PropertyValue
rdf:type
rdfs:label
  • Treant
  • Treant
  • Treant
rdfs:comment
  • __NOEDITSECTION__
  • Does not include Ascension & Kingdom bonuses * Visit Ascending & Leveling Troops for more information
  • Treants are powerful, ancient trees and more primitive forms of the wise Ancients that served under Cenarius in ages past. They are closely affiliated with druids, and are often seen accompanying powerful druids and keepers of the grove. Many treants were driven mad during the Third War. The destruction of the forests, as well as demonic corruption, has driven them to lash out at anyone that approaches. Treants resemble large moving trees with faces.
  • Treants are creatures found in the Dungeons & Dragons roleplaying game. They are also a level 6 unit for the Sylvan faction in the computer game Heroes of Might and Magic V Treants are sentient trees with human characteristics. They are typically portrayed as protectors of the forests and antagonists to industrialization and despoiling of nature. They are typically allies of druids and fey, opposing malicious races such as orcs.
  • The very heart of a mature forest, only a trained eye can discern a treant amidst the trees it protects. Incredibly long lived, they view the seasons as days, and rarely stir. It takes a man seeped in the lore of the forests and in tune with the deepest magics of the planet to awaken a treant, although they have been known on occasion to arise out of ancient forests when it is breached by invaders. Inevitably the outcome is heavy casualties to even well trained units, and the forest returns to sleep quickly. Usually the only evidence of the foiled attack is the mutilated corpses of the invaders, quickly absorbed into the ecosystem of the forest.
  • The Treant is a Monster class in Disgaea: Hour of Darkness and its remakes. They have an Aptitude of 100% in all stats, like most monsters. In battle, they act as a monster version of the Archer, specializing in ranged attacks that Inflict a multitude of Status Ailments.
  • Due to their tree-like nature, they are usually weak to the Fire element, and occasionally have an affinity with the Earth. They also frequently attack with physicals, and by inflicting Berserk or other beneficial statuses such as Protect on themselves and allies. A common variation is the Elder Treant or the Mammon . These usually have no visually consistent traits between appearances, other than sharing the traits as their variant, albeit with greater stats.
  • A treant was a huge intelligent plant.
  • Treanci to potężne, starożytne drzewa i bardziej prymitywne formy mądrych Starożytnych, które służyły pod Cenariusem w dawnych czasach. Są one blisko związane z druidami, i często towarzyszą najpotężniejszym z nich, jak również strażnikom zagajnika. Wiele treantów oszalało podczas Trzeciej Wojny. Zniszczenie lasów, jak również demoniczne skażenie kazało im atakować każdego, kogo napotkają. Tranci przypominają duże ruszające się drzewa z twarzami.
  • Treants are monsters in the Dungeons and Dragons role playing game. They apparently are based of the Ents created by J.R.R. Tolkien and other sentinent trees that appear in different mythologies. Its name comes from the words "tree" and "giant" combined.
  • The Treant is the Titan unit for the Elf race.
  • Treants appeared in the Forest Realm.
  • The Treant came into being when a spirit settled into a millennia-old tree. Having feet to run around with now makes it simply overjoyed. This folk is only available with Keats and can be acquired from the Faery Realm.
  • Treant are huge trees that are found all over Greydall and isolated spots around Parma. Just like trolls their legs are a weakness that can be exploited and when attacked continuoslyy collapse. They are stunned for a few seconds allowing a few pre-emptive strikes. Un like Trolls they are uncapable of using weapons.
  • Treants are large ambulatory trees, complete with anthropomorphic faces. A treant’s leaves are deep green in the spring and summer. In the fall and winter the leaves change to yellow, orange, or red, but they rarely fall out like deciduous trees. A treant’s legs fit together when closed to look like the trunk of a tree, and a motionless treant is nearly indistinguishable from a tree.
  • They are ancient, human knights, who shape-shifted into huge trees. According to Flora, they are good beings that are full of life with just a single touch. Because Selina mentioned that she awakened them from torpor, they must have fallen into deep sleep long ago. “The ancient knights, who took the shape of huge trees.”
  • The most basic monster among the Plant-type ones, this creature is like pretty much all of the enemies you should have encountered to this point: relatively weak, and it shouldn't pose any problems to a well-prepared party. It's noteworthy because of being the first normal monster capable of using Stored Attacks, although the one it uses is merely an skill called Beatdown, which reduces the speed at which the Reyvateil can Purge. Other quality that makes it special is the fact that it's a pretty rare encounter, so make sure to try finding it if you want to complete your Bestiary.
