Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - Represented by the Fox, a wild animal who lived in the shrine, wanting to fulfill the ema requests.
- Hermit es una tienda de ropa, que aparece en distintos lugares de Vice City, solamente durante 1984, en Grand Theft Auto: Vice City Stories.
- Hermit is an enemy within Breath of Fire: Dragon Quarter. This snail-like Genic hides inside a shell that mimics a treasure chest, ambushing anyone that comes near them. It is highly resistant to electric and physical attacks. Nina will be main damage-dealer against them, using either a direct non-electric magic attack or glyphs. Ryu and Lin are unable to do much damage themselves, although they can push them into Nina's glyphs.
- Hermits are reclusive individuals, usually male, who have withdrawn from society to live lives of isolation in out-of-the-way places.
- Character in Haita the Shepherd.
- Hermit (Otshelnik / Отшельник) also called Shaman (Шаман) by some, is a Loner who appears in S.T.A.L.K.E.R.: Clear Sky.
- Peaceful greeting upon you.
- A Hermit is an individual that lives in some degree from seclusion from society.
- >"Your appearance has changed, but not your eyes: your eyes give everything away. You are the black dragon... Cynder; the Terror of The Skies... the Dark Master's Puppet." —The Hermit The Hermit is an old bluish cheetah who lives at the top of a waterfall on the other side of the Valley of Avalar, making his only appearance in The Legend of Spyro: Dawn of the Dragon.
- Hermit (ハーミット, Hāmitto) is a character in .hack//Quantum. A strange character with an illegal appearance. He appears to be looking for something, or perhaps someone. Spoiler warning: Plot and/or ending details follow.
- You lived in seclusion—either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
* Skill Proficiencies: Medicine, Religion
* Tool Proficiencies: Herbalism kit
* Languages: One of your choice
* Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, a herbalism kit, and 5 gp
- "A hermit (from the Greek erēmos, signifying "desert", "uninhabited", hence "desert-dweller"; adjective: "eremitic") is a person who lives to some greater or lesser degree in seclusion and/or isolation from society" Thanks google definitions and Wikipedia.
- The Hermit is a character in Icebreaker: A Viking Voyage. He only appears in the level A Lonely Loner.
- [Source] The Hermit is a druid that dedicated his life to service of the Lady of the Lake and the protection of chivalric virtues. __TOC__
- The Hermet is the last remaining inhabitant of the abandoned city of Saxon, but even he can't stay there all the time.
- The Hermit is a trader encountered in the Hermit special encounter in 2197. He has a friendly wolf pack surrounding him.
- Hermit is the hillbilly cousin of TV personality and secret informant Kermit (the frog). Hermit's 14 minutes and 34.7 seconds of fame came about the summer before you were born. Hermit has few friends because he follows people around talking incessantly until their ear drums wake up and chase him off. Hermit can now be found doing nothing in particular which is good for him because he's pretty much a waste of premium space. In fact, he can be found in the incinerator in the sky that all hand puppets have to visit at one point or another.
- In Christianity, the term was originally applied to a Christian who lives the eremitic life out of a religious conviction, namely the Desert Theology of the Old Testament (i.e., the forty years wandering in the desert that was meant to bring about a change of heart).
- The Hermit is a mad man living in a cave in Sentinel Island. He is normally the second NPC you meet on the island. He thinks you want to harm him so he tries to cast some unsuccessful spells at you. After this he will run to the back of his cave.You can talk to him again to find out that he likes to cook and would like a wyvern mother egg to make soup with it. You can find the egg up in the wyvern spire. He claims that he served Maxos, the great wizard, who gave him a long life and he thinks his master forgot about him outside the tower. He gives you the quest From Soup To Nuts.
- The Fourth Doctor told Romana II that he knew an old hermit who lived in the misty mountains of Southern Gallifrey, who told him of the Record of Rassilon. (TV: State of Decay) The Doctor once told Jo Grant about his home: "When I was a little boy, we used to live in a house that was perched halfway up the top of a mountain. Behind our house, there sat under a tree an old man. A hermit, a monk. He'd lived under this tree for half his lifetime, so they said, and had learned the secret of life. So, when my black day came, I went and asked him to help me." (TV: The Time Monster) The young First Doctor would play truant so that he could visit him. (PROSE: The Eight Doctors)
- Hermits are one of the "lost" Hunter creeds who follow the virtue of Vision. While other hunters may only hear the voices of the Messengers when they are first imbued, Hermits hear them constantly, causing an ever-present sensory 'static' in their minds - and find it gets worse in the presence of monsters or other hunters. Consequently they earn their name by hiding from the world, seeking to quiet the voices in their heads. They find, however, that they are unable to ignore what they learn from the Messengers, and attempt to act on that information as best they can, communicating what they learn to other hunters.
