PropertyValue
rdfs:label
  • Attack Speed
  • Attack speed
  • Attack Speed
  • Attack speed
  • Attack speed
  • Attack speed
  • Attack speed
  • Attack speed
rdfs:comment
  • Attack Speed is the value used to determine whether or not an attacking unit will perform a double attack on the defending unit.
  • This article summarizes the attack speed of all weapons.
  • Attack Speed items increase the speed with which you attack. The list of all the items which provide Attack Speed can be found here
  • Azt határozza meg, hogy milyen gyorsan üt a karakter a fegyverével.
  • Attack speed is a game term used to describe the delay between attacks, measured in seconds; the reciprocal of the actual rate of attacks. Essentially, it can be considered the "cooldown" between attacks by the given weapon. It is determined by the weapon you wield and (if applicable) enchantments on said weapon.
  • Attack speed is a game term used to describe the delay between attacks, measured in seconds; the reciprocal of the actual rate of attacks. Essentially, it can be considered the "cooldown" between attacks by the given weapon. It is determined by the weapon you wield and (if applicable) enchantments on said weapon.
  • Attack speed is an offensive attribute, and affects the speed at which a player attacks with their equipped weapon. Higher attack speed will increase the damage per second (DPS). Weapons, hand slot armor , buffs, scrolls, and titles can increase attack speed.
  • Attack speed is determined by the interval between hits. Hit intervals are measured in game ticks (0.6 seconds). The lower the interval, the faster the attack speed. The attack speed can not be altered by any consumables, rather it is determined by the type of weapon being used. The tables below show the attack speeds for the respective types. The speed of all combat spells is 5 (interval: 5 ticks, 3.0 seconds), unless at long range distance, in which the speed is 4 (interval: 6 ticks, 3.6 seconds).
  • The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.
  • Attack Speed is rate of each normal melee attack made by your character. It can be increased by different weapons, armor or by using items such as Attack Speed scrolls. If you are mentally and physically exhausted your attack speed decreases. You can remove this abnormal condition by skills or potions.
  • この記事は、Attack speed を翻訳したものです。
  • thumb|left|dwarven cannonDit is de snelheid van een wapen. daggers gaan sneller dan 2h wapens. het snelste wapen is een dwarven cannon en de sloomste is een dark bow
  • The attack Speed is how long you wave to wait between each attack. The less time in between, the faster the attack. Different weapons have different speeds. You can see a major difference in the speeds of a Rune Scimitar and a Rune 2H.
  • Hyökkäysnopeus kuvaa tietyn aseen nopeutta tehdä vahinkoa. Hyökkäysnopeutta kuvataan baarilla, jossa se on keskinopea, nopea tai hidas yms.
  • Increases melee attack speed by a given percentage. Bonus Cap: +30%
  • Attack Speed bezeichnet die Angriffs Geschwindigkeit des Charakters. Diese ist von der Geschicklichkeit (DEX) abhängig. Kategorie:Begriffe
  • The attack speed of a weapon or monster determines the interval at which either a player deals auto attacks with a weapon or a monster attacks. This is a factor which is often considered by players when forming strategies in legacy combat, especially in player-killing. In EoC it is less often considered, unless attempting to maximize damage dealt to the absolute fraction of a percent (in PvM especially). The 0.6-second-long "game tick" is the basic unit of time the game's engine is built upon. All attack speeds are an integer multiple of this tick time.
  • Attack Speed, or ASPD, is how quickly you attack with auto attacks. Your current attack speed can be checked by going into the status window (Ctrl + A). Under normal circumstances, your attack speed is 0. Various weapons affect your attack speed, either negatively or positively. Heavy Armor decreases your attack speed, while Clothing and Dancer's Costume increase it. It is possible for attack speed to show up as a stat on modded costumes.