  • thumbLos treants son árboles de gran alcance, antigüedad y formas más primitivas de los sabios antiguos que servían a Cenarius en épocas pasadas. Están estrechamente asociados con los druidas, y se ven a menudo acompañando a los druidas poderosos y guardianes del bosque. Muchos fueron enloqueciendo durante la Tercera Guerra. La destrucción de los bosques, así como la corrupción demoníaca, ha llevado a arremeter contra cualquier persona que se acerque. Los treants parecen grandes árboles con caras que se mueven.
  • Treant's attacks are 2 swipes, and an apple throw if the player is too far away. His only special attack is immobilizing players with vines, which is very easy to avoid if the player jumps. Note that he creates a JUMP Warning. This means that he will use an attack that causes an effect on grounded players. In Treant's case, he will immobilize characters in vines. Keep this in mind, as many monsters use "JUMP" attacks. The vines do mild damage to the player, and leave them vulnerable to a follow-up attack. Also, as the name implies, Jump!
  • They are ancient, human knights, who shape-shifted into huge trees. According to Flora, they are full of life in just a single touch. According to Miele, they are good-natured beings. Since Selina awakened them from torpor, they must have fell into deep sleep from long ago.
  • The Mwangi Expanse is home to a variant treant known as a tobongo. They are able to inflict a curse which slowly turns its victim into a tree. The hunched tobongo treant Dimari-Diji is possibly Golarion's oldest living creature.
  • The Treant can be found on the Chaldea Tundra>. You will pull aggro when you are near.
  • Treants are sentient tree-like plant creatures who walk on all fours and possess some humanoid features such as a face. They dwell in the depths of old forests, which makes them a rare sight. They tend to be gentle observers but can be provoked after which they become enraged and fierce opponents. Some treants have druidic runes, a few of which resemble the symbols of the Stormborn, carved on them for unspecified reasons.
  • Treant is the Tree Spirit that looks after Matataki Village. He first appears as a withered version of himself, but later returns to normal. At first, Treant appears as a withered tree, eyes sunken down and little life left in him. Once Toan connects the river to him, however, he springs back to life. He has eyes resembling that of a snail, which he often uses to gesture to things in place of hands. He also has tremendous nostril-shaped openings below his eyes, which he uses to speak and give gifts. He has moss growing over many places of his "body".
  • Su carácter es tranquilo, pero se puede volver peligroso si se le enfurece. Odia el fuego, debido a su piel de corteza, así como que alguien ose mostrarles, voluntariamente o no, un hacha u otro instrumento susceptible de talarlo. Sus brazos están formados por ramas, y sus pies encajan en el suelo como un tronco de árbol. Posee también largas hojas que cambian de color durante el invierno, aunque rara vez se caen. Mide entre 4 y 5 metros. Los Treant viven en comunidades pequeñas entre bosques y no suelen revelarse mientras se hallan en un bosque. Categoría:Bestiario
  • Type: First Generation Pet School: Life Pedigree: 36 Cards: Gives one Nature's Wrath Item Card at Ancient Egg Name: Mysterious Hatch Time: 00:12:00 (Days:Hours:Minutes) Description: From : Amount : Dropped By: Oakheart Reward From: Ape Grapes Cracker Fire Cracker Goat Cheese Golden Apple Golden Peanut Golden Grapes Gummy Humongofrog Heavenly Bubble Gum Large Fish Medium Fish Square Root Tiny Fish Pudding Wheat Cracker Looks Like: Firewalker Traveller Woodland Haunter Death Treant Unique Hybrid Pets you can Hatch from this Pet:
  • Treants live throughout the Netherworld. Descendants of the Millenium Tree that grew of it's own will. They look like plants, but they are carnivorous and capture their prey by paralyzing it with poison gas. They can live for a million years, but depending on the region, they can easily die. Treants are fond of swampy areas and as such have grown to be able to swim and climb through brush so as to easily track down and slay their enemies. Type: Plant (Monster, Demon) Hit Die: d8 Class Skills The creature's class skills (and the key ability for each skill) are Alignment: any * Eviilty* Sweet Aroma
  • There are currently two sub-races of treants and one undetermined treant type. All of them weild the same weapon; which is a long staff that they carry in their right hand. All of them also have the same basic body shape, and a long pointed noise. Briarwood Treants are the most common of all the treant sub-races. Briarwood Treants have dark and dull-ish green leaves, and orange-yellowish eyes. The leaves appear to make out what is a beard, and the leaves extend all the way from it's chin to the treant's back.
