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rdfs:comment | - Reduction is a reaction where a molecule, atom, or ion gains an electron. This reaction takes place at the same time as an oxidation reaction - where a molecule, atom, or ion loses an electron.
- Reduction is a solo album by Peter Banks. The album was assembled by Peter Banks & Gerard Johnson on 22nd July 1997.
- A reduction is the mixture that results from rapidly boiling a liquid (like stock, wine, or a sauce) and causing evaporation -- 'reducing' the sauce. The reduction is thicker and has a more intense flavor than the original liquid.
- Reduction, also reffered to in-game as Resistance (Fixed), is a Characteristic that reduces direct or indirect damage received by a fixed amount, rather than by a percentage like regular Resistance. This reduction is applied after the normal damage calculation. Also unlike Resistance, Reduction doesn't have a maximum of 50 for Characters. Unlike Shield (effect), the amount of damage reduced, isn't increased based on character level. See Damage#Defensive for more defensive mechanics.
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abstract | - Reduction is a reaction where a molecule, atom, or ion gains an electron. This reaction takes place at the same time as an oxidation reaction - where a molecule, atom, or ion loses an electron.
- Reduction is a solo album by Peter Banks. The album was assembled by Peter Banks & Gerard Johnson on 22nd July 1997.
- A reduction is the mixture that results from rapidly boiling a liquid (like stock, wine, or a sauce) and causing evaporation -- 'reducing' the sauce. The reduction is thicker and has a more intense flavor than the original liquid.
- Reduction, also reffered to in-game as Resistance (Fixed), is a Characteristic that reduces direct or indirect damage received by a fixed amount, rather than by a percentage like regular Resistance. This reduction is applied after the normal damage calculation. Also unlike Resistance, Reduction doesn't have a maximum of 50 for Characters. Unlike Shield (effect), the amount of damage reduced, isn't increased based on character level. See Damage#Defensive for more defensive mechanics.
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