PropertyValue
rdf:type
rdfs:label
  • Elven shaman
rdfs:comment
  • Elven shamans can be found on floor 5a in the Slayerdungeon of Prifddinas, which is one of the rooms the player may enter after passing floor 4. Elven shamans drop a variety of Summoning ingredients which makes them worth killing. If a player tries to attack the shamans with a familiar present, they'll take control of the player's familiar and have the familiar attack the player. The player cannot dismiss the familiar until the shaman is dead, after which the familiar is free of the shaman's control.
Level
  • 114
Attack
  • 1
Examine
  • A banished warrior of the [[runescape:Amlodd Clan
gemw
  • no
Poisonous
  • No
attack speed
  • 4
Always Drops
  • [[runescape:bones
Attack style
  • Magic
slaylvl
  • 1
Rarity
  • Common
  • Rare
  • Uncommon
  • Always
  • Very rare
Aggressive
  • Yes
Real
  • yes
immune to poison
  • No
dbkwik:runescapefanfiction/property/wikiPageUsesTemplate
Defence
  • 85
Magic
  • 80
Name
  • Coins
  • Bones
  • Grimy avantoe
  • Clue scroll
  • Grimy cadantine
  • Grimy lantadyme
  • Spirit emerald
  • Spirit ruby
  • Spirit sapphire
  • Starved ancient effigy
  • Adamant bar
  • Crystal weapon seed
  • Uncut diamond
  • Battlestaff
  • Water talisman
  • Steel platebody
  • Shaman battlestaff
  • Crystal armour seed
  • Unicorn horn
  • Portent of restoration VIII
  • Radiant energy
  • Water orb
  • Light creature pouch
  • Crystal titan pouch
  • Elven shaman
Weakness
  • Thrown
Morvran
  • Yes
immune to stun
  • No
Slayxp
  • 650
maxMagic
  • 1788
assigned
  • Yes
Members
  • Yes
Quantity
  • 1
  • 2
  • 50100
  • 700014000
View
  • table
Ranged
  • 1
LP
  • 9500
Raritynotes
  • Only at 88-120 [[runescape:Summoning
  • Only at 99-120 [[runescape:Summoning
abstract
  • Elven shamans can be found on floor 5a in the Slayerdungeon of Prifddinas, which is one of the rooms the player may enter after passing floor 4. Elven shamans drop a variety of Summoning ingredients which makes them worth killing. If a player tries to attack the shamans with a familiar present, they'll take control of the player's familiar and have the familiar attack the player. The player cannot dismiss the familiar until the shaman is dead, after which the familiar is free of the shaman's control.