owl:sameAs
Leader
  • None
  • Brak
Level
  • 15
  • 31
  • 34
  • 48
CP
  • 5
  • 6
Strength
  • 215
Alignment
dcterms:subject
Ice
  • 10
BaseHP
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 860
Will
  • 190
Agility
  • 150
maxatk
  • N/A
maxlvl
  • 30
Curse
  • 10
BaseDEF
  • 9
  • 10
  • 11
  • 770
basemaxhp
  • 2260
evolutionstep
  • 1
Hit
  • 9
Mana
  • Green/Blue
intellect
  • 175
basemaxdef
  • 2040
Thunder
  • 10
maxdef
  • N/A
maxwis
  • N/A
baseagi
  • 680
Jump
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
basemaxwis
  • 1750
Agi
  • 8
basemaxatk
  • 2000
lastwords
  • You have made a foe of this wood.
Equip
  • Can't equip
basemaxagi
  • 1810
disver
  • D1
Physical
  • 0
wrldd
  • MooShu
Mag
  • -
Poison
  • 5
confident
  • --01-27
str
  • 9
  • 10
ageoftga
Lv.
BaseINT
  • 12
  • 13
  • 14
alignment3e
  • Usually neutral good
low mp
  • none
alignment5e
low hp
  • 1435
evostep
  • Treant
type4e
Monster
  • equippable
BaseATK
  • 13
  • 14
  • 15
  • 16
  • 980
Egg
  • Mysterious
spd
  • 9
Rarity
  • Common
  • Ultra Rare
maxagi
  • N/A
maxHP
  • N/A
basewis
  • 660
dbkwik:annex/property/wikiPageUsesTemplate
dbkwik:bloodbrothers-game/property/wikiPageUsesTemplate
dbkwik:bloodbrothersgame/property/wikiPageUsesTemplate
dbkwik:borderlands/property/wikiPageUsesTemplate
dbkwik:darkcloud/property/wikiPageUsesTemplate
dbkwik:es.worldofwarcraft/property/wikiPageUsesTemplate
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
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dbkwik:gems-of-war/property/wikiPageUsesTemplate
dbkwik:megamitensei/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
dbkwik:pl.wow/property/wikiPageUsesTemplate
dbkwik:tga/property/wikiPageUsesTemplate
dbkwik:wizard101/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:artonelico/property/wikiPageUsesTemplate
dbkwik:winx/property/wikiPageUsesTemplate
dbkwik:grandchase/property/wikiPageUsesTemplate
pedigree
  • 36
Appearances
Challenge
  • 8
Faction
L
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
Power
  • 125
Page
  • 266
Kingdom
Fire
  • 0
Game
loc
  • The Labyrinth Games
Introduced
  • 1
En
  • 13
  • 15
Name
  • Treants
  • Yggdrasil
  • Treant
  • Big
  • Stoneskin
  • Nature Heart
  • Barkskin
  • Man-Eater
  • Erl King
  • Oakrot
  • Treanci
  • Zakkum
MP
  • 24
  • 32
  • 63
  • 100
skincolor
  • Brown
Type
slang
  • N/A
  • Brak
ImgSize
  • 150
Romaji
  • Torento
  • Man'ītā
  • Yugudorashiru
  • Zakkūmu
  • torento
  • Ārukingu
  • Ōkurotto
First
Abilities
  • Beatdown
Love
  • Pudding
  • Wheat Cracker
desc
  • Gain [0+Magic] Attack and Armor, and remove all Brown Gems to Boost the effect.
