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  • Halo Zero
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  • The game takes place during the Battle of Reach. John-117 fights his way through waves of Covenant forces invading the "Complex." At the end he is picked up by a Pelican, but later shot down. After wandering through a forest, he finds a Warthog. At the end of the ride he gets out and stops a Covenant bomb from destroying a generator. Once the bomb is disarmed, Vice Admiral Whitcomb sends John a transmission saying he's a prisoner on a Covenant ship. Once the Admiral is rescued, John-117 goes to CASTLE Base and saves Sergeant Johnson, who stole an artifact. Together, Johnson and John fight against the Covenant forces until a Pelican arrives to pick them up, carrying them to safety.
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abstract
  • The game takes place during the Battle of Reach. John-117 fights his way through waves of Covenant forces invading the "Complex." At the end he is picked up by a Pelican, but later shot down. After wandering through a forest, he finds a Warthog. At the end of the ride he gets out and stops a Covenant bomb from destroying a generator. Once the bomb is disarmed, Vice Admiral Whitcomb sends John a transmission saying he's a prisoner on a Covenant ship. Once the Admiral is rescued, John-117 goes to CASTLE Base and saves Sergeant Johnson, who stole an artifact. Together, Johnson and John fight against the Covenant forces until a Pelican arrives to pick them up, carrying them to safety. Throughout the game all characters call the Covenant "Covenants." The Covenant ship featured in the game was referred to as the "Truth and Reconciliation."