PropertyValue
rdfs:label
  • List of Dungeons & Dragons episodes
owl:sameAs
dcterms:subject
dbkwik:crossgen-comics-database/property/wikiPageUsesTemplate
dbkwik:heykidscomics/property/wikiPageUsesTemplate
LineColor
  • 333333
Title
  • Requiem
  • The Box
  • The Eye of the Beholder
  • The Traitor
  • The Lost Children
  • Prison Without Walls
  • Beauty and the Bogbeast
  • Cave of the Fairie Dragons
  • Child of the Stargazer
  • Citadel of Shadow
  • City at the Edge of Midnight
  • Day of the Dungeon Master
  • In Search of the Dungeon Master
  • Odyssey of the Twelfth Talisman
  • P.R.E.S.T.O. Spells Disaster
  • Quest of the Skeleton Warrior
  • Servant of Evil
  • The Dragon's Graveyard
  • The Dungeon at the Heart of Dawn
  • The Garden of Zinn
  • The Girl Who Dreamed Tomorrow
  • The Hall of Bones
  • The Last Illusion
  • The Night of No Tomorrow
  • The Time Lost
  • The Treasure of Tardos
  • The Winds of Darkness
  • Valley of the Unicorns
Aux
OriginalAirDate
  • 1983-09-17
  • 1983-09-24
  • 1983-10-01
  • 1983-10-08
  • 1983-10-15
  • 1983-10-22
  • 1983-10-29
  • 1983-11-05
  • 1983-11-12
  • 1983-11-19
  • 1983-11-26
  • 1983-12-03
  • 1983-12-10
  • 1984-09-08
  • 1984-09-15
  • 1984-09-22
  • 1984-09-29
  • 1984-10-06
  • 1984-10-13
  • 1984-10-20
  • 1984-10-27
  • 1985-09-14
  • 1985-09-21
  • 1985-09-28
  • 1985-10-12
  • 1985-11-09
  • 1985-12-07
  • Unproduced
EpisodeNumber
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
ShortSummary
  • While in the Tower Of Darkness, the kids accidentally open The Box Of Balefire and let loose the ultimate evil, which strips Dungeon Master and Venger of their powers. They must now venture to The Heart Of Dawn to restore Dungeon Master's powers.
  • Another one of Presto's spells misfires, this time leaving Presto and Uni to search for the others who are trapped in a giant's castle and pursued by a strange creature called a slime beast.
  • While fleeing an army of orcs, the kids hide in The hills Of Never and discover Venger's sister, Karena, who has fallen out of favour with her evil brother. Karena tries to help the kids and fight off her brother.
  • Bobby and the others must rescue Uni when she is captured by a fiendish sorcerer named Kelek, who plans to remove the horns of all unicorns and steal their magical power.
  • When Presto finds himself lost in a forest, he sees the apparition of a beautiful young girl named Varla. Dungeon Master tells Presto that by finding the girl, he may find his way home.
  • The kids must seek out The City At The Edge of Midnight and save its children from The Nightwalker, who steals little children at the stroke of midnight.
  • The children finally have a chance to return home – but is it worth the risk?
  • When Dungeon Master decides to take a rest and gives Eric his Garb of Power, Venger goes after the Garb and Eric's powers are truly put to the test.
  • Kosar, the son of an astrologer from another country, escapes from the evil Queen Syrith and involves the kids in a battle against good and evil.
  • Dungeon Master is captured by Warduke and frozen in a magic crystal. When the kids discover this terrible truth, they try to rescue him before Venger gets there first.
  • When a jetfighter appears, the kids try to find the pilot before Venger, who plans to send the fighter back in time, changes the course of history and stops the birth of the kids.
  • The Darkling has created a purple fog which consumes all trapped in it, and the kids enlist the aid of Martha, a former pupil of Dungeon Master, to save them from the fog and destroy The Darkling.
  • Dungeon Master sends the kids on a journey to the Ancient Hall of Bones, where they must recharge their magical weapons. As usual, trouble awaits them at every corner.
  • The Dungeon Master assigns the kids to find the missing Stone Of Astra, the Twelfth Talisman, which makes the wearer invincible. Venger, who also wants the talisman, instigates a battle and wreaks havoc.
  • Led by a cowardly knight named Sir John, the children must seek and destroy an evil monster known as The Beholder to find a gateway back to their own world.
  • The kids must brave the dangers of Venger's castle to locate a ship which, according to the Dungeon Master, just might take them home.
  • The kids seek the help of Tiamat, the most dangerous dragon in the realm, who assists them in a confrontation with Venger and helps them get one step closer to home.
  • Tricked by the everso evil Venger, Presto conjures up a horde of fire-breathing dragons to threaten the town of Helix. The kids must rescue Presto and save the town before it's too late.
  • Bobby's birthday is ruined when Sheila and the others are captured and thrown into Venger's Prison Of Agony. With Dungeon Master's guidance, Bobby and Uni must locate the prison, befriend a giant and rescue their friends.
  • Dungeon Master warns the kids that they are about to face the most difficult trial of their lives. The others are shocked when Hank turns out to be a traitor, not only to them, but to his own courage and insight. Fortunately it is this that leads him to redemption.
  • Dekkion, a spellbound ancient warrior, sends the kids to the lost tower, where they must face their greatest fears as they seek the Circle Of Power.
  • Dungeon Master warns the kids that they are in danger from the monstrous Demodragon, a monster capable of destroying the entire realm. Now they must find a bit of dragonbane in order to render the monster helpless.
  • When Bobby is bitten by a poisonous Dragon Turtle, he and Sheila must remain in the care of a strange creature, Solarz, while the others seek out an antidote - the foot of a yellow dragon - in the mysterious Garden of Zinn.
  • When they are attacked by giant ants, the kids are saved by Amber, a Fairie Dragon. Amber then asks them to help rescue the Queen of the Fairie Dragons, who was kidnapped by the evil King Varin.
  • The kids meet Terri, who can dream the future and leads them toward their doorway home - where trouble awaits.
  • The kids find a way home at long last. But their return leaves Dungeon Master and the Realm in great jeopardy as Venger seeks his chance to take over.
  • The search for the gateway home leads the kids into the Swamp of Sorrow, where they meet a fearsome monster and the dwarf wizard, Lukyon, who guides them on a journey to the Heart Of The Dragon.
  • Eric is turned into a comical but ugly bogbeast when he sniffs a forbidden flower. Now he must help the others of this cowardly race defeat an evil ogre who is damming The River that Runs Upside Down.