PropertyValue
rdfs:label
  • Dungeon magazine
rdfs:comment
  • Dungeon magazine, originally called Dungeon Adventures, is a magazine focused on role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. Since then, Dungeon has regularly produced a variety of self-contained, pre-scripted, playtested game scenarios, often called "modules", "adventures" or "scenarios".
  • Dungeon magazine, or simply Dungeon, is a Dungeons & Dragons-based magazine. It was first published by TSR, Inc. in 1986, as a bi-monthly magazine. It went monthly in 2003 and ceased publication in September 2007, with issue 150. . Its sister publication is the more widely read Dragon magazine.
dcterms:subject
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Name
  • Dungeon
Frequency
  • Monthly
Caption
  • Dungeon Adventures #1, September 1986
first issue
  • September 1986
Website
Publisher
abstract
  • Dungeon magazine, originally called Dungeon Adventures, is a magazine focused on role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. Since then, Dungeon has regularly produced a variety of self-contained, pre-scripted, playtested game scenarios, often called "modules", "adventures" or "scenarios".
  • Dungeon magazine, or simply Dungeon, is a Dungeons & Dragons-based magazine. It was first published by TSR, Inc. in 1986, as a bi-monthly magazine. It went monthly in 2003 and ceased publication in September 2007, with issue 150. . Its sister publication is the more widely read Dragon magazine. Each issue provides self-contained pre-written, playtested game scenarios, often called "modules" in early issues (it is now more common to just call them "adventures" or "scenarios"). DMs can present these adventures to their players as written, or adapt them to their own needs. By providing ideas, plots, villains, maps, monsters, and hooks, it can save DMs a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity. Dungeon's glory era ran from the late eighties to the mid nineties, when the scenarios were mostly selected on basis of plot, style and featured characters. From about 1997 onward, the magazine began to focus increasingly on simpler scenarios with lots of monsters to kill and treasure to find, rather than intricate stories and imaginative settings, a change which coincided with Wizards of the Coast's takeover of TSR, Inc. and the general direction the game as a whole started to take after that.