Region
hatchh
  • 12
size3e
  • Huge
challenge3e
  • 8
looklike
  • Traveller
  • Firewalker
  • Woodland Haunter
  • Death Treant
type3e
type5e
cardage
  • Ancient
origin4e
Paralysis
  • 30
subtype4e
dbkwik:folkloregame/property/wikiPageUsesTemplate
dbkwik:disgaea/property/wikiPageUsesTemplate
dbkwik:talesofpirates/property/wikiPageUsesTemplate
worth
  • 520
exp
  • 32
  • 60
  • -
Language
Drop
  • Oakheart
Move
  • 4
Song
  • 0
Lu
  • 12
  • 15
Weight
  • 4500
  • Medium
Card
  • Nature's Wrath
  • Near Nekomata village, Izumi Forest: River Bank
Terrain
  • Forests
wizards image URL
ST
  • 11
  • 15
Based
X
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
Environment
  • Any forest
Height
  • Tall
  • Varies
  • Różny
  • 30'
Species
  • Trees
  • Tree spirit
ATT
  • 90
A
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
DEF
  • 8
  • 9
  • 40
Lifespan
  • Unknown
Skill
  • Psycho
  • Focused Assault
  • Zanma Hama
  • Makajamil
  • Heal 3 Cure Poison
  • Psycho Hama
Class
Mount
  • Brak
  • Not applicable
File
  • Spell_Treant.png
Color
  • Green
  • Blue
Cost
  • 12
Distinctions
  • Trees that walk on all fours, gentle but can be provoked.
OGL stats URL
Japanese
  • トレント
  • マンイーター
  • ザックーム
elite
  • Y
Event
  • The Labyrinth Games
SP
  • 15
Leaf
  • 157
Character
  • Nieznane
  • Not applicable
int
  • 8
  • 9
Japan
  • トレント
Homeworld
coords
  • 8281923
School
  • Life
ID
  • 194
HP
  • 40
  • 55
  • 80
  • 233
  • 1000
  • unknown
Subtype
  • none
Climate
  • Temperate
Order
  • 1
  • 2
  • 3
Wind
  • 10
counter
  • 0
  • 1
Capital
  • Różne
  • Varies
Gender
  • O
Growth
  • Fast
Race
  • Element
  • Treant
  • Ape
Vision
Source
Throw
  • n/a
Quote
  • "No matter what anyone tells you, he hates being called "Woody"."
M
  • 1
  • 2
  • 3
  • 4
Locations
Location
in
  • 12
  • 17
wikipage disambiguates
SPD%
  • 100
dslot
  • Charge
  • Rally
  • Banana Peel
  • Hurry
  • Move It!
  • Siphon
  • Befuddle
  • Stall
  • Clear Path
  • Perplex
BaseRES
  • 10
  • 11
  • 12
HP%
  • 100
DEF%
  • 100
HIT%
  • 100
SP%
  • 100
nontradable
  • Y
restype
  • earth origin
BaseSPD
  • 10
  • 11
  • 12
Vit
  • 7
Luk
  • 6
BaseSP
  • 8
  • 9
  • 10
Like
  • Golden Apple
  • Ape Grapes
  • Cracker
  • Fire Cracker
  • Golden Peanut
  • Large Fish
  • Medium Fish
  • Square Root
  • Tiny Fish
  • Golden Grapes
  • Gummy Humongofrog
  • Goat Cheese
  • Heavenly Bubble Gum
Macca
  • 64
  • -
unlock-req
RES%
  • 100
INT%
  • 100
tslot
  • Steadfast
  • Intrepid
  • Forceful
  • Determined
  • Life-Giver
  • Life-Proof
  • Life-Shot
  • Rugged
  • Canny
  • Health Gift
BaseHIT
  • 8
  • 9
  • 10
ATK%
  • 100
Lv N
  • 12
challenge5e
  • 9
HP H
  • 2600
HP N
  • 1500
Lv H
  • 14
size5e
  • Huge
defense E
  • 38
HP E
  • 900
defense H
  • 84
attack H
  • 168
attack N
  • 90
defense N
  • 55
Lv E
  • 9
attack E
  • 53
creator deity
4e
  • 250
abstract
  • __NOEDITSECTION__
  • Does not include Ascension & Kingdom bonuses * Visit Ascending & Leveling Troops for more information
  • Treants live throughout the Netherworld. Descendants of the Millenium Tree that grew of it's own will. They look like plants, but they are carnivorous and capture their prey by paralyzing it with poison gas. They can live for a million years, but depending on the region, they can easily die. Treants are fond of swampy areas and as such have grown to be able to swim and climb through brush so as to easily track down and slay their enemies. Type: Plant (Monster, Demon) Hit Die: d8 Class Skills The creature's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Martial knowledge (Physical monster weapon) (Int), Perception (Wis), Profession (Wis), Stealth (Dex), Survival (Wis), and Swim (Str). Skill Ranks per Level: 4+ Int modifier. Starting Wealth: 2d6 × 10 hl (average 70 hl.) In addition, each character begins play with an outfit worth 10 hl or less. Alignment: any Religion: Treants often worship nature and divine spirits, or sometimes Wood Giants. The Treant has the same evilties as the Flora Beasts. * Eviilty* Sweet Aroma Allies within 5 feet of the Treant heal 5 hit points at the end of every round. • +2 Strength, +2 Con, -2 Dex. •Speed: 