PropertyValue
rdfs:label
  • Monday Night Combat/WMG
rdfs:comment
  • It's simple. Team Fortress 2 has: * Some sort of respawning system. * Identical classes on each side. * The ability for two of one person to be on the map at once. On the other hand, MNC has: * Mann Co. crates. At least once. * A crowd which gathers to watch those dang mercenariesclones fight over that spy basemoneyball. So...either the Team Fortress 2 guys were a prototype...or the RED and BLU immortality machines finally broke down, and the new CE Os realized that there was profit to be had in the spectacle.
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • It's simple. Team Fortress 2 has: * Some sort of respawning system. * Identical classes on each side. * The ability for two of one person to be on the map at once. On the other hand, MNC has: * Mann Co. crates. At least once. * A crowd which gathers to watch those dang mercenariesclones fight over that spy basemoneyball. So...either the Team Fortress 2 guys were a prototype...or the RED and BLU immortality machines finally broke down, and the new CE Os realized that there was profit to be had in the spectacle. * * The Classes in MNC are similar to the ones in TF2. * Assault is the balance character, like the Soldier, but can use explosives for defense, like Demoman. * Tank's stats are similar to Heavy, but fights with Pyro weapons. * Support can control turrets like Engineer, but also heals like Medic. Gunner and Support together make a powerful team similar to Heavy and Medic. * Assassin has the incredible speed associated with Scout, plus can disguise and backstab(when fully upgraded) like the Spy. Assassin also happens to have her face hidden just like the spy. * Gunner is the Heavy Expy, having a minigun, that can slowdown enemies, slows you down when it spins, and he can survive headshots, and is extremely powerful with the Support healing him, similar to Heavy being a good Medic Buddy. * Sniper is Sniper, right down to having the same weapons, using headshots, and having a trap to avoid backstabs.