PropertyValue
rdf:type
rdfs:label
  • Mad Scientist
  • Mad scientist
  • Mad Scientist
  • Mad Scientist
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • This link redirects to Wikipedia's article on the subject.
  • Mad Scientists are neutral at first, but don't care if you break the Galactic Code unless a WMD is used on them. Mad Scientists have a Technocracy as a government, and speak with a Fast, Victorian, and Maniac-like voice in the Tenor range.
  • The International Mad Scientist Convention Assessment of Presumed Knowledge
  • Mad Scientist is monster #39 from the Series 1 figures.
  • Add both blueberry and raspberry schnapps to a shot glass, and slowly top off with Grenadine. Dribble a small amount of bailey's irish cream on top and serve.
  • Mad Scientists can be found in Naxxramas.
  • Mad Scientist is a set item in the game Fantasy War Tactics.
  • The is a unique enemy NPC that you will randomly encounter at low levels. Once killed, it is unlikely that he will be encountered again, except as a dungeon boss. He appears to have no spells and as a Wizard, is not much of a threat. He will always drop a figurine of and a card of which will greatly add to your museum rating.
  • Mad Scientist is a challenge in the Fallout: New Vegas add-on Old World Blues.
  • An as-of-yet nameless middle-aged scientist is part of Vizier's group, seen alongside him and Lilith in the room where Echidna is sealed.
  • Once an ordinary scientist, his warnings were ignored and laughed at by the press. Driven mad by their mockery, he sought revenge by firing his invention, the Electrothanasia Ray, directly at their main building and the city around it. In the end, however, the weapon was destroyed and the Mad Scientist was put in jail. The Mad Scientist is prone to kidnapping and property damage. Aside from his deadly laser, the Mad Scientist resided in a mountaintop hideout that provided a view of the city below. He also had a loyal minion - a pet vulture that aided him in his experiments.
  • Beside its popular diffusion this stereotype has some scientific grounds; various recent studies have highlighted the connection between creativity and mood disorders and between excellent school performance at age 16 and risk of developing adult bipolar disorder.
  • Mad Scientists are a part of T.O. Morrow's mutated forces at Ace Chemicals. Originally intended to be used to reinforce the Joker's Streetgang as part of the newly designed Joker Toxin experiments, the forces now work solely for T.O. Morrow to defend him from the villain's retribution.
  • In 1941, in the Earth-2A universe, a supervillain known as the Mad Scientist attempted to take revenge on the citizens of Metropolis by destroying the city with his Electrothanasia-Ray. Apparently he was mocked and laughed at in the scientific community and people failed to heed his warnings. He then attempted to destroy Metropolis but he ultimately failed, because he was defeated by Superman.
  • A mad scientist is a performer of mad science, similarly to how witches and wizards perform black magic. They are also well-known for cackling just like them as well.
  • The Mad Scientist is a character who appear in Friendship is Magic IV. Despite being the main antagonist in his series of origin and in Robot Chicken's World, he does not serve as a boss.
owl:sameAs
Level
  • 6
  • 8
  • 81
Alignment
repeats
  • Not Repeatable
memorization
  • 6
dcterms:subject
Row 4 info
  • Dave Fleischer
Battle Start
  • Time to test my findings.
immunities
walksaround
  • Fire, Energy, Poison
vocadb
  • 134686
strongagainst
Soldiers
  • 6600
  • 7260
implemented
  • 8.400000
Behavior
  • It's similar to Dark Apprentices and Dark Magicians, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage then others.
  • It's similar to Dark Apprentices and Dark Magicians, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage than the others.
weakagainst
bow
  • 7
skill lv
  • Deal 250% DMG to all enemies / Absorb 20% / 15% chance
  • Deal 350% DMG to all enemies / Absorb 20% / 20% chance
creatureclass
  • Humans
  • Humans
  • Humans
Row 1 info
  • Unknown
bestiaryclass
  • Human
senseinvis
  • yes
paraimmune
  • ?
Mana
  • 90
  • 100
  • 8162
DEX
  • 11
fireDmgMod
  • 90.0
convince
  • --
  • --
  • --
Row 4 title
  • Created By
deathDmgMod
  • 105.0
iceDmgMod
  • 90.0
immuneto
Weaponry
behaviour
  • It's similar to Dark Apprentices and Dark Magicians, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage than the others.