  • Melee Attack Speed is derived from the weapon's Attack Animation, which is the set of actions which a Melee weapon performs when attacking, e.g. swinging the weapon, with an animation taking up a set amount of time to complete. The listed Attack Speed for Melee weapons is a modifier that alters the speed at which said animation is executed. For instance, a Melee weapon with an Attack Speed of 1.0 runs its attack animation at its default speed, while a Melee weapon with an Attack Speed of 1.2 runs the animation 20% faster, and a weapon with 0.8 Attack Speed runs the animation at only 80% of the default speed.
  • (often shortened as AS or ASPD) is the frequency of a champion's basic attacks. They are measured and displayed as attacks per second. * Attack speed cannot be increased beyond attacks per second (or 1 attack every two fifths of a second, or seconds).
  • The attack speed of a weapon or monster determines the rate of attack of a player wielding that weapon. This is a factor which is often considered by players when forming strategies for activities such as player-killing.
dcterms:subject
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Kind
  • weapon
  • monster
Speed
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • average
  • random
  • slow
  • fast
  • fastest
  • slowest
dbkwik:de.flyff/property/wikiPageUsesTemplate
abstract
  • Attack Speed is the value used to determine whether or not an attacking unit will perform a double attack on the defending unit.
  • This article summarizes the attack speed of all weapons.
  • Attack Speed items increase the speed with which you attack. The list of all the items which provide Attack Speed can be found here
  • Azt határozza meg, hogy milyen gyorsan üt a karakter a fegyverével.
  • Attack speed is a game term used to describe the delay between attacks, measured in seconds; the reciprocal of the actual rate of attacks. Essentially, it can be considered the "cooldown" between attacks by the given weapon. It is determined by the weapon you wield and (if applicable) enchantments on said weapon.
  • Attack speed is a game term used to describe the delay between attacks, measured in seconds; the reciprocal of the actual rate of attacks. Essentially, it can be considered the "cooldown" between attacks by the given weapon. It is determined by the weapon you wield and (if applicable) enchantments on said weapon.
  • Attack speed is an offensive attribute, and affects the speed at which a player attacks with their equipped weapon. Higher attack speed will increase the damage per second (DPS). Weapons, hand slot armor , buffs, scrolls, and titles can increase attack speed.
  • Attack speed is determined by the interval between hits. Hit intervals are measured in game ticks (0.6 seconds). The lower the interval, the faster the attack speed. The attack speed can not be altered by any consumables, rather it is determined by the type of weapon being used. The tables below show the attack speeds for the respective types. The speed of all combat spells is 5 (interval: 5 ticks, 3.0 seconds), unless at long range distance, in which the speed is 4 (interval: 6 ticks, 3.6 seconds).
  • Attack Speed, or ASPD, is how quickly you attack with auto attacks. Your current attack speed can be checked by going into the status window (Ctrl + A). Under normal circumstances, your attack speed is 0. Various weapons affect your attack speed, either negatively or positively. Heavy Armor decreases your attack speed, while Clothing and Dancer's Costume increase it. It is possible for attack speed to show up as a stat on modded costumes. * Lash Out* * Howling Wolf * Boundless Falling Leaves** * Raging Torrent** * Rolling Thunder** * Burning Backdraft** * Looming Mountain** * Lightning Flash * Leadership (applies when using spear formations) * Aim* * Premonition * Sonic Swipe * Fatiguing Fan * Snake Formation * Puppet Premonition * Fierce Bark * Secret Charm of Thorns * Concentrated Fury * Attack Speed Pill*** * Uber Attack Speed Pill*** * ASPD Saddle *Only one of these marked skills can be active at a time. **These Fencer attacks cannot stack with each other. ***Only one of these pills can be active at a time.
  • The attack speed of a weapon or monster determines the rate of attack of a player wielding that weapon. This is a factor which is often considered by players when forming strategies for activities such as player-killing. Attack speeds are represented by a bar on which there are several possible values ranging from 9 (fastest) to 1 (slowest). The bar is separated into ten squares of lightening shades of blue. The value represents the number of squares shown, with 10 displaying a full bar and 0 displaying an empty bar. The delay time in seconds between each attack is equal to . The 0.6 second tick is the basic unit of time that RuneScape runs on. All attack speeds are an integer multiple of this tick time.