30 feet, Burrow 30 feet • Medium size • DarkVision out to 60 feet • +4 to Stealth when in forests, +4 to knowledge nature • Automatic Languages: English ,Japanese, and Druidic •Bonus Languages: Any Monster Weapon Proficiency (Ex) Treants are proficient and can only wield physical monster weapons, unless they have reincarnated from a previous body that had the ability to wield other weapons. A Treant ’s weapon always appears as a freakish pair of long limbs that deal 2d6 slashing damage and have a x4 multiplier. Magichange (Ex) As a free action, a Treant can change into a high powered Drill. The Magichange lasts as many rounds as the Treant's Constitution Modifier, and when it ends, the creature returns to it's former self but is considered exhausted. The wielder must be unarmed and able to hold the weapon when the Treant transforms. Drill Damage: 2d6 or Treant's monster weapon, whichever is higher. Critical: 20 x4 Damage Type: Piercing Weight: 18 lbs. Just like all classes, Treants gain access to special techniques they can utilize to aid them in battle or day to day activities. At each level they gain 1 technique of any level they can perform. At the levels designated, Treants also gain special Monster Techniques they can utilize to get an edge over their opponents. A Treant Learns a monster technique at 3rd, 6th, 9th, 12th, 15th, 18th, and 20th level. These Techniques can be chosen from the Treant 's list of techniques highlighted with two (**). The Treant must be able to perform techniques of the technique's level to learn it. There are many cases where a creature may not have enough techniques to take whenever it gains a new monster technique, Whenever this is the case, choose instead a normal technique. A Treant 's relevant modifier is Constitution. Ability Boost Creatures gain Ability buffs at levels 2, 4, 6, 8, 10, 12, and 14. The Ability boost is determined by what kind of creature it is. Treants gain a bonus to Strength, Constitution, and Wisdom. Fire Vulnerability (Ex) Treants take 50% more damage from fire based attacks. Natural armor (Ex) Treants gain bonuses to natural armor as indicated by the table above. Damage Reduction (Ex) The treant gains damage reduction overcome by slashing as indicated on the table above. Fast healing(Ex) The Treant gains fast healing as indicated by the table above. Improved Reach Your natural attack's reach increases as indicated on the table above. Burrow speed (Ex) Your burrow speed increases at the levels indicated. Green Empathy (Ex) At 1st level, a Treant can improve the attitude of a plant creature. This ability functions just like a Diplomacy check made to improve the attitude of a person. The Treant rolls 1d20 and adds her Treant level and her Charisma modifier to determine the wild empathy check result. The typical wild plant creature has a starting attitude of indifferent. To use green empathy, the Treant and the plant creature must be within 30 feet of one another under normal conditions. Generally, influencing a plant creature in this way takes 1 minute but, as with influencing people, it might take more or less time. A Treant can also use this ability to influence an animal, but she takes a –4 penalty on the check. Tree Speech (Su) At 1st level, A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful. Camouflage (Ex) At 2nd level, the Treant becomes a master at blending in to wooded areas. Whenever the Treant is in a forest or jungle, it gains a bonus equal to 1/2 it's class level on Stealth and disguise checks. Goodberries (Ex) At 4th level, a Treant gains the ability to grow delicious berries off of it's self that heal creatures. The Treant can grow a number of berries per day equal to 3+it's constitution modifier and these berries work as a cure moderate wounds spell of the Treant's caster level. These berries can instead mimic the effects of an inflict moderate wounds spell, however they must be flung at the enemy with a ranged attack. Once grown, the berries must be used within 30 minutes or they become normal berries. Destructive (Ex) At 5th level, A treant or animated tree that makes a full attack against an object or structure