Tactics
  • 6
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • mad scientist
Row 2 info
  • The Mad Scientist
rogue
hpDrainDmgMod
  • 100.0
Alchemy
  • 7
holyDmgMod
  • 80.0
energyDmgMod
  • 80.0
Mag
  • 28
physicalDmgMod
  • 100.0
Row 1 title
  • Real Name
procs
  • 3
str
  • 15
MaxDmg
  • 127
Row 2 title
  • First Appearance
CHA
  • 11
earthDmgMod
  • 80.0
ATK
  • 6500
  • 7150
pushable
  • no
friendship max
  • Would you like to be master
  • of a world of my making?
bestiarylevel
  • Easy
Resistances
  • None
Sprite
  • C332-Mad-scientist.png
  • Chara 332 mad scientist.png
pushobjects
  • yes
Point
  • 10
isboss
  • no
  • no
  • no
Evasion
  • 7
Requires
  • None
bestiarytext
  • Genius and madness are often only a fine line apart. Mad Scientists have for sure crossed that line. Putting their science and researches above everything else, they put themselves above human morals and see other humans as test objects at best.
  • In combat, Mad Scientists fight with everything at their disposal and use a vast array of dirty tricks. Being bad fighters, they use their tools, gadgets and inventions as dangerous weapons. Protective about their secrets and fearing punishment for their amoral experiments, they tend to attack outsiders on sight.
  • Mad Scientists often join confraternities with other scientists to profit from more resources. Others find employment by unscrupulous beings that fund their researches in exchange for their services. Most of them are too absorbed in their researches to become leaders themselves. Some, however, are worldly enough to hire minions and plan and coordinate operations as the scientific mastermind.
friendship event
  • Could it be...love?
  • This calls for a science
  • What is this sense of elation?
  • experiment. Come closer.
battle end
  • I still have much to learn.
Row 3 info
  • Fleischer Studios
bestiaryname
  • madscientist
Rarity
  • UR
Row 3 title
  • Original Publisher
drownDmgMod
  • 0.0
illusionable
  • ?
  • ?
  • ?
Loot
  • 0
login
  • Glad you made it. And you get
  • extra points for your greeting.
primarytype
  • Sorcerers
  • Sorcerers
  • Sorcerers
dbkwik:crossgen-comics-database/property/wikiPageUsesTemplate
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dbkwik:fallout/property/wikiPageUsesTemplate
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dbkwik:heykidscomics/property/wikiPageUsesTemplate
dbkwik:nethack/property/wikiPageUsesTemplate
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Number
  • 39
Availability
Creature
  • Undead
Box Title
  • Mad Scientist
Voice
  • Matt McGhee
Element
  • Cool
Games
  • FNVOWB
Article
  • a
Faction
  • Combat
Reward
  • 100
Date
  • 2014-05-17
Speed
  • 12
  • 78
  • 89
Voiced by
Armor
  • 15
Hero
  • Hostile
Role
  • Villain
Per
  • 15
Game
  • 'Friendship is Magic IV
Hair
  • black
Difficulty
  • 10
Name
Type
  • Elite
Align
  • 0
Frequency
  • Rare
First
Sex
  • Male
Abilities
  • Melee , Self-Healing, Smoke Bomb 3x3 shaped, does drown damage , Light Magic Missile , Paralyze.
  • Melee , Self-Healing, Smoke Bomb 3x3 shaped, does drown damage , Light Magic Missile , Paralyze.
  • Melee , Self-Healing, Smoke Bomb 3x3 shaped, does drown damage , Light Magic Missile , Paralyze.
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dbkwik:quest-for-glory/property/wikiPageUsesTemplate
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dbkwik:elona/property/wikiPageUsesTemplate
exp
  • 205
con
  • 11
  • 15
meet
  • The average person couldn't
  • possibly comprehend my work.
Weight
  • 35
literacy
  • 10
Base
Species
Title
  • "Mad Scientist"
mr
  • 20
DEF
  • 6500
  • 7150
Faith
  • 7
Skill
  • Cellular Activation
Image size
  • 250
Class
  • Wizard
AC
  • 2
BGCOLOR
  • #efefef
Real Name
  • Unrevealed
Description
  • Curiosity trumps ethics in the mind of this world-renowned scientific genius.
Performer
  • 7
Color
  • black; #a3152e
Singers
Cost
  • 65
  • 78
friendship
  • No perfect life form exists
  • in this world.
Ratio
  • 0
  • 630
plural
  • mad scientists
Notes
  • Mad Scientist are sorcerers. Usually found with lots of other Creatures.
  • Mad Scientist are sorcerers. Usually found with lots of other Creatures.
  • Mad Scientist are sorcerers. Usually found with lots of other Creatures. Note: these creatures created the creature Mutated Human.