- The Hermit is a Time Lord from New Gallifrey. He chose his name because he has a habit of visiting planets in different times and staying there for a while just to observe closely and then move on to another one. The reason he does so is merely because he finds observing from Gallifrey to be distant and reserved and by studying while on the same planet to be far more useful.
- Type-6803, codenamed "The Hermit," (ハーミット) was one of the mutations created by Dr. Roy Curien during the events of the original House of the Dead. When Thomas Rogan and G confronted him in a strange greenhouse-like room in Chapter Three, he escaped down a moving floor he was standing on. As the agents were about to give chase, Hermit dropped down from the ceiling to attack and distract the agents whilst Curien escaped back to his laboratory to continue work on the Magician. Its head is its weak point.
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Level | - 9
- 200
- The Hermit's Side Quest
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ondeath | |
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droprate | |
skill lv | - Critical DMG to a single enemy / 10% chance
- Critical DMG to a single enemy / 5% chance
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Bind | |
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bformatted | - From a Certain Point of View
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comentario imagen | - El logo de Hermit en Grand Theft Auto: Vice City Stories.
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Steal | |
friendship max | - I feel an incredible presence.
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wares | - weapons, edibles, chems and medical items
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Quickness | |
Hint | - This track unlocks automatically for members.
- This track unlocks during the Death Plateau quest.
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friendship event | - Let us contemplate together!
- Master! Maaaasteeeer!
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Number | |
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Footer | |
Defense | |
Appearances | |
Nombre | |
Element | |
Story | - There is Another
- We Don't Serve Their Kind Here
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Games | |
Faction | |
Characteristics | - Elongated nose
- Long, white beard;
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Speed | |
frozen | |
Weapon | |
Status | |
Affiliation | |
First Appearance | |
Fire | |
Role | |
Game | |
Magic | |
Actor | |
Name | - Hermit
- Hermit - (Type 6803)
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Caption | - Hermit's weak point is its head
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Featured | |
derived | - Healing Rate: 1
- Action Points: 9
- Bonus Damage: 0%
- Critical Chance: 4%
- Damage Resistance: 0%
- Perk Rate: 3
- Radiation Resistance: 10%
- Poison Resistance: 25%
- Armor Class: 8
- Skill Rate: 13
- Melee Damage: 4
- Carry Weight: 250 lbs.
- Hit Points: 77
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Drop | |
Move | |
meet | - This is definitely the World of the Gods.
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Electric | |
imagewidth | |
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Alias | |
Kanji | |
Update | |
Species | |
Title | |
Info | - Very hard and nearly impervious to physical attacks. From a distance, it attacks with Jolt.
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Titles | |
DEF | |
Eyecolor | |
XP | |
Skill | |
File | |
Real Name | |
Description | - A reclusive guardian of infinite space. She spends day's in deep contemplation.
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AKA | |
Cost | |
friendship | - If you think so, then it is.
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Ciudad | |
Affiliations | |
Dark | |
Profession | |
Imagen | |
Homeworld | |
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home era | |
Home Planet | |
HP | |
Release | |
Focus | |
Gender | |
Health | |
Race | - Human
- Human
- Time Lord
- Female Viamontian
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Composer | |
Book | - From a Certain Point of View
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Death | |
Locations | |
Location | - Hermit (special encounter)
- N/A
- Old Waste Shaft
- Hermit's cave north-west of Burthorpe
- Outside the Thrungus Hole in the Shattered Outlands
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abstract | - Represented by the Fox, a wild animal who lived in the shrine, wanting to fulfill the ema requests.
- Hermit es una tienda de ropa, que aparece en distintos lugares de Vice City, solamente durante 1984, en Grand Theft Auto: Vice City Stories.
- Hermit is an enemy within Breath of Fire: Dragon Quarter. This snail-like Genic hides inside a shell that mimics a treasure chest, ambushing anyone that comes near them. It is highly resistant to electric and physical attacks. Nina will be main damage-dealer against them, using either a direct non-electric magic attack or glyphs. Ryu and Lin are unable to do much damage themselves, although they can push them into Nina's glyphs.
