PropertyValue
rdf:type
rdfs:label
  • Ray of Enfeeblement
  • Ray of enfeeblement
rdfs:comment
  • The "Class Compendium: The Arcanist" article in Dragon 401 added the necromancy keyword and half damage on a miss to ray of enfeeblement. Previously, ray of enfeeblement had no effect on a miss. The December 2011 update finalized these changes.
  • Type: Mage spell (Arcane) Combat Spell: Yes The target is weakened if he does not make the saving throw - he does less damage for 1 round per level of the caster.
  • Level: Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Duration: 1 min./level Saving Throw: None Spell Resistance: Yes
  • Ray of Enfeeblement was a Tsuno spell which, drawing the power from Gaki-do, allowed the Tsuno Soultwister to fire a ray that weakened the victim.
  • Ray of Enfeeblement drains the target creature's strength in the amount of 1d6 + 1 point per 2 caster levels, to a maximum of 1d6 + 5 points.
  • Casting time: 1 Action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
  • 2nd-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
  • Description: The target creature takes 1d6 strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.
  • When a wizard casts Ray of Enfeeblement at a target creature, he weakens it, decimating their physical prowess.
  • [[Category:]] Ray of enfeeblement was a necromantic spell learned by some inexperienced wizards, particularly those curious as to the power of necromancy and shadow magic. When ray of enfeeblement was cast, a stream of green mist sprayed from the wizard's curled finger or implement towards a creature within fifty feet, sapping away their strength in a direct attack upon the creature's soul. The spell drained the mental faculties of a wizard somewhat and the wizard required a short rest before they could cast the spell again.
inventor
Level
  • 2
Attack
  • Intelligence vs. Fortitude
dcterms:subject
level innate
  • 1
persist
  • No
Spellbook
  • Wizard
quicken
  • Yes
magelevel
  • 1
Hit
  • "1d10 + Intelligence modifier necrotic damage, and the target is weakened until the end of your next turn."
item code
  • SCRLAI
not usable by
Casting Time
  • 2
maximize
  • Yes
saving throw
  • Negates
innatelevel
  • 1
level sorwiz
  • 1
still
  • Yes
hostile
  • No
silent
  • No
spellresistance
  • yes
spell resistance
  • Yes
empower
  • Yes
type4e
  • Encounter
area of effect
  • 1
Immunity
  • death negative
scroll icon
  • Ray of Enfeeblement Icon Scroll.png
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Range
  • Short
  • s
  • Visual range of the caster
  • ranged 10
Origin
  • wizard attack 1
Name
  • Ray of Enfeeblement
  • ray of enfeeblement
save
  • None
  • fortitude negates
desc
  • 86400.0
school2e
duration type
  • short
school3e
school1e
school5e
domains5e
dbkwik:thedepths/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Keywords
  • arcane, implement, necromancy, necrotic
Appears In
Components
  • S
Duration
  • 1
Icon
  • is_rayenfeeb.gif
  • Is_rayenfeeblement.png
counters
Area
  • Single
  • single
ImageName
extend
  • Yes
School
Target
  • one creature
Action
  • standard
Details
  • 6.0
  • Save: None
  • Caster Level: Scholar 1
  • Innate Level: 1
  • Range: Short
  • Spell Resistance: Yes
  • Area of Effect / Target: Single
  • School: Necromancy
  • Component: Somatic
  • Descriptor: Death
  • The target creature takes 1d6+1 Strength damage per 2 caster levels, to a maximum of 1d6+5 damage.
Usage
  • encounter
miss
  • "Half damage."
Descriptor
  • Death
abstract
  • The "Class Compendium: The Arcanist" article in Dragon 401 added the necromancy keyword and half damage on a miss to ray of enfeeblement. Previously, ray of enfeeblement had no effect on a miss. The December 2011 update finalized these changes.
  • Type: Mage spell (Arcane) Combat Spell: Yes The target is weakened if he does not make the saving throw - he does less damage for 1 round per level of the caster.
  • Level: Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Duration: 1 min./level Saving Throw: None Spell Resistance: Yes
  • Ray of Enfeeblement was a Tsuno spell which, drawing the power from Gaki-do, allowed the Tsuno Soultwister to fire a ray that weakened the victim.
  • Ray of Enfeeblement drains the target creature's strength in the amount of 1d6 + 1 point per 2 caster levels, to a maximum of 1d6 + 5 points.
  • Casting time: 1 Action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
  • 2nd-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
  • Description: The target creature takes 1d6 strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.
  • [[Category:]] Ray of enfeeblement was a necromantic spell learned by some inexperienced wizards, particularly those curious as to the power of necromancy and shadow magic. When ray of enfeeblement was cast, a stream of green mist sprayed from the wizard's curled finger or implement towards a creature within fifty feet, sapping away their strength in a direct attack upon the creature's soul. The spell drained the mental faculties of a wizard somewhat and the wizard required a short rest before they could cast the spell again. Ray of enfeeblement, prior to the Spellplague, was formerly available to sorcerers as well as wizards, and like all spells, aside from invocations, its power flowed through the Weave and was subject to the Mystras' rulings. As a result, ray of enfeeblement was only castable as many times per day as the sorcerer or wizard had prepared it. During this time ray of enfeeblement did the animus of its target alone, rather than the body as well, but it grew the spell's potency, like many of the time, was directly proportional to the skill and experience of the caster, making it deadly even as a weapon for extremely powerful wizards.
  • When a wizard casts Ray of Enfeeblement at a target creature, he weakens it, decimating their physical prowess.
is Spell of
is counters of