability to make and carry out decisions. In 1957, Jack expressed his wonder to T'Mir that fakirs could almost stop their hearts using willpower. (ENT: "Carbon Creek") In 2266, the "good" side of Captain James T. Kirk noted in his log that he seemed to have lost his strength/force of will after being duplicated. Spock also observed the decline in a later entry. (TOS: "The Enemy Within" )
owl:sameAs
Level
  • 1
  • 2
  • 4
  • 10
  • 16
  • 20
  • 28
  • 35
  • 38
dcterms:subject
kingsrock
  • no
magiccoat
  • no
brightpowder
  • no
snatch
  • yes
protect
  • no
archetype
  • Stalker
  • Brute
  • Tanker
  • Scrapper
dbkwik:cityofheroes/property/wikiPageUsesTemplate
dbkwik:dragonage/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
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dbkwik:musik/property/wikiPageUsesTemplate
dbkwik:paragon/property/wikiPageUsesTemplate
dbkwik:pokemon--fanon/property/wikiPageUsesTemplate
dbkwik:pokemon-fanon/property/wikiPageUsesTemplate
dbkwik:pokemonfanon/property/wikiPageUsesTemplate
dbkwik:swtor/property/wikiPageUsesTemplate
dbkwik:wotmud/property/wikiPageUsesTemplate
dbkwik:whitewolf/property/wikiPageUsesTemplate
pp
  • 5
tm
  • No
Power
  • Reconstruction
  • Hide
  • Indomitable Will
  • --
  • Heightened Senses
  • High Pain Tolerance
  • Fast Healing
  • Mind Over Body
  • Quick Recovery
  • Resurgence
  • Rise to the Challenge
  • Strength of Will
HM
  • No
Cat
  • Status
Sound
  • no
Game
  • coh
  • cov
Type
  • Defense
  • Fighting
Border
  • 1
desc
  • The user increases their power and ignores status afflictions through sheer force of will for three turns. Halves all stats afterwards.
dbkwik:dark-fall/property/wikiPageUsesTemplate
dbkwik:darkfall/property/wikiPageUsesTemplate
dbkwik:el.warhammeronline/property/wikiPageUsesTemplate
dbkwik:heroclix/property/wikiPageUsesTemplate
dbkwik:bakugan/property/wikiPageUsesTemplate
priority
  • +1
Icon
  • Willpower_FastHealing.png
  • Willpower_HeightenedSenses.png
  • Willpower_HighPainTolerance.png
  • Willpower_IndomitableWill.png
  • Willpower_MindOverBody.png
  • Willpower_QuickRecovery.png
  • Willpower_Resurgence.png
  • Willpower_RiseToTheChallenge.png
  • Willpower_StrengthOfWill.png
  • Willpower_Hide.png
  • Willpower_Reconstruction.png
Event
  • No
Target
  • self
ACC
  • --
Effect
  • Auto: Self +Recovery
  • Auto: Self +Regeneration
  • Auto: Self +Resistance +MaxHealth
  • Self +Resistance
  • Self +Resurrect +Special
  • Toggle: Self +Perception +Defense +Resist
  • Toggle: Self +Regneration Foe -ToHit +Taunt
  • Toggle: Self +Resistance
  • Toggle: Self +Resistance +Defense
  • Toggle: Self Stealth, +Defense
  • Self Heal, +Resistance
Contact
  • no
wikipage disambiguates
PriLevel
  • 1
  • 2
  • 6
  • 8
  • 12
  • 18
  • 26
  • 32
SecLevel
  • 1
  • 2
  • 4
  • 10
  • 16
  • 20
  • 28
  • 35
  • 38
abstract
  • Willpower is not yet integrated into the game (Alpha versions). Will be layered on top of many of the other systems to act essentially as a gameplay “buff”, providing you with a temporary advantage that allows you to overcome a life-threatening situation. Think of it as a kind of mental or emotional “shield” you can call up in dire situations. In The Long Dark, this takes the form of a Polaroid Photograph that Mackenzie has in his inventory and can refer to in times of need. When he looks at it, he is reminded of what he’s fighting for, what he has to live for. But, with each use, the photograph fades a bit more, as though the memories that fuel it become less specific, less real. The Willpower photo can be “recharged” in the game, by accomplishing certain goals, navigating certain choices, progressing through the story, etc. But always, you will have to use the Willpower photo very sparingly, because you never know what dangerous survival situation might be just over the next hill.
  • Willpower is a light born of The White Light of creation, but in fact is not an emotion, and is represented by the color green. Willpower is in fact a mental ability rather than an emotion, and is defined as "the control of one's impulses and actions". The Emotional Embodiment of this is the Ion Entity. The Guardians of the Universe and later the officers of the Green Lantern Corps wield the Green Light. In order to wield the Green light, one must have enough willpower to overcome great fear.