- Hermits are one of the "lost" Hunter creeds who follow the virtue of Vision. While other hunters may only hear the voices of the Messengers when they are first imbued, Hermits hear them constantly, causing an ever-present sensory 'static' in their minds - and find it gets worse in the presence of monsters or other hunters. Consequently they earn their name by hiding from the world, seeking to quiet the voices in their heads. They find, however, that they are unable to ignore what they learn from the Messengers, and attempt to act on that information as best they can, communicating what they learn to other hunters. Prior to their imbuing, a Hermit will tend to fit certain criteria: skilled in some form of communication, emotionally detached, socially withdrawn, and/or reluctant to endanger themselves, but still wishing to get involved. The Hermit Edges can roughly be divided into three categories: those that allow the Hermit to project themselves elsewhere, such as Reach or Transcend; those that allow the Hermit to communicate what they've learned to other imbued, such as Send; and those that allow the Hermit to channel the Messengers, such as Edict or Proclaim. Taken together with the typical Hermit profile, this suggests that the Hermits' intended role for other imbued was to act as "intelligence officers" - gathering information, both on their own and from the Messengers, conveying that information to other imbued, and acting as vessels for the Messengers' will should the need arise. The Hermits' special ability is the 'message in a bottle'; strictly speaking, however, it's not under the Hermit's control. Every so often, a Hermit will feel compelled to set down what they've learned so far, be it on paper, via email, on audio or video - any medium will do, so long as it's one that records and conveys information. The Hermit then casts the message out into the world, and the Messengers see to it that the message is received by other hunters.
- The Fourth Doctor told Romana II that he knew an old hermit who lived in the misty mountains of Southern Gallifrey, who told him of the Record of Rassilon. (TV: State of Decay) The Doctor once told Jo Grant about his home: "When I was a little boy, we used to live in a house that was perched halfway up the top of a mountain. Behind our house, there sat under a tree an old man. A hermit, a monk. He'd lived under this tree for half his lifetime, so they said, and had learned the secret of life. So, when my black day came, I went and asked him to help me." (TV: The Time Monster) The young First Doctor would play truant so that he could visit him. (PROSE: The Eight Doctors) The Sixth Doctor, confused by his fresh regeneration, decided to become a hermit and bring his companion Peri Brown with him, as his disciple and servant. The asteroid Titan III was the supposed hermitage. Soon, he cleared up his mind. (TV: The Twin Dilemma) The Tenth Doctor told Professor Yana that he was a "bit of a hermit." Pointing out Martha and Jack, Yana replied, "A hermit... with friends?" to which the Doctor replied that they were "Hermits United" who met up every ten years to discuss caves. (TV: Utopia)
- Hermits are reclusive individuals, usually male, who have withdrawn from society to live lives of isolation in out-of-the-way places.
- Character in Haita the Shepherd.
- Hermit (Otshelnik / Отшельник) also called Shaman (Шаман) by some, is a Loner who appears in S.T.A.L.K.E.R.: Clear Sky.
- Peaceful greeting upon you.
- A Hermit is an individual that lives in some degree from seclusion from society.
- The Hermit is a Time Lord from New Gallifrey. He chose his name because he has a habit of visiting planets in different times and staying there for a while just to observe closely and then move on to another one. The reason he does so is merely because he finds observing from Gallifrey to be distant and reserved and by studying while on the same planet to be far more useful. When on Earth in the year 2011, his TARDIS landed within an abandoned flat in a London block and pretended to be a tenant there. It was at this time that he saw that the entire flat had almost completely been abandoned save for a woman, her daughter and a scientist. This was also a point in time where Photo People were invading the flats and taking over the residents there.
- >"Your appearance has changed, but not your eyes: your eyes give everything away. You are the black dragon... Cynder; the Terror of The Skies... the Dark Master's Puppet." —The Hermit The Hermit is an old bluish cheetah who lives at the top of a waterfall on the other side of the Valley of Avalar, making his only appearance in The Legend of Spyro: Dawn of the Dragon.
- Hermit (ハーミット, Hāmitto) is a character in .hack//Quantum. A strange character with an illegal appearance. He appears to be looking for something, or perhaps someone. Spoiler warning: Plot and/or ending details follow.
- You lived in seclusion—either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
* Skill Proficiencies: Medicine, Religion
* Tool Proficiencies: Herbalism kit
* Languages: One of your choice
* Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, a herbalism kit, and 5 gp
- "A hermit (from the Greek erēmos, signifying "desert", "uninhabited", hence "desert-dweller"; adjective: "eremitic") is a person who lives to some greater or lesser degree in seclusion and/or isolation from society" Thanks google definitions and Wikipedia.
