PropertyValue
rdf:type
rdfs:label
  • Wonder
  • Wonder
  • Wonder
rdfs:comment
  • Soms gebeurd er iets dat je niet omschrijven kunt. Dit komt tot stand door toedoen van God. Je noemt dit een wonder. Categorie:Godsdienst
  • A Wonder is a special type of ability available only to Druids and produces significant protection or healing to themselves or allies. They are unlike other abilities in that they consume Phenomena Points when used, a trait they share with the more offensive Calamity abilities. Wonders are intended to provide incredible power at times of need, but cannot be used frequently because of the slow regeneration of Phenomena Points. Examples of Wonders include * Soothe (Druid) * Lifestream (Druid)
  • Casts 3-5 random spells including divine spells, also may turn your archmage into a monkey, this does not allow you to create more archmages
  • thumb|Kappale Wonder avautuu, kun menet tänne. Wonder on yksi RuneScapen taustamusiikeista. Sen saa käyttöönsä Mustien ritareiden linnakkeen luoteispuolelta.
  • "Wonder" is an original AVANNA song. The singer wonders how another is able to remain so calm while they're tearing themselves apart. The mental illness the singer suffers from slowly drains them of their life, like the blood they spill from their own body.
  • Friends Fanfiction. What if Ross and Rachel never went on an break. How would this affect everyone's lives. Phoebe wonders.
  • The Wonder is a building in Forts: Under Siege Worms Forts: Under Siege. Like the Hospital, Weapon Factory, and Science Lab, it is a Special Building, which is different from the normal siege buildings in the game (Tower, Keep, Castle, Citadel). The Wonder is strong, but defenseless, and is only used as it allows the player who built it to win in two turns (unless it is demolished). Also, while the player uses the Freeze tool, the Wonder is not affected and remains defenseless. Once deployed, it cannot be moved or removed Wonders are giant statues of a Worm, and the Worm's equipment and pose depend on the current Theme. A Wonder must be built in some missions in order to clear the mission. You can also win multiplayer missions if you manage to keep your Wonder in place long enough. Just li
  • In Mage: the Ascension, a Wonder is a background that represents one of several different magical items. Each type of item has an alternate name that is used by Awakened Technocrats. * Artifacts (and Inventions) which can only be used by mages and utilize their user's Arete rating, and typically only do a few things. Some artifacts have a single permanent effect that they do instead, and these artifacts may be used by sleepers. * Charms (and Gadgets) are expendable magic items. They are made in bundles rather than as individual items. Sleepers may use charms if doing so would be compatible with their paradigm. * Fetishes are made with Spirit instead of Prime, and involve bargaining with spirits to manufacture. The Garou and other changing breeds look askance at the fetishes of th
  • Sinds update 0.3.2 zijn er 8 verschillende soorten wonderen. Die elk hun eigen effect hebben. De werking van wonderen is als volgt, je moet grondstoffen (die niet op het eiland zelf te verkrijgen zijn) doneren bij het wonder, zodat je het wonder een level omhoog kan doen. Het maximale level dat te behalen valt is 5. (per level 20% geloofsovertuiging) thumb|left|TempelVerder bouw je in je eigen stad een tempel, daarin kan je priesters aan het werk zetten die zorgen voor geloofsovertuiging. Vanaf versie 0.3.3 tellen de steden van inactieven, vakantiemode en of gebande spelers niet meer mee.
  • Een wonder of mirakel is een zeer indrukwekkende en rationeel (schijnbaar) onverklaarbare gebeurtenis. Verschillende religies bevatten beschrijvingen van het plaatsvinden van wonderen en geven er verschillende verklaringen voor, meestal door verwijzing naar een bovennatuurlijk wezen. Mensen van verschillende religieuze achtergronden hebben vaak verschillende definities van het woord wonder. Zelfs binnen een bepaalde religie wordt het woord nog op verschillende manieren gebruikt.
  • Through their tandem-based nature, they also gain the Spirit Charge (影技, lit. "Shadow Art") technique a la Samurai Warriors 3; this is done by pressing Image:X.png during any connecting normal attack, charge attack or R1 Type Action at the cost of some of the character's Musou (which costs less than what their Type Action costs). If any non-Musou Attack is done during a prior attack (such as a Type Action) with a lasting hitbox, then it can be Spirit Cancelled at any point during or before its animation.
owl:sameAs
dcterms:subject
#views
  • 410
songtitle
  • "Wonder"
original upload date
  • Nov 2, 2015
viewcount
  • 80
uploaddate
  • 2015-11-02
yt id
  • 9
Hint
  • This track was unlocked automatically.
  • This track unlocks automatically.
