PropertyValue
rdfs:label
  • Omega (Final Fantasy XIII-2)
rdfs:comment
  • Omega starts the battle with Operation Ω, which works as a signal of its offensive. Its Flamethrower is strong enough to instantly kill weaker characters, but a well-developed Sentinel can absorb most of the missiles and lasers. Omega is immune to most things, but Dispel works. After a while, Omega will begin charging a Wave Cannon.
CP
  • 1000
Strength
  • 597
  • ???
dcterms:subject
12Ability
  • Scourge
Ice
  • Normal
13Description
  • Deal non-elemental magic damage to targets within a wide radius.
2Ability
  • Ruin
6Type
  • Command
4Type
  • Passive
Stagger
  • None
Keep
  • ???
10Ability
  • Blindside
14Ability
  • Strength: +16%
12Description
  • Deal heavy damage with Attack to target about to recover from Stagger.
14Description
  • Increases Strength by 16%.
11Infusible
  • Yes
ATB Segments
  • 3
11Description
  • Increases Strength by 10%.
daze
  • Immune
9Infusible
  • Yes
4Description
  • Inflicts status ailments when Feral Link abilities are used.
12Level
  • 30
3Type
  • Passive
7Level
  • 7
3Ability
  • Feral Surge
11Level
  • 25
3Description
  • Boosts all attributes when the Feral Link gauge is full.
Curse
  • Immune
13Type
  • Command
Max Level
  • 99
10Type
  • Auto
9Ability
  • Lifesiphon
2Description
  • Deal non-elemental magic damage to target.
5Level
  • Initial
Provoke
  • -
Lightning
  • Weakness
Gil
  • 3000
14Type
  • Passive
13Ability
  • Ruinga
14Level
  • 55
7Description
  • Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.
2Level
  • Initial
8Description
  • Bolster Blitz or Ruinga at head of attack queue when Ravager is present.
4Infusible
  • No
6Description
  • Deal physical damage to target and nearby foes.
10Infusible
  • Yes
imperil
  • Immune
11Type
  • Passive
Common Drop
  • Power Generator
4Ability
  • Feral Fatigue
Chain Res
  • 100
3Infusible
  • No
1Description
  • Deal physical damage to target.
1Level
  • Initial
6Infusible
  • Yes
Recruit Chance
  • 10.0
5Type
  • Passive
Physical
  • Halved
2Type
  • Command
8Infusible
  • No
9Type
  • Auto
13Level
  • 45
Rare Drop
  • Kaiser Knuckles
Poison
  • Immune
12Infusible
  • Yes
8Level
  • 12
1Ability
  • Attack
Dispel
  • -
14Infusible
  • Yes
6Level
  • 3
Start Grade
  • 3
5Ability
  • Leadenstrike
12Type
  • Auto
5Description
  • Greatly reduces ATB gauge recharge.
9Description
  • Recharges one ATB gauge segment upon slaying target.
Wound
  • -
7Ability
  • Powerchain
deshell
  • Immune
11Ability
  • Strength: +10%
Defaith
  • -
7Type
  • Auto
9Level
  • 16
Debrave
  • -
Slow
  • -
10Level
  • 20
magical
  • Halved
10Description
  • Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.
6Ability
  • Blitz
Innate Affinities
  • Halves: Physical
  • Weak: Lightning
4Level
  • Initial
Pain
  • Immune
deprotect
  • Immune
Libra
  • ???
8Ability
  • Ravage
5Infusible
  • No
3Level
  • Initial
8Type
  • Auto
1Type
  • Command
Feral Link
  • Wave Cannon
7Infusible
  • Yes
13Infusible
  • Yes
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
fog
  • Immune
Composition
  • Mechanical
Fire
  • Normal
Role
  • Commando
Magic
  • 483
  • ???
Name
  • Omega
Type
  • Special
Traits
  • Late Bloomer - Sparkprone - Heartless
Romaji
  • Omega
Abilities
  • Operation Ω, Missile, Wave Cannon, Flamethrower, Crippling Surge, Overheat, Pilebunker, Accelerator
Launch
  • Immune
Stages
  • 5
Description
  • Inflict magic damage on target and nearby foes. Input Type: Multiple
Japanese
  • オメガ
Notes
  • - Employs physical and magical combination attacks.
  • - Employs powerful fire-based attacks.
  • - Capable of inflicting Daze.
  • - Vulnerable to lightning damage.
16Description
  • Cast Bravery at the start of battle.
16Infusible
  • Yes
16Ability
  • Auto-Bravery
16Level
  • 80
16Type
  • Passive
HP
  • 3310
  • 882500
Subtype
  • Fantasy
Wind
  • Normal
Death
  • -
Location
  • Coliseum -??? AF-
  • - Coliseum
15Type
  • Passive
15Ability
  • Strength: +20%
15Level
  • 65
15Description
  • Increases Strength by 20%.
15Infusible
  • Yes
abstract
  • Omega starts the battle with Operation Ω, which works as a signal of its offensive. Its Flamethrower is strong enough to instantly kill weaker characters, but a well-developed Sentinel can absorb most of the missiles and lasers. Omega is immune to most things, but Dispel works. After a while, Omega will begin charging a Wave Cannon. Just after the Wave Cannon, Omega overheats and staggers and becomes vulnerable, notably to Deprotect. When staggered it uses missile attacks. Whenever Omega's stagger ends, it will use Pilebunker, to launch all party members and then resume with Operation Ω, and the battle restarts from there. Omega instantly ends its stagger and uses Pilebunker when it reaches exactly at 1/3 of its maximum HP. At this point Omega will glow red and run around the arena dealing continuous small hits. When Omega glows red it won't be easy to hit using melee attacks, but the attack doesn't last long enough to lose the party's chain. During this state Omega's Chain Resistance lowers from 100 to 80, and furthermore his resistances to Physical and Magical attacks change from Halved to Weakness and loses his status immunity. Omega is still capable of Wave Cannon in this phase, but it won't overheat, and the running rampant attacks will resume. Before it uses Wave Cannon, it will buff itself with Accelerator.