  • Melee Attack Speed is derived from the weapon's Attack Animation, which is the set of actions which a Melee weapon performs when attacking, e.g. swinging the weapon, with an animation taking up a set amount of time to complete. The listed Attack Speed for Melee weapons is a modifier that alters the speed at which said animation is executed. For instance, a Melee weapon with an Attack Speed of 1.0 runs its attack animation at its default speed, while a Melee weapon with an Attack Speed of 1.2 runs the animation 20% faster, and a weapon with 0.8 Attack Speed runs the animation at only 80% of the default speed. Different classes of Melee weapons have different Attack Animation which require different lengths of time to complete, thus the actual Attack Speed is different between weapon classes regardless of the actual value shown; ex. despite the Fragor and Karyst both having listed Attack Speeds of 0.8, the Karyst's actual Attack Speed is still faster than the Fragor's due to Hammers having slower Attack Animations. Faster Attack Speeds are beneficial for enhancing a melee weapon's overall damage potential; both from the frequency of its normal attacks, and the ability to land more hits for a melee weapon's Combo Counter to further increase its damage. Attack Speed also affects the speed at which Melee Combos are executed, although the increased animation speed means that the timing to execute said combos become tighter. Certain weapons like the Glaive and Redeemer have Charged Attack mechanics identical to ranged weapons, which is also affected by the weapon's Attack Speed values, with faster attack speeds allowing for faster charge times.
  • The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.
  • (often shortened as AS or ASPD) is the frequency of a champion's basic attacks. They are measured and displayed as attacks per second. * Attack speed cannot be increased beyond attacks per second (or 1 attack every two fifths of a second, or seconds). Attack speed bonuses (from items or abilities, etc.) are in percent. The bonus is a percentage of the champions base attack speed. Therefore, champions with higher base attack speed benefit more from attack speed increases. Like all stats, one's attack speed can be increased via leveling up, items, runes, masteries, buffs, and abilities. Some items and abilities (only those two) decrease enemy attack speed.
  • Attack Speed is rate of each normal melee attack made by your character. It can be increased by different weapons, armor or by using items such as Attack Speed scrolls. If you are mentally and physically exhausted your attack speed decreases. You can remove this abnormal condition by skills or potions.
  • この記事は、Attack speed を翻訳したものです。
  • thumb|left|dwarven cannonDit is de snelheid van een wapen. daggers gaan sneller dan 2h wapens. het snelste wapen is een dwarven cannon en de sloomste is een dark bow
  • The attack speed of a weapon or monster determines the interval at which either a player deals auto attacks with a weapon or a monster attacks. This is a factor which is often considered by players when forming strategies in legacy combat, especially in player-killing. In EoC it is less often considered, unless attempting to maximize damage dealt to the absolute fraction of a percent (in PvM especially). Attack speeds are represented by a bar on which there are several possible values ranging from either slowest to fastest weapons, or 1 (fastest) to 10 (slowest) speed monsters. The delay time in seconds between each attack is equal to . Where 0.6 represents the length in seconds of a single game tick and t is the amount of game ticks. The 0.6-second-long "game tick" is the basic unit of time the game's engine is built upon. All attack speeds are an integer multiple of this tick time.
  • The attack Speed is how long you wave to wait between each attack. The less time in between, the faster the attack. Different weapons have different speeds. You can see a major difference in the speeds of a Rune Scimitar and a Rune 2H.
  • Hyökkäysnopeus kuvaa tietyn aseen nopeutta tehdä vahinkoa. Hyökkäysnopeutta kuvataan baarilla, jossa se on keskinopea, nopea tai hidas yms.
  • Increases melee attack speed by a given percentage. Bonus Cap: +30%
  • Attack Speed bezeichnet die Angriffs Geschwindigkeit des Charakters. Diese ist von der Geschicklichkeit (DEX) abhängig. Kategorie:Begriffe
is Affects of