PropertyValue
rdfs:label
  • Graphics processing unit
rdfs:comment
  • A graphics processing unit (GPU) (also occasionally called visual processing unit or VPU) is
  • A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the building of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics, and their highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel. In a personal computer, a GPU can be present on a video card, or it can be on the motherboard or—in certain CPUs—on the CPU die.
  • A GPU (Graphics Processing Unit) is a processor attached to a graphics card dedicated to calculating floating point operations. A graphics accelerator incorporates custom microchips which contain special mathematical operations commonly used in graphics rendering. The efficiency of the microchips therefore determines the effectiveness of the graphics accelerator. They are mainly used for playing 3D games or high-end 3D rendering. A GPU implements a number of graphics primitive operations in a way that makes running them much faster than drawing directly to the screen with the host CPU. The most common operations for early 2D computer graphics include the BitBLT operation, combining several bitmap patterns using a RasterOp, usually in special hardware called a "blitter", and operations for
owl:sameAs
dcterms:subject
dbkwik:microsoft/property/wikiPageUsesTemplate
dbkwik:itlaw/property/wikiPageUsesTemplate
dbkwik:graphics/property/wikiPageUsesTemplate
abstract
  • A graphics processing unit (GPU) (also occasionally called visual processing unit or VPU) is
  • A GPU (Graphics Processing Unit) is a processor attached to a graphics card dedicated to calculating floating point operations. A graphics accelerator incorporates custom microchips which contain special mathematical operations commonly used in graphics rendering. The efficiency of the microchips therefore determines the effectiveness of the graphics accelerator. They are mainly used for playing 3D games or high-end 3D rendering. A GPU implements a number of graphics primitive operations in a way that makes running them much faster than drawing directly to the screen with the host CPU. The most common operations for early 2D computer graphics include the BitBLT operation, combining several bitmap patterns using a RasterOp, usually in special hardware called a "blitter", and operations for drawing rectangles, triangles, circles, and arcs. Modern GPUs also have support for 3D computer graphics, and typically include digital video–related functions.
  • A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the building of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics, and their highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel. In a personal computer, a GPU can be present on a video card, or it can be on the motherboard or—in certain CPUs—on the CPU die. The term GPU was popularized by Nvidia in 1999, who marketed the GeForce 256 as "the world's first 'GPU', or Graphics Processing Unit, a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that are capable of processing a minimum of 10 million polygons per second". Rival ATI Technologies coined the term visual processing unit or VPU with the release of the Radeon 9700 in 2002. However, both cards were predated by Rendition's Hercules Thriller Conspiracy card, which combined Rendition's Verite graphics chip with Fujitsu's FXG-1 "Pinolite" T&L chip into a single chipset in 1997, though the card's release was eventually cancelled. In turn, arcade games (often using multiple chips) had featured similar capabilities years before home systems, such as Namco's Magic Edge Hornet Simulator in 1993 and Sega's Model 3 in 1996.