PropertyValue
rdf:type
rdfs:label
  • Marth (Super Smash Flash 2)
rdfs:comment
  • Marth is a playable veteran character in Super Smash Flash 2, and was announced along with Zero Suit Samus and Chibi-Robo at the McLeodGaming's booth for v0.9b in Apex 2014. His sprites are custom-made and based on his appearance in Super Smash Bros Brawl. His moveset is taken directly from the Super Smash Bros. games. He uses voice clips from Super Smash Bros. Melee, which are also recycled for every Smash title that he appears in.
dcterms:subject
dbkwik:mcleodgaming/property/wikiPageUsesTemplate
Availability
Tier
  • A
Game
  • SSF2
Name
  • Marth
Ranking
  • 8
finalsmash
Icon
  • 60
weightclass
  • Medium-light
Universe
abstract
  • Marth is a playable veteran character in Super Smash Flash 2, and was announced along with Zero Suit Samus and Chibi-Robo at the McLeodGaming's booth for v0.9b in Apex 2014. His sprites are custom-made and based on his appearance in Super Smash Bros Brawl. His moveset is taken directly from the Super Smash Bros. games. He uses voice clips from Super Smash Bros. Melee, which are also recycled for every Smash title that he appears in. Marth is ranked 8th on the tier list, a noticeable drop from his 4th position on the previous tier list. Marth has disjointed range, fast attacks, amazing combo ability, great ground mobility and finishers in his tipped smash attacks; tipped up, down, and back aerial; and Counter, depending on how much knockback the opponent's attack had dealt. Marth has a strong air game thanks to his fast, disjointed aerials. Marth is also a good edge guarder, making it very difficult for his opponents to make it back to the stage. However, Marth has below average weight, which makes him vulnerable to horizontal KOs. His recovery is very linear and it's difficult for him to sweetspot the ledge with Dolphin Slash, making it difficult for him to return to the stage without getting edge guarded. He has problems killing his opponents if he is unable to properly connect with his tippers, as his attacks normally have below-average knockback. He has no projectiles of his own, thus forcing him to approach when fighting against defensive zoning characters. Marth is slightly taller than most other characters, making him an easier target. He requires perfect spacing to be used to his full power. Due to his popularity in the official Super Smash Bros. games, Marth has a large player base and fairly good representation in tournaments, occasionally leading to victory.