  • Ένα από τα 8 στατιστικά του χαρακτήρα που αντιπροσωπεύει την διανοητική του αντοχή και αποφασιστικότητα. Αυξάνει την αντίστασή του έναντι στην μαγεία.
  • Willpower, also known as strength or force of will was an individual's ability to make and carry out decisions. In 1957, Jack expressed his wonder to T'Mir that fakirs could almost stop their hearts using willpower. (ENT: "Carbon Creek") In 2266, the "good" side of Captain James T. Kirk noted in his log that he seemed to have lost his strength/force of will after being duplicated. Spock also observed the decline in a later entry. (TOS: "The Enemy Within" ) Willpower could go a long way towards surviving severe injury or illness. Doctor Leonard McCoy described Joe Tormolen as a man who normally didn't give up, yet he lost the will to live anyway. (TOS: "The Naked Time" )
  • Willpower is a measure of mental and magical health. When a Shianti wizard taps his pool of mental strength to do magic, his Willpower score is lowered according to the strength and duration of the spell. This score has no natural limit unlike Endurance Points and can rise above its initial value. Willpower will increase due to rest, special potions, etc.
  • Willpower was a stat used on Bakugan Dimensions. Darkus and Haos Bakugan usually have more Willpower than the other Attributes. Certain Battle Gear also boost the Willpower stat. Darkus and Haos styles mainly focus on Willpower. Willpower's symbol is that of a bald head.
  • Willpower is a measure of your character's resolve and ability to push himself to new heights on command. The added boost obtained by pushing yourself just a bit more can be the deciding factor in whether you succeed or fail. In NW this is represented as a "pool" that is spent like chakra or stamina. Like chakra or stamina, some of the most powerful jutsu require willpower to even use. Such jutsu can not be further modified by more willpower. Everything else? Willpower can be used in the following ways: - You may spend 1 point of willpower to gain a +1d10 bonus on any d20 roll. If you use this method then you may not modify another roll until your next action. - Use a point of willpower to lessen a penalty to any d20 roll by 5, to a minimum of 0. - Use a point of willpower to ignore the effects having your HP damaged. - You may spend one point of willpower per level of the critical effect to ignore the penalties for one action. This does not work on level 5 critical effects or prevent things that take you out of combat. - You may spend a point of willpower to continue acting even after all your HP is gone. However, if you take another point of damage while in this state you die. - Give an attack that deals vitality/hp damage +1d10 damage. You may spend multiple points of willpower to increase the damage further. - Reroll a % roll. You may spend multiple points of willpower in the same action, but you can't pay for the same enhancement more then once. So you couldn't pay 2 willpwoer to give a +2d10 bonus to your roll. Nor could you spend three points of willpower to completely negate a -15 penalty to your d20 rolls. You begin each session or RP or mission with (STR+DEX+END+MND+SPR+AGI)/50 willpower points. You may earn points while in session for completing goals, doing cool things, or making fun for the whole group.
  • "Willpower" is a keyword on a character or character card that indicates the character or character card has a printed willpower equal to the number following the keyword. - A character or character card without this keyword has willpower 0. - While a character is stunned, its willpower becomes 0. Stunned characters can't gain or lose willpower.
  • Grants resistance against mental attacks.
  • Willpower is one of the main attributes in ADOM, the third value displayed to the right of your character's name. Its abbreviation is Wi.
  • This character does not take pushing damage.
  • The drive and determination useful for commanders, greatly enhancing their leadership abilities.
  • When your hero receives a wound, the game will automatically roll a Talent Test on Willpower with a penalty of 10. If the test is successful, the wound is prevented and the hero will not receive the corresponding penalties.
  • Being a measure of the Character's mental toughness and ability to resist mental influences, Willpower controls the availability of Spells and also determines a Character's aptitude for haggling, as well as his or her resistance to the effects of certain Spells and Skills. Willpower also contributes to the Character's Hit Points, and has an impact on his or her level of fatigue. A strong Will allows a Character to ignore some small measure of suffering, be it physical damage or sheer exhaustion. The abbreviation for Willpower is given as "WP". Derived Statistics: Hit Points: Each point spent on willpower grants the character a +1 HP. Fatigue: Each point of willpower grants a +1 FT.
  • Willpower is a character attribute, designed to reflect the psychological state of the player, in the Fighting Fantasy gamebook Beneath Nightmare Castle. At the start of your adventure, your initial willpower is calculated by rolling 1d6 and adding 6 (i.e. 7-12) - the higher the score, the more psychologically resilient You are. Willpower is tested in the same manner as luck - when asked to Test your Willpower, you must roll 2d6. If the result is less than or equal to your current willpower, you have been successful in coping with your current situation. If you roll more than your current willpower, you have failed to cope, psychologically, with your current situation and will suffer as a result. Whether the result of your test is successful or unsuccessful, you must deduct 1 point from your current willpower. There is an acute complication, however. If you fail a Test your Willpower roll, and your current willpower is below 6, you will lose your grip on your sanity and your adventure will end.
