PropertyValue
rdfs:label
  • Darkness (Spell)
  • Darkness (spell)
rdfs:comment
  • 'Darkness' is a utility spell in ADOM. It allows the caster to permanently darken the area around him/her. Darkenss is a ball spell and thus cannot be targeted. Some monster can't see in Darkness. In 1.1.1 they used to stand in one place even under attack unless panicking. This was fixed in pre7 and presumably these monsters just move randomly inside dark areas. Casting Darkness can be very dangerous to doomed characters due to possibility to be eaten by grue. For further details consult Darkness effect page.
  • Innate level: 2 School: evocation Descriptor: darkness Components: verbal Range: long (40 meters) Area of effect: huge (6.67 meter radius) Duration: 1 round / level Save: none Spell resistance: yes no Additional counterspells: light Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision.
  • Darkness was a Shosuro Tejina spell which allowed the caster to cause an object to radiate shadowy illumination.
dcterms:subject
magelevel
  • 2
innatelevel
  • 2
clericlevel
  • 2
spellresistance
  • yes*
Item
  • crystal of darkness
Immunity
  • darkness
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
Range
  • Ball
  • l
Name
  • Darkness
Type
  • Utility
save
  • none
desc
  • All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision.
bardlevel
  • 2
dbkwik:nwn/property/wikiPageUsesTemplate
Components
  • V
Duration
  • 1
Icon
  • is_darkness.gif
Description
  • 'Darkness' is a utility spell in ADOM. It allows the caster to permanently darken the area around him/her. Darkenss is a ball spell and thus cannot be targeted. Some monster can't see in Darkness. In 1.1.1 they used to stand in one place even under attack unless panicking. This was fixed in pre7 and presumably these monsters just move randomly inside dark areas. Casting Darkness can be very dangerous to doomed characters due to possibility to be eaten by grue. For further details consult Darkness effect page.
counters
Cost
  • 4
Stats
  • Radius is defined as M{4, / 4}, W stands for character's Willpower, E for spell efficiency and M means bigger of two values is chosen .
Area
  • huge
School
abstract
  • 'Darkness' is a utility spell in ADOM. It allows the caster to permanently darken the area around him/her. Darkenss is a ball spell and thus cannot be targeted. Some monster can't see in Darkness. In 1.1.1 they used to stand in one place even under attack unless panicking. This was fixed in pre7 and presumably these monsters just move randomly inside dark areas. Casting Darkness can be very dangerous to doomed characters due to possibility to be eaten by grue. For further details consult Darkness effect page.
  • Innate level: 2 School: evocation Descriptor: darkness Components: verbal Range: long (40 meters) Area of effect: huge (6.67 meter radius) Duration: 1 round / level Save: none Spell resistance: yes no Additional counterspells: light Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision.
  • Darkness was a Shosuro Tejina spell which allowed the caster to cause an object to radiate shadowy illumination.
is Spell of
is wikipage disambiguates of