Quest
  • No
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Number
  • 170
Singer
Hardness
  • Strong
Series
  • Wonder
Tier
  • N/A
Producer
Country
  • USA
Name
  • Wonder
Genre
  • Fiction
dbkwik:childrensbooks/property/wikiPageUsesTemplate
dbkwik:koei/property/wikiPageUsesTemplate
dbkwik:worms/property/wikiPageUsesTemplate
dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
Author
  • Raquel J. Palacio
Members
  • No
Link
Update
  • RS2 Music player and fixes
Duration
  • 189.0
Use
  • To win the battle
File
  • Wonder.ogg
Color
  • black; color: crimson
  • #006400; color: #BDB76B
Number of Pages
  • 320
Release
  • 2004-03-15
Published
  • 2012-02-14
Composer
  • Ian Taylor
Followed By
  • The Julian Chapter
ISBN
  • 375869026
Location
  • N/A
  • North of Goblin Village
Size
  • Large
wikipage disambiguates
no. victory places
  • 5
resources build
  • 5
abstract
  • Soms gebeurd er iets dat je niet omschrijven kunt. Dit komt tot stand door toedoen van God. Je noemt dit een wonder. Categorie:Godsdienst
  • Een wonder of mirakel is een zeer indrukwekkende en rationeel (schijnbaar) onverklaarbare gebeurtenis. Verschillende religies bevatten beschrijvingen van het plaatsvinden van wonderen en geven er verschillende verklaringen voor, meestal door verwijzing naar een bovennatuurlijk wezen. * Volgens de theïstische stromingen in monotheïstische religies, zoals het christendom en de islam, is een wonder een ingreep van God in het universum. Soms refereert het woord wonder aan een actie van een bovennatuurlijk wezen dat geen god is, bijvoorbeeld een engel of geest. * In het boeddhisme zijn wonderen vaak gerelateerd aan de zes bovennatuurlijke krachten. Mensen van verschillende religieuze achtergronden hebben vaak verschillende definities van het woord wonder. Zelfs binnen een bepaalde religie wordt het woord nog op verschillende manieren gebruikt. Het woord 'wonder' kan in het algemene spraakgebruik ook duiden op iets dat grote verbazing wekt en moeilijk te geloven of te begrijpen is, vaak kwalificeert men die gebeurtenis dan als 'wonderlijk'.
  • In Mage: the Ascension, a Wonder is a background that represents one of several different magical items. Each type of item has an alternate name that is used by Awakened Technocrats. * Artifacts (and Inventions) which can only be used by mages and utilize their user's Arete rating, and typically only do a few things. Some artifacts have a single permanent effect that they do instead, and these artifacts may be used by sleepers. * Charms (and Gadgets) are expendable magic items. They are made in bundles rather than as individual items. Sleepers may use charms if doing so would be compatible with their paradigm. * Fetishes are made with Spirit instead of Prime, and involve bargaining with spirits to manufacture. The Garou and other changing breeds look askance at the fetishes of the Awakened, especially in cases where the mage forced the spirit into the fetish instead of earning its cooperation via chiminage. * Periapts (and Matrices), also called Soulgems, hold Quintessence of a particular Resonance. * Talismans (and Devices) are magical items that even sleepers can use, as they have their own Arete rating; they can typically do several things, and many have attached periapts. Their creation requires Willpower expenditure, however. * Grimore (and Principiae) can increase Arete without a Seeking, and require spending 1 permanent dot of Willpower, but copies can be made without spending Willpower. * Primers are special grimores/principiae that teach Arete 1 - that is to say, then can cause Awakening. These require two permanent dots of Willpower to make. * Tomes are also special grimoires that describe rare and powerful rotes, allowing to decrease their difficulty. * Amulets (and Gizmos) are items with “sleeping” magic in them, which is activated in stated circumstances. They are made with Time and/or Entropy. * Relics are living Wonders. This subtype is additional to some other: Relic Talisman, Relic Periapt (also called Soulflower), etc. Prior to MTAs: Mage: The Ascension Revised Edition Image:Bullet-nip.png, the Wonder Background did not exist. In earlier editions, the Talisman Background covered not only Talismans but all of the other magical items that were collectively classified as Wonders in Revised Edition. Grimoires and Primers were later introduced in MTAs: Forged by Dragon's Fire Image:Bullet-nip.png. Amulets were mentioned in passing in Storytellers Companion, and Tomes were introduced in The Red Sign.
  • The Wonder is a building in Forts: Under Siege Worms Forts: Under Siege. Like the Hospital, Weapon Factory, and Science Lab, it is a Special Building, which is different from the normal siege buildings in the game (Tower, Keep, Castle, Citadel). The Wonder is strong, but defenseless, and is only used as it allows the player who built it to win in two turns (unless it is demolished). Also, while the player uses the Freeze tool, the Wonder is not affected and remains defenseless. Once deployed, it cannot be moved or removed Wonders are giant statues of a Worm, and the Worm's equipment and pose depend on the current Theme. A Wonder must be built in some missions in order to clear the mission. You can also win multiplayer missions if you manage to keep your Wonder in place long enough. Just like the other buildings, the Wonder comes in different varieties, like Greek, Egyptian, Medievel and Oriental. File:W4 Girder.png This page is in need of more information. You can improve this article by adding information to it. Help the worms improve this wiki!
