PropertyValue
rdfs:label
  • Toolset
rdfs:comment
  • The toolset has only been released with the PC edition of the game. It is not included on the game disc, but is a free download from the Dragon Age community site. The Dragon Age toolset is English only, but is able to create content for any language that Dragon Age: Origins supports. Note: The toolset is 507MB in size. Slower internet connections may have trouble downloading it.
  • The NWN2 toolset has been rewritten by Obsidian from the ground up in C#. Obsidian has announced the following enhancements: * Camera placement options. * More wizards. * Conversation nodes will be able to pass parameters to scripts. * Tools will be "modeless", e.g., the builder will be able to have a dialogue window open and change things on the map at the same time. * Tabbed interface to easily jump between features. * Trees will be built using SpeedTree. * Objects (including creatures) can be scaled (larger or smaller) along one (or all) of three axis. * Support nearly any TrueType font. * The GUI will be skinnable. * Color palette are not used, because everything can be modified with 32-bits of color precision; up to 3 different tints can be applie
  • The Aurora Toolset is a powerful and simple-to-use tool that allows players to change many aspects of Neverwinter Nights, create new modules using themed tilesets and turn many ideas into in-game reality. It does not, however, support plug-ins or other third-party extensions. This is the same tool used internally by BioWare to create the official campaigns (and the modules comprising those campaigns can be viewed in the Toolset, once they are played through or otherwise unlocked).
dcterms:subject
furni
  • Toolset
dbkwik:habbo/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
string
  • F-5527
Type
  • Floor
ID
  • 5527
Motto
  • For toy-making use only
abstract
  • The NWN2 toolset has been rewritten by Obsidian from the ground up in C#. Obsidian has announced the following enhancements: * Camera placement options. * More wizards. * Conversation nodes will be able to pass parameters to scripts. * Tools will be "modeless", e.g., the builder will be able to have a dialogue window open and change things on the map at the same time. * Tabbed interface to easily jump between features. * Trees will be built using SpeedTree. * Objects (including creatures) can be scaled (larger or smaller) along one (or all) of three axis. * Support nearly any TrueType font. * The GUI will be skinnable. * Color palette are not used, because everything can be modified with 32-bits of color precision; up to 3 different tints can be applied to objects. * The toolset will have a plugin ability so module creaters can interface their own components. * Can change and create new palette categories. This article is a stub. You can help NWN2Wiki by [ expanding it].
  • The toolset has only been released with the PC edition of the game. It is not included on the game disc, but is a free download from the Dragon Age community site. The Dragon Age toolset is English only, but is able to create content for any language that Dragon Age: Origins supports. Note: The toolset is 507MB in size. Slower internet connections may have trouble downloading it.
  • The Aurora Toolset is a powerful and simple-to-use tool that allows players to change many aspects of Neverwinter Nights, create new modules using themed tilesets and turn many ideas into in-game reality. It does not, however, support plug-ins or other third-party extensions. This is the same tool used internally by BioWare to create the official campaigns (and the modules comprising those campaigns can be viewed in the Toolset, once they are played through or otherwise unlocked). The Toolset was intended to be as intuitive and easy to use as possible. All buildings, terrain, and dungeon spaces, for instance, can be painted down using intuitive and context-sensitive tile paintbrushes. At the same time, NWScript allows a builder to weave stories and create characters that behave in an intelligent fashion. There are extensive libraries of pre-existing content that can be drawn from, but these are aids, not limitations. Players can write their own dialog chains, create new creatures and items, and design entire worlds. These creations (in addition to being part of the builder's module) can then be shared with others via the Toolset's ability to export and import resources using .erf files. The Toolset is also intended to be powerful enough to translate most pencil-and-paper modules and homemade campaigns into Neverwinter Nights modules. While not every detail will translate well into Neverwinter Nights (nor to a computer-based game in general), easily recognizable facsimiles should be possible. Also, some monster or terrain models might not be available by default, but it is possible to add new models through the use of hak paks. While the game is available on more platforms, the Toolset is only available for Windows. BioWare's initial goal was to create a cross-platform toolset for the gaming community. However, they were unable to obtain a viable cross-platform solution to assist in porting the Aurora Toolset, so no Mac or Linux versions of the Aurora Toolset were created. Some people have been able to get the Toolset to work on Linux using Wine, though. The Aurora Engine is an evolution of the Infinity Engine, which was used for the Baldur's Gate series of games. While the Aurora Engine is a huge advancement, its roots still stem from the Infinity Engine — all files types, methods of data storage, etc. are the same. Surprisingly, Baldur's Gate II had a wonderful modding community. They even went so far as to create their own toolset for editing the game. So, when Neverwinter Nights was released, it was a great gift to the Baldur's Gate II modding community, and from that, Neverwinter Nights has flourished into what it is today.