PropertyValue
rdf:type
rdfs:label
  • Zamorakian sniper
rdfs:comment
  • The Zamorakian sniper is a ranged-based monster fighting on the side of Zamorak in the Battle of Lumbridge. They drop Divine tears. They can only be attacked by players who have sided with Saradomin. Before being attacked by a player, they have 10000 life points, but after being attacked, their life points and stats lower, with the extent they are lowered varying depending on the combat level of the one who attacked them, with a minimum of 128.
Level
  • N/A
Version
  • Bow
  • Throwing knives
  • 7200.0
Attack
  • Varies
dcterms:subject
acc magic
  • Varies
aff magic
  • 45
lifepoints
  • Varies
Examine
  • Deadly at range.
gemw
  • no
Poisonous
  • No
max magic
  • Varies
max spec
  • Varies
acc melee
  • Varies
aff weakness
  • 90
aff melee
  • 65
max ranged
  • Varies
aff ranged
  • 55
acc ranged
  • Varies
max melee
  • Varies
Rarity
  • Common
  • Rare
  • Always
Aggressive
  • No
immune to poison
  • No
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Speed
  • 6
Defence
  • Varies
Magic
  • Varies
Name
  • Divine Inspiration
  • Guardian Angel
  • Divine Fury
  • Divine tears
  • Sacred metal fragments
  • Smite
  • Icyenic bowstaff
  • Zamorakian sniper
  • Icyenic greathammer head
  • Icyenic orb
  • Spin ticket
Weakness
  • Slash
immune to stun
  • No
immune to deflect
  • No
immune to drain
  • No
Members
  • No
Quantity
  • 1
Update
  • RuneScape 3 Now Live‎
Armour
  • Varies
Image
  • 200
ID
  • 1759121483
  • 1759221484
  • 1759321485
Style
  • ranged
Release
  • 2013-07-22
Experience
  • Varies
Ranged
  • Varies
abstract
  • The Zamorakian sniper is a ranged-based monster fighting on the side of Zamorak in the Battle of Lumbridge. They drop Divine tears. They can only be attacked by players who have sided with Saradomin. Before being attacked by a player, they have 10000 life points, but after being attacked, their life points and stats lower, with the extent they are lowered varying depending on the combat level of the one who attacked them, with a minimum of 128. They are capable of using abilities, however, and are dangerous in that regard. Upon first being attacked by a player, the first thing they will usually do is use a variant of Fragmentation Shot that deals less damage per hit than normal, but lasts for six hits instead of three, and still deals triple damage upon moving. Staying in the same spot and/or using Freedom will prevent considerable damage. They could also use abilities including Binding Shot, Snipe, Bombardment, and the ultimate abilities Deadshot and Incendiary Shot, although their Incendiary Shot seems to do less damage than 40% of the player's maximum health. They use abilities according to their current adrenaline; however, their adrenaline bar is always obscured by their combat status bar unless the player is not targeting them or is moving the camera angle. Unlike most monsters including some other units in the Battle of Lumbridge, they move in running speed, making them difficult to catch up or run away from.