  • A Wonder is a special type of ability available only to Druids and produces significant protection or healing to themselves or allies. They are unlike other abilities in that they consume Phenomena Points when used, a trait they share with the more offensive Calamity abilities. Wonders are intended to provide incredible power at times of need, but cannot be used frequently because of the slow regeneration of Phenomena Points. Examples of Wonders include * Soothe (Druid) * Lifestream (Druid)
  • Casts 3-5 random spells including divine spells, also may turn your archmage into a monkey, this does not allow you to create more archmages
  • thumb|Kappale Wonder avautuu, kun menet tänne. Wonder on yksi RuneScapen taustamusiikeista. Sen saa käyttöönsä Mustien ritareiden linnakkeen luoteispuolelta.
  • "Wonder" is an original AVANNA song. The singer wonders how another is able to remain so calm while they're tearing themselves apart. The mental illness the singer suffers from slowly drains them of their life, like the blood they spill from their own body.
  • Through their tandem-based nature, they also gain the Spirit Charge (影技, lit. "Shadow Art") technique a la Samurai Warriors 3; this is done by pressing Image:X.png during any connecting normal attack, charge attack or R1 Type Action at the cost of some of the character's Musou (which costs less than what their Type Action costs). If any non-Musou Attack is done during a prior attack (such as a Type Action) with a lasting hitbox, then it can be Spirit Cancelled at any point during or before its animation. Akin to Sengoku Musou 3: Empires, Wonder types can now use the Spirit Charge on any airborne attacks, especially with moves that keep the character in midair. The said Spirit Charge also has more range on its starting hitbox (instead of covering the character themselves upon moving forward), requiring less precision as well as doing multiple hits that stagger on each one (as well as having a massive vertical hitbox above and below); it can even activate certain weapons attribute to allow it to inflct even more damage and hits (Echo and Storm only). However, as a trade-off, the damage done from it is nearly minuscule-to-none by itself with no attributes, and there are times when the accuracy of the Spirit Charge animation's ending point is quite low depending on the positioning. The Spirit Charge also cannot cancel-loop into and from itself unless if the character is interrupted during it since it now only provides Hyper Armor; in Ultimate, Spirit Charges on certain characters' grounded-to-airborne attacks will still cause them to Spirit Charge along the ground if cancelled like so (such as from a C1 or C5). Another one of their traits is the ability to inflict critical hits with charge attacks upon staggering targets, either from a successful Break Guard, a connecting Spirit Charge or through other types of attacks that can stagger (as well as from an actual guard break); the time period of the critical hit's validity lasts even after targets recover from staggering. In both cases, all other types of attacks connected beforehand will not disrupt the critical modifier (such as a normal string leading into a quick charge attack), but only in a certain amount of seconds before the modifier expires. A Spirit Charge hit landed on an airborne/juggled target will not apply the modifier in this case. However, if a Spirit Charge infused with the Echo/Storm attribute is taken into account, then the Spirit Charge itself must inflict a proper stagger state for the critical modifier to be applied properly (even if incoming hits from the said attributes cancel out the stagger state that has occurred on a target prior). Said critical hits upon a staggered/Spirit-Charge-connected-target can also be inflicted by any of the character's other incoming attacks as long as a charge attack is inputted, regardless if the charge attack's damaging window comes out or not. The damage modifier also works with Type Actions, but only certain characters' Type Actions are more fit for this type of condition compared to others (mainly moves with lasting hitboxes formed around the character once activated/performed).
  • Friends Fanfiction. What if Ross and Rachel never went on an break. How would this affect everyone's lives. Phoebe wonders.
  • Sinds update 0.3.2 zijn er 8 verschillende soorten wonderen. Die elk hun eigen effect hebben. De werking van wonderen is als volgt, je moet grondstoffen (die niet op het eiland zelf te verkrijgen zijn) doneren bij het wonder, zodat je het wonder een level omhoog kan doen. Het maximale level dat te behalen valt is 5. (per level 20% geloofsovertuiging) thumb|left|TempelVerder bouw je in je eigen stad een tempel, daarin kan je priesters aan het werk zetten die zorgen voor geloofsovertuiging. Op het moment dat je voldoende geloofsovertuiging hebt kan je de tempel activeren waarna je voor een aantal uur een extra voordeeltje hebt. wanneer je 20% van je maximale mogelijke inwoners als priester hebt gewijdt is je eilandoverdracht op 100% of hoger (ook wel conversie genoemd) De geloofsovertuiging is afhankelijk van het aantal steden die er zijn op een eiland met een tempel, en hoeveel priesters er aan het werk gezet zijn. Vanaf versie 0.3.3 tellen de steden van inactieven, vakantiemode en of gebande spelers niet meer mee.
is Type of