PropertyValue
rdfs:label
  • Full ATB skill
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  • Each member of the main party has a unique attack, which requires the use of the whole ATB bar. These attacks deal extreme damage or multiple strikes. To perform these moves, the player must manually select them during the battle, as the A.I.-controlled battle members will never use them and auto-battle will not select them. Full ATB skills are disabled if the character is afflicted with Pain or Fog.
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • Each member of the main party has a unique attack, which requires the use of the whole ATB bar. These attacks deal extreme damage or multiple strikes. To perform these moves, the player must manually select them during the battle, as the A.I.-controlled battle members will never use them and auto-battle will not select them. Full ATB skills have a special effect against staggered enemies. They ignore target's type-based defense, meaning even enemies that are immune to physical/magical damage can still be damaged by them. This also means status effects like Deprotect and Deshell have no effect on the sustained damage. If used against a staggered target, the target's stagger status can't end before the full ATB skill's animation has finished. Even if the enemy's stagger gauge depletes during the full ATB skill execution, its stagger status will not end until after the skill has been completed, and during this time allies will also be able to continue dealing damage to the enemy. Even if the enemy has all of its HP depleted by the full ATB skill execution, it will still hang on with 1 HP, no matter how much damage it takes until the animation for the move is complete. Full ATB skills are disabled if the character is afflicted with Pain or Fog. Full ATB attacks are unlocked at Crystarium Stage 9, after the final boss of Chapter 11. When executed, a stream of golden watery effect will run along the top and bottom rims of the screen. A full ATB skill is not a "Limit Break" in the traditional sense of the term, but like a Limit Break, it has potential for massive damage and is a character-specific skill.
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