PropertyValue
rdf:type
rdfs:label
  • Lictor
  • Lictor
rdfs:comment
  • Lictor is a wrestler at Full Metal Wrestling
  • Lictor is an intermediary rank among the internal structure of the Ventrue clan.
  • Lictors are a strain of Tyranid creatures bred with skill in infiltration. They are adept at assassination missions and are capable of lying dormant in dense foliage on a target planet for an incredibly long period of time. The Lictor has an ability called 'flesh hooks'. This ability fires a number of fleshy spines into the enemy that deal damage and draw the enemy towards the Lictor.
  • A Lictor's primary purpose is to lead the Tyranid swarm to fresh prey and seek out large groups of foes that might be hiding or fleeing before the swarm. In this role, they move silently and almost completely invisibly across all kinds of terrain, using their enhanced senses to find their foes. These opportunistic hunters tend to avoid confrontations where they would be outmatched, silently stalking their prey from the shadows. Stalking Lictors also serve another deadly purpose than simple slaughter; exuding a potent pheromone trail which draws other Tyranid bioforms to the slaughter. The larger the concentration of prey, the stronger the response and the more irresistible the lure. As scouts, Lictors are able to operate outside the Hive Mind's synaptic web, so they do not need to always r
owl:sameAs
dcterms:subject
ring name
  • Lictor
dbkwik:ewrestling/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
Faction
  • Tyranids
Name
  • Lictor
  • Alex Dunn
dbkwik:warhammer-40k/property/wikiPageUsesTemplate
dbkwik:warhammer40k/property/wikiPageUsesTemplate
billed
  • Orlando, Florida
Weight
  • 275.0
Birth Place
  • Birmingham, England
Height
  • 6
dbkwik:dawnofwar2/property/wikiPageUsesTemplate
Debut
  • 2007
Resides
  • Orlando, Florida
abstract
  • Lictor is a wrestler at Full Metal Wrestling
  • Lictor is an intermediary rank among the internal structure of the Ventrue clan.
  • Lictors are a strain of Tyranid creatures bred with skill in infiltration. They are adept at assassination missions and are capable of lying dormant in dense foliage on a target planet for an incredibly long period of time. Once the swarm initiates the attack against the target planet the Lictors will leap into action perverting the local wildlife and plants to the Tyranids causes. Lictors are equipped with a pair of large scything talons, deadly claws that can pierce even the heaviest of armour and a maw of feeder tendrils that can scan the brains of the Lictors unfortunate victims in order to find out information about the enemy defences or other pieces of strategic value to the Tyranid swarm. In Dawn of War II the Lictor is a commander choice for the Tyranid army. In game the Lictor functions much like it does in both the tabletop game and the 'fluff' [fluff: background material, stories etc]. The Lictor can infiltrate making it invisible until it gets too close to an enemy, uses an ability or is revealed by a unit designed to reveal infiltrating units. Its attacks are powerful but the Lictor is also very fragile and will quickly perish under any kind of concentrated fire. This makes the Lictor much more effective at eliminating exposed and isolated targets rather that a suicidal charge into the foe. The Lictor has an ability called 'flesh hooks'. This ability fires a number of fleshy spines into the enemy that deal damage and draw the enemy towards the Lictor.
  • A Lictor's primary purpose is to lead the Tyranid swarm to fresh prey and seek out large groups of foes that might be hiding or fleeing before the swarm. In this role, they move silently and almost completely invisibly across all kinds of terrain, using their enhanced senses to find their foes. These opportunistic hunters tend to avoid confrontations where they would be outmatched, silently stalking their prey from the shadows. Stalking Lictors also serve another deadly purpose than simple slaughter; exuding a potent pheromone trail which draws other Tyranid bioforms to the slaughter. The larger the concentration of prey, the stronger the response and the more irresistible the lure. As scouts, Lictors are able to operate outside the Hive Mind's synaptic web, so they do not need to always remain close to a controlling Tyranid synapse creature. When the time comes to strike, Lictors are brutally efficient, with a whole arsenal of bio-weaponry that includes mantis-like claws, talons that can pierce steel, barbed flesh hooks and feeder tentacles. The feeder tentacles are tipped with sharpened bony plates that can pierce a victim's skull as easily as they can poke through eyeballs and sockets. They are used to lobotomise a victim so that the Lictor can swiftly devour its brain and absorb its memories in biochemical fashion. Thus, in death, the enemy reveals more to a Lictor than it ever did in life, betraying the whereabouts of comrades and revealing any weaknesses that might be exploited. The Lictor also gathers information for the Hive Mind. Part of the creature's unique genus means that it is capable of literally devouring a victim's memories by eating their brain, learning more from them in a single bloody meal than solar hours of brutal interrogation might yield. Fighting Lictors is very difficult, as first a soldier needs to find one. Even then, bringing one to battle can be difficult as they strike and kill a handful of men before vanishing, sometimes right before the eyes of their enemies, and leave no trail to follow. Lictors are usually only brought down by quick thinking heavy weapons teams or powerful Imperial heroes, such as well-armed Space Marines, who have the strength and nerve to slay the beast before it can melt away into the terrain. Another less reliable method of destroying Lictors, and one favoured by many Imperial Guard commanders, is the reconnaissance by fire method. Once even the slightest evidence of a Lictor is detected, they will isolate the area they believe it to be lurking in (sometimes kilometres across) and carpet bomb it into ash and dust. While this only rarely works (Lictors being cunning enough to either slip away or hide where least expected) it does raise morale among the local defenders, at least until the Lictor strikes again.
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