- The Hermit is a character in Icebreaker: A Viking Voyage. He only appears in the level A Lonely Loner.
- The Hermit is a mad man living in a cave in Sentinel Island. He is normally the second NPC you meet on the island. He thinks you want to harm him so he tries to cast some unsuccessful spells at you. After this he will run to the back of his cave.You can talk to him again to find out that he likes to cook and would like a wyvern mother egg to make soup with it. You can find the egg up in the wyvern spire. Near his cave you can find a friendly Dragon Elf named Vacca. He offers you the quest Ghostbuster. As a reward he will give you a potion which derives the wyvern sense of smell making them think you are one of their own. Use the potion, go to the nest and grab the egg then return to the Hermit. As a reward you will get his bow used by him for hunting wyverns, Mister Shooty. The bow is in the chest at the back of his cave, in a hidden compartment, you will need to mind read Vacca or do the quest involving the wyvern egg to be able to get the bow. He claims that he served Maxos, the great wizard, who gave him a long life and he thinks his master forgot about him outside the tower. He sells a great variety of items: weapons, amour, consumables and misc items. He has a wealth of about 4800 gold. He gives you the quest From Soup To Nuts. You can mind read him for 700 exp to lower his prices (this will also lead to Ulfmar's axe, found in the mouth of the dragon balista statue near Allan).
- [Source] The Hermit is a druid that dedicated his life to service of the Lady of the Lake and the protection of chivalric virtues. __TOC__
- In Christianity, the term was originally applied to a Christian who lives the eremitic life out of a religious conviction, namely the Desert Theology of the Old Testament (i.e., the forty years wandering in the desert that was meant to bring about a change of heart). In the Christian tradition the eremitic life is an early form of monastic living that preceded the monastic life in the cenobium. The Rule of St Benedict (ch. 1) lists hermits among four kinds of monks. In addition to hermits that are members of religious orders, modern Roman Catholic Church law (canon 603) recognizes also consecrated hermits under the direction of their diocesan bishop as members of the Consecrated Life. Often, both in religious and secular literature, the term "hermit" is used loosely for anyone living a solitary life-style, including the misanthrope, and in religious contexts is sometimes assumed to be interchangeable with anchorite / anchoress (from the Greek ἀναχωρέω anachōreō, signifying "to withdraw", "to depart into the country outside the circumvallate city"), recluse and solitary. However, it is important to retain a clear distinction between the vocation of hermits and that of anchorites.
- The Hermet is the last remaining inhabitant of the abandoned city of Saxon, but even he can't stay there all the time.
- The Hermit is a trader encountered in the Hermit special encounter in 2197. He has a friendly wolf pack surrounding him.
- Hermit is the hillbilly cousin of TV personality and secret informant Kermit (the frog). Hermit's 14 minutes and 34.7 seconds of fame came about the summer before you were born. Hermit has few friends because he follows people around talking incessantly until their ear drums wake up and chase him off. Hermit can now be found doing nothing in particular which is good for him because he's pretty much a waste of premium space. In fact, he can be found in the incinerator in the sky that all hand puppets have to visit at one point or another.
- Type-6803, codenamed "The Hermit," (ハーミット) was one of the mutations created by Dr. Roy Curien during the events of the original House of the Dead. When Thomas Rogan and G confronted him in a strange greenhouse-like room in Chapter Three, he escaped down a moving floor he was standing on. As the agents were about to give chase, Hermit dropped down from the ceiling to attack and distract the agents whilst Curien escaped back to his laboratory to continue work on the Magician. Its head is its weak point. Hermit itself appears to be a huge, armored spider crab-like insectoid creature, and fights in an animalistic way, based upon some of the natural instincts of the creatures it was based on. It starts its assault by diving down the hole where Rogan and G encounter it, and it would hold itself between the edges, quickly crawl toward the agents, and slash them with its unique front claws. After enough damage is given to the creature, it will drop down the hole and continue its assault as the agents chase it along a metallic tunnel. At this point, it starts firing dangerous web-like projectiles at the agents, and will cover its head as it slowly crawls toward them to repeat the attack pattern it attempted in the first part of the battle. At this point, it is only vulnerable when it lowers its guard to approach the agents more quickly, or when it raises its front claws to attack. When it is finally overpowered, Hermit collapses and dies in the tunnel, allowing Rogan and G to progress to the final stage of the game.
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