Character
  • Mad Scientist
Firearm
  • 7
Life
  • 100
Attacks
  • 86400.0
Producers
Sounds
  • "Die in the name of Science!"; "You will regret interrupting my studies!"; "Let me test this!"; "I will study your corpse!".
  • "Die in the name of Science!" "You will regret interrupting my studies!"; "Let me test this!"; "I will study your corpse!".
ID
  • 16020
Casting
  • 9
  • 13
HP
  • 325
LEA
  • 16
Gender
  • Male
tile
Health
  • 195495
Race
  • Human
  • Norland
  • Zanan
  • Mad scientist
Experience
  • 110
World
Villain
  • Hostile
Shield
  • 6
Location
Size
  • Medium
Strategy
  • Kill it fast, as he will use his magic to harm you. Use Energy-based Runes or Spells. Paladins & Knights can kill these quickly with 65+ skills.
  • Kill it fast, as he will use his magical items to harm you. Use Death-based Runes or Spells. Paladins & Knights can kill these quickly with 65+ skills.
  • Kill it fast, as he will use his magical items to harm you. Use Death-based Runes or Spells. Paladins & Knights can kill these quickly with 65+ skills.
polearm
  • 7
scythe
  • 7
heavyarmor
  • 7
wil
  • 28
longsword
  • 7
lightarmor
  • 13
crossbow
  • 7
Stealth
  • 7
mediumarmor
  • 7
Meditation
  • 7
magicdevice
  • 9
Axe
  • 7
Throwing
  • 7
shortsword
  • 11
Blunt
  • 7
Task
  • Have an experiment go horribly awry.
martialarts
  • 11
stave
  • 12
Healing
  • 7
  • 12
twohand
  • 6
controlmagic
  • 6
genocidable
  • Yes
resistances conveyed
  • None
nutr
  • 200
magiccapacity
  • 10
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • This link redirects to Wikipedia's article on the subject.
  • Mad Scientists are neutral at first, but don't care if you break the Galactic Code unless a WMD is used on them. Mad Scientists have a Technocracy as a government, and speak with a Fast, Victorian, and Maniac-like voice in the Tenor range.
  • The International Mad Scientist Convention Assessment of Presumed Knowledge
  • Mad Scientist is monster #39 from the Series 1 figures.
  • Add both blueberry and raspberry schnapps to a shot glass, and slowly top off with Grenadine. Dribble a small amount of bailey's irish cream on top and serve.
  • Mad Scientists can be found in Naxxramas.
  • Mad Scientist is a set item in the game Fantasy War Tactics.
  • The is a unique enemy NPC that you will randomly encounter at low levels. Once killed, it is unlikely that he will be encountered again, except as a dungeon boss. He appears to have no spells and as a Wizard, is not much of a threat. He will always drop a figurine of and a card of which will greatly add to your museum rating.
  • Mad Scientist is a challenge in the Fallout: New Vegas add-on Old World Blues.
  • An as-of-yet nameless middle-aged scientist is part of Vizier's group, seen alongside him and Lilith in the room where Echidna is sealed.
  • Once an ordinary scientist, his warnings were ignored and laughed at by the press. Driven mad by their mockery, he sought revenge by firing his invention, the Electrothanasia Ray, directly at their main building and the city around it. In the end, however, the weapon was destroyed and the Mad Scientist was put in jail. The Mad Scientist is prone to kidnapping and property damage. Aside from his deadly laser, the Mad Scientist resided in a mountaintop hideout that provided a view of the city below. He also had a loyal minion - a pet vulture that aided him in his experiments.
  • Beside its popular diffusion this stereotype has some scientific grounds; various recent studies have highlighted the connection between creativity and mood disorders and between excellent school performance at age 16 and risk of developing adult bipolar disorder.
  • Mad Scientists are a part of T.O. Morrow's mutated forces at Ace Chemicals. Originally intended to be used to reinforce the Joker's Streetgang as part of the newly designed Joker Toxin experiments, the forces now work solely for T.O. Morrow to defend him from the villain's retribution.
  • In 1941, in the Earth-2A universe, a supervillain known as the Mad Scientist attempted to take revenge on the citizens of Metropolis by destroying the city with his Electrothanasia-Ray. Apparently he was mocked and laughed at in the scientific community and people failed to heed his warnings. He then attempted to destroy Metropolis but he ultimately failed, because he was defeated by Superman.
  • A mad scientist is a performer of mad science, similarly to how witches and wizards perform black magic. They are also well-known for cackling just like them as well.
  • The Mad Scientist is a character who appear in Friendship is Magic IV. Despite being the main antagonist in his series of origin and in Robot Chicken's World, he does not serve as a boss.
is droppedBy of
is perks of