PropertyValue
rdfs:label
  • Amphibious
  • Amphibious
rdfs:comment
  • Amphibious is a physical, exotic advantage, described in Basic Set, p. 40, and referenced in GURPS Powers™, p. 13, on elemental, spiritual, or divine sources for Amphibious as a power, and p. 42, on switchability and including it in a power.
  • You may designate any ground unit as amphibious. It may move at sea. Its combat strength is 0 at sea.
  • Amphibious is a promotion in the Civilization games.
  • If an organism is amphibious, it can survive both on land or in water, eg Aquanorns). Compare to aquatic. See also the Wikipedia article on Amphibians
  • A list of all Amphibious units in Supreme Commander is available . Amphibious describes vehicles which are capable of moving across both land and water. Some Amphibious units travel on the surface like a conventional sea vessel, some Hover just above the surface, and others cross the sea floor. Hovering amphibious units, such as the Riptide, move across water as they move across land, without actually touching the water, and as such are immune to attack by Torpedoes, but are still detectable by sonar.
  • Amphibious creatures are comfortable either on land or in the water, but usually near where the two meet (riverbanks, shores, etc.). Mobs of this type cannot be eluded from by merely running from water onto land or vice versa. Although the concept of amphibious creatures is not explicitly described in the game mechanics, it can be observed by watching the behavior of creatures who can be found both walking on land and swimming in the same general areas.
  • Amphibious creatures are comfortable either on land or in the water, but usually near where the two meet (riverbanks, shores, etc.). Mobs of this type cannot be eluded from by merely running from water onto land or vice versa. Although the concept of amphibious creatures is not explicitly described in the game mechanics, it can be observed by watching the behavior of creatures who can be found both walking on land and swimming in the same general areas.
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dcterms:subject
Requires
dbkwik:civilization/property/wikiPageUsesTemplate
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Special
  • * No Penalty for attacking across Rivers or from Coast
Name
  • Amphibious
dbkwik:fallfromheaven/property/wikiPageUsesTemplate
Available
  • *Beast *Melee *Recon *Archery *Mounted *Disciple
abstract
  • A list of all Amphibious units in Supreme Commander is available . Amphibious describes vehicles which are capable of moving across both land and water. Some Amphibious units travel on the surface like a conventional sea vessel, some Hover just above the surface, and others cross the sea floor. Amphibious units which travel on the sea bed become Submerged. This renders them invisible to surface Radar but detectable to Sonar and vulnerable to attack by Torpedoes. Amphibious units which travel on the surface share the properties of conventional surface vessels, being detectable by Radar as well as Sonar, and vulnerable to torpedoes. Hovering amphibious units, such as the Riptide, move across water as they move across land, without actually touching the water, and as such are immune to attack by Torpedoes, but are still detectable by sonar. In the case of structures, the Amphibious ability only enables them to be built on both land and water, rather than enabling them to move between the two. Also, probably to avoid problems, it is impossible to build structures on a water-land interface. Amphibiousness is a highly useful attribute because it reduces the limiting effect of water on unit movement. For units that travel above the surface, it is almost completely eliminated. Units that are Amphibious and travel on or above the water include the Salem Class, the Riptide, the Aurora, the Ascendant, the Asylum, the Blaze, the Zthuee, the Yenzyne, the Iashavoh, the Athanah and all Engineers. Units that are Amphibious and travel underwater include all ACUs and SCUs, the Wagner, The Brick, the Percival, the Othuum, the Galactic Colossus, the Fatboy, the Monkeylord, the Megalith and the Ythotha.
  • Amphibious is a physical, exotic advantage, described in Basic Set, p. 40, and referenced in GURPS Powers™, p. 13, on elemental, spiritual, or divine sources for Amphibious as a power, and p. 42, on switchability and including it in a power.
  • You may designate any ground unit as amphibious. It may move at sea. Its combat strength is 0 at sea.
  • Amphibious creatures are comfortable either on land or in the water, but usually near where the two meet (riverbanks, shores, etc.). Mobs of this type cannot be eluded from by merely running from water onto land or vice versa. Although the concept of amphibious creatures is not explicitly described in the game mechanics, it can be observed by watching the behavior of creatures who can be found both walking on land and swimming in the same general areas. Examples of amphibious creatures * Alligators * Bogstrok (partially) * Crabs * Crocodiles * Crocolisks * Frogs * Makrura (partially) * Murlocs * Mur'gul (partially) * Naga * Newts * Sea giants * Salamanders * Snakes * Snap dragons * Threshadon * Timberlings * Toads * Turtles * Water elementals
  • Amphibious creatures are comfortable either on land or in the water, but usually near where the two meet (riverbanks, shores, etc.). Mobs of this type cannot be eluded from by merely running from water onto land or vice versa. Although the concept of amphibious creatures is not explicitly described in the game mechanics, it can be observed by watching the behavior of creatures who can be found both walking on land and swimming in the same general areas. Examples of amphibious creatures * Alligators * Bogstrok (partially) * Crabs * Crocodiles * Crocolisks * Frogs * Makrura (partially) * Murlocs * Mur'gul (partially) * Naga * Newts * Sea giants * Salamanders * Snakes * Snap dragons * Threshadon * Timberlings * Toads * Turtles * Water elementals
  • Amphibious is a promotion in the Civilization games.
  • If an organism is amphibious, it can survive both on land or in water, eg Aquanorns). Compare to aquatic. See also the Wikipedia article on Amphibians