  • Willpower is an Advantage trait representing an individual's force of will.
  • The following template is known to be broken and should be fixed soon.{| width="35%" align="right" style="margin-left:3px; margin-bottom:3px; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#C03028; border:3px solid #7D1F1A" |- | align="center" colspan="2" | Willpower |- | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background: #999999; border:1px solid #7D1F1A" | Battle Data |- style="display:none;" | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#EBB7C6; border:1px solid #925E6D" | Contest Data |- style="display:none;" | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#CCCCFF border:1px solid black" | Availability |} Willpower is a non-damaging Fighting-type attack.
  • Willpower represents the ability to succeed through confidence and determination, and despite opposition. Characters with high Willpower are more tenacious and resistant to defeat. A Garou with greater Willpower than Rage is able to maintain enough control over himself to not go into berserk frenzies at the slightest provocation. Tests of Will are obvious places where Willpower makes a good choice for comparison tests. Willpower can be spent to resist mental domination and control of various sorts -- things like a Vampire's ability to Dominate beings can be resisted long enough to allow one free pose through expenditure of Willpower, for example. Willpower can also be spent to do just a little better -- exact usage of this should generally be discussed with a GM or another player. (In the mechanical rules, one may spend a Willpower point to ensure success on /one/ roll in a dice pool. We often translate this, on the game, to ensuring success in one action. Either one may be used.) When it returns: Willpower refreshes when a person has time to rest and reflect without worry or fear, allowing her to gather her facilities and collect her thoughts. Generally, this means Willpower is only restored between scenes, and not always then. Feel free to role play the lack of Willpower and the regaining of same out.
  • #willpower ist das vierte Studioalbum des Rappers will.i.am. Der ursprüngliche Titel sollte Black Einstein heißen, wurde jedoch geändert, weil Vorwürfe aufkamen, der Titel könnte beleidigend wirken. Das Album wurde im Zeitraum von 2010 bis 2012 aufgenommen und wird unter dem Label Interscope erscheinen. Ein genaues Datum für die Veröffentlichung ist jedoch noch nicht bekannt.
  • Background During the recording of The Black Eyed Peas' sixth studio album, The Beginning, band colleague Fergie rumoured in an interview that will.i.am was in the process of recording a new solo album, tentatively entitled Black Einstein. Just days later, will.i.am confirmed the news, and announced that the album would be released in the fourth quarter of 2011.[2][3] It was announced by will.i.am in November 2011 that he had changed the title of the album from Black Einstein to #willpower. The release date was said to be on March 16th 2012, however that date was found to be a rumor and at this time the release date is unknown. Track Listing • T.H.E. (The Hardest Ever) • Forever • Advice For The Young At Heart • Im In The House • Drop It Low • Check It Out • Dance • Real In Rio • Party Like An Animal • Great Times • Hot Wings (I Wanna Party) • Mona Lisa Smile • Drop Bombs • Reaching For The Stars • Go Home (T.H.E. [ The Hardest Ever] Remix) • Big Fat Bass • #thatPOWER (ft. Justin Bieber) • You And Me (ft. Justin Bieber)
  • Willpower (Wil) is one of the five rolled Stats. Willpower is a measure of the of a player character or mob. Willpower plays an important role for Channelers, and generally a somewhat minor role for all other classes. Willpower is known to affect the following attributes: * Spell points (SPs) * Dark points (DPs) * Status Weave resistance (verify?) * Fleelag * Hunter skill practices (with Str, Int, Dex)
  • Increases the damage dealt and healing strength of Force abilities. It also increases the critical hit rate of force attacks. Prior to Star Wars: The Old Republic: Knights of the Fallen Empire this was the primary stat of the Sith Inquisitor and Jedi Consular. With the release of KotFE all classes use Mastery as their primary stat.
  • Time Taken: One round. Specializations: Kind of coercion to be resisted — persuasion, intimidation. Willpower is a character's strength of will and determination. It is used to resist intimidation and persuasion. Also, when a character fails a stamina check, if the character can make a willpower check at one higher level of difficulty, he can drive himself on through sheer willpower. A character doing this has to make a willpower check as often as he would normally have had to make a stamina check, with all checks at one difficulty level higher. Once the character fails a check or stops pushing himself, he is completely exhausted and must rest double the normal length of time. If, as a result of failing a stamina check, the character would have suffered any damage, the character suffers one worse wound level as a result of pushing his body far beyond its limitations.
is Name of
is Abilities of