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rdfs:label
  • Naval warfare
  • Naval Warfare
rdfs:comment
  • Naval warfare is combat in and on seas, oceans, or any other major bodies of water such as large lakes and wide rivers.
  • Most engagements in Defcon are decided either directly or indirectly at sea. The player who has naval dominance is able to launch submarine attacks and carrier-based bomber attacks with impunity while being able to shoot down incoming enemy fighters and bombers with his battleships. If the two players are separated by an ocean, the player with naval dominance can almost completely deny the opponent of any scouting while being able to scout out the entire enemy territory himself.
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dcterms:subject
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:war/property/wikiPageUsesTemplate
abstract
  • Naval warfare is combat in and on seas, oceans, or any other major bodies of water such as large lakes and wide rivers.
  • Most engagements in Defcon are decided either directly or indirectly at sea. The player who has naval dominance is able to launch submarine attacks and carrier-based bomber attacks with impunity while being able to shoot down incoming enemy fighters and bombers with his battleships. If the two players are separated by an ocean, the player with naval dominance can almost completely deny the opponent of any scouting while being able to scout out the