deals double damage. Woodland Stride (Ex) Starting at 7th level, a treant may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. Animate trees (Su) At 10th level, A treant can touch a tree and animate as per the animate object spell. The tree gains the Fire vulnerability, and the destructive ability of the Treant but otherwise works as an animated object. This lasts 10 minutes per level and is a standard action to use. This can be performed once per day for every 4 levels you possess. Treestride (Su) At 14th level, the Treant is constantly under the effects of a Tree Stride spell. Yggdrasil (Su) At 20th level, the Treant becomes a portion of the tree of life it's self. Once per day as a standard action, the Treant can grow two size categories gaining a +8 bonus to strength and constitution. It's natural armor increases by +3 and it's attack damage increases accordingly. The Treant's damage reduction becomes overcome by nothing and it gains energy resistance 10 to Electricity and acid. The treant loses it's fire vulnerability, and it gains the ability to release a burst of energy as a standard action. Creatures within this 30 foot burst are effected by a mass inflict critical wounds spell of the Treant's caster level with a saving throw DC: 10+1/2 level+Constitution modifier. 1/2 of the damage dealt through this ability is added as hit points to the Treant. This lasts 1 round per level. 1st-Level Treant Techniques— Create water, Detect magic, Detect Poison, Purify food and drink, Read magic, Stabilize, Ant Haul, Alter winds, Bristle, Calm animals, Charm animal, Endure elements, Cure light wounds, Inflict light wounds, Entangle, Goodberry, Negate Aroma, Pass without trace 2nd-Level Treant Techniques— Barkskin, Animal Trance, Animal Messenger, Certain grip, Delay Poison, Forest Friend, Lockjaw, Pernicious Poison, Pox Pustules, Warp Wood, Wilderness Soldiers, Wood Shape, Tree Shape 3rd-Level Treant Techniques—Burst of Nettles, Cure Moderate Wounds, Dominate Animal, Fungal Infestation, Contagion, Cup of Dust, Greater Magic Fang, Meld Into stone, Nature's Exile, Plant Growth, Poison, Quench, Snare, Inflict Moderate Wounds, **Putrid Breath, **Deadly Prickle (MC) 4th-Level Treant Techniques— Absorb toxicity, Arboreal Hammer, Cape of Wasps, Command Plants, Control Water, Cure Serious Wounds, Dispel Magic, Freedom of Movement, Grove of Respite, Life bubble, Spike Stones, Strong Jaw, Thorn Body, Inflict Serious wounds 5th-Level Treant Techniques—Awaken, Cure Critical Wounds, Stone Skin, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Wall of Thorns, Inflict Critical Wounds, **Stomp-O-Rama, **Flower Wave (MC) 6th-Level Treant Techniques—Greater Dispel magic, Dust Form, Epidemic, Fire Seeds, Iron Wood, Liveoak, Move Earth, Repel Wood, Stone Tell, Transport via plants, wall of stone 7th-Level Treant Techniques—Animate plants, Changestaff, Creeping Doom, Harm, Rampart, Siege of Trees, Transmute Metal to wood, True Seeing, **Pounding Spree 8th-Level Treant Techniques— Mass Atavism, Control Plants, Earthquake, Euphoric Tranquility, Repel Metal or Stone, **Blooming Spears (MC) 9th-Level Treant Techniques—Clashing Rocks, Regenerate, Shambler, Greater Siege of Trees, Sympathy, Antipathy, World Wave, **Paranoia, **Twin Heart Attack (MC)
  • Treants are powerful, ancient trees and more primitive forms of the wise Ancients that served under Cenarius in ages past. They are closely affiliated with druids, and are often seen accompanying powerful druids and keepers of the grove. Many treants were driven mad during the Third War. The destruction of the forests, as well as demonic corruption, has driven them to lash out at anyone that approaches. Treants resemble large moving trees with faces.
  • Treants are creatures found in the Dungeons & Dragons roleplaying game. They are also a level 6 unit for the Sylvan faction in the computer game Heroes of Might and Magic V Treants are sentient trees with human characteristics. They are typically portrayed as protectors of the forests and antagonists to industrialization and despoiling of nature. They are typically allies of druids and fey, opposing malicious races such as orcs.
  • Treant is the Tree Spirit that looks after Matataki Village. He first appears as a withered version of himself, but later returns to normal. At first, Treant appears as a withered tree, eyes sunken down and little life left in him. Once Toan connects the river to him, however, he springs back to life. He has eyes resembling that of a snail, which he often uses to gesture to things in place of hands. He also has tremendous nostril-shaped openings below his eyes, which he uses to speak and give gifts. He has moss growing over many places of his "body". Treant speaks in an ancient fairy dialect that is lost within the threads of history. Only with the Hunter's Earrings, previously possessed by Goro, can most people hear him speak. Goro has had enough experience with Treant to learn the dialect. To those that can hear, he is a very wise tree, giving his wisdom in the form of light conversation. When Toan first awakens him, he gives Toan the Serpent Sword, the only thing capable of defeating the Killer Snake. Once Toan completes all of the residents' requests, he gives Toan a Powerup Powder, and Goro the axe left behind by Fudoh, the Battle Axe.
  • Su carácter es tranquilo, pero se puede volver peligroso si se le enfurece. Odia el fuego, debido a su piel de corteza, así como que alguien ose mostrarles, voluntariamente o no, un hacha u otro instrumento susceptible de talarlo. Sus brazos están formados por ramas, y sus pies encajan en el suelo como un tronco de árbol. Posee también largas hojas que cambian de color durante el invierno, aunque rara vez se caen. Mide entre 4 y 5 metros. Un Treant es un ser inteligente que habla varios lenguajes, aparte del suyo propio; además, tiene otras habilidades, como la de animar árboles y mantenerlos bajo su control. Los Treant viven en comunidades pequeñas entre bosques y no suelen revelarse mientras se hallan en un bosque. Categoría:Bestiario
  • The very heart of a mature forest, only a trained eye can discern a treant amidst the trees it protects. Incredibly long lived, they view the seasons as days, and rarely stir. It takes a man seeped in the lore of the forests and in tune with the deepest magics of the planet to awaken a treant, although they have been known on occasion to arise out of ancient forests when it is breached by invaders. Inevitably the outcome is heavy casualties to even well trained units, and the forest returns to sleep quickly. Usually the only evidence of the foiled attack is the mutilated corpses of the invaders, quickly absorbed into the ecosystem of the forest.
  • The Treant is a Monster class in Disgaea: Hour of Darkness and its remakes. They have an Aptitude of 100% in all stats, like most monsters. In battle, they act as a monster version of the Archer, specializing in ranged attacks that Inflict a multitude of Status Ailments.
  • Due to their tree-like nature, they are usually weak to the Fire element, and occasionally have an affinity with the Earth. They also frequently attack with physicals, and by inflicting Berserk or other beneficial statuses such as Protect on themselves and allies. A common variation is the Elder Treant or the Mammon . These usually have no visually consistent traits between appearances, other than sharing the traits as their variant, albeit with greater stats.
  • A treant was a huge intelligent plant.
  • Treanci to potężne, starożytne drzewa i bardziej prymitywne formy mądrych Starożytnych, które służyły pod Cenariusem w dawnych czasach. Są one blisko związane z druidami, i często towarzyszą najpotężniejszym z nich, jak również strażnikom zagajnika. Wiele treantów oszalało podczas Trzeciej Wojny. Zniszczenie lasów, jak również demoniczne skażenie kazało im atakować każdego, kogo napotkają. Tranci przypominają duże ruszające się drzewa z twarzami.
  • There are currently two sub-races of treants and one undetermined treant type. All of them weild the same weapon; which is a long staff that they carry in their right hand. All of them also have the same basic body shape, and a long pointed noise. Briarwood Treants are the most common of all the treant sub-races. Briarwood Treants have dark and dull-ish green leaves, and orange-yellowish eyes. The leaves appear to make out what is a beard, and the leaves extend all the way from it's chin to the treant's back. Mutated Treants are very different from their Briarwood brethren, in that they are covered in fungi all over their body. They still have a few dull purple leaves surrounding their head however. Unlike their Briarwood counterpart, the Mutated treants have brighly glowing yellow eyes that show no visible pupil. There is also a currently unknown Tree Soldier sub-races; Snowface appears to be what is a completely frozen over treant, but it is unknown if he is actually a completely new type of treant or a frozen Briarwood Treant.
  • Treants are monsters in the Dungeons and Dragons role playing game. They apparently are based of the Ents created by J.R.R. Tolkien and other sentinent trees that appear in different mythologies. Its name comes from the words "tree" and "giant" combined.
  • The Treant is the Titan unit for the Elf race.
  • Treants appeared in the Forest Realm.
  • The Treant came into being when a spirit settled into a millennia-old tree. Having feet to run around with now makes it simply overjoyed. This folk is only available with Keats and can be acquired from the Faery Realm.
  • Treant are huge trees that are found all over Greydall and isolated spots around Parma. Just like trolls their legs are a weakness that can be exploited and when attacked continuoslyy collapse. They are stunned for a few seconds allowing a few pre-emptive strikes. Un like Trolls they are uncapable of using weapons.
  • Treants are large ambulatory trees, complete with anthropomorphic faces. A treant’s leaves are deep green in the spring and summer. In the fall and winter the leaves change to yellow, orange, or red, but they rarely fall out like deciduous trees. A treant’s legs fit together when closed to look like the trunk of a tree, and a motionless treant is nearly indistinguishable from a tree.
  • They are ancient, human knights, who shape-shifted into huge trees. According to Flora, they are good beings that are full of life with just a single touch. Because Selina mentioned that she awakened them from torpor, they must have fallen into deep sleep long ago. “The ancient knights, who took the shape of huge trees.”
  • The most basic monster among the Plant-type ones, this creature is like pretty much all of the enemies you should have encountered to this point: relatively weak, and it shouldn't pose any problems to a well-prepared party. It's noteworthy because of being the first normal monster capable of using Stored Attacks, although the one it uses is merely an skill called Beatdown, which reduces the speed at which the Reyvateil can Purge. Other quality that makes it special is the fact that it's a pretty rare encounter, so make sure to try finding it if you want to complete your Bestiary.
  • thumbLos treants son árboles de gran alcance, antigüedad y formas más primitivas de los sabios antiguos que servían a Cenarius en épocas pasadas. Están estrechamente asociados con los druidas, y se ven a menudo acompañando a los druidas poderosos y guardianes del bosque. Muchos fueron enloqueciendo durante la Tercera Guerra. La destrucción de los bosques, así como la corrupción demoníaca, ha llevado a arremeter contra cualquier persona que se acerque. Los treants parecen grandes árboles con caras que se mueven.
  • Treant's attacks are 2 swipes, and an apple throw if the player is too far away. His only special attack is immobilizing players with vines, which is very easy to avoid if the player jumps. Note that he creates a JUMP Warning. This means that he will use an attack that causes an effect on grounded players. In Treant's case, he will immobilize characters in vines. Keep this in mind, as many monsters use "JUMP" attacks. The vines do mild damage to the player, and leave them vulnerable to a follow-up attack. Also, as the name implies, Jump!
  • They are ancient, human knights, who shape-shifted into huge trees. According to Flora, they are full of life in just a single touch. According to Miele, they are good-natured beings. Since Selina awakened them from torpor, they must have fell into deep sleep from long ago.
  • The Mwangi Expanse is home to a variant treant known as a tobongo. They are able to inflict a curse which slowly turns its victim into a tree. The hunched tobongo treant Dimari-Diji is possibly Golarion's oldest living creature.
  • The Treant can be found on the Chaldea Tundra>. You will pull aggro when you are near.
  • Type: First Generation Pet School: Life Pedigree: 36 Cards: Gives one Nature's Wrath Item Card at Ancient Egg Name: Mysterious Hatch Time: 00:12:00 (Days:Hours:Minutes) Description: From : Amount : Dropped By: Oakheart Reward From: Ape Grapes Cracker Fire Cracker Goat Cheese Golden Apple Golden Peanut Golden Grapes Gummy Humongofrog Heavenly Bubble Gum Large Fish Medium Fish Square Root Tiny Fish Pudding Wheat Cracker Looks Like: Firewalker Traveller Woodland Haunter Death Treant Unique Hybrid Pets you can Hatch from this Pet: Documentation on how to edit this page can be found at .
  • Treants are sentient tree-like plant creatures who walk on all fours and possess some humanoid features such as a face. They dwell in the depths of old forests, which makes them a rare sight. They tend to be gentle observers but can be provoked after which they become enraged and fierce opponents. Some treants have druidic runes, a few of which resemble the symbols of the Stormborn, carved on them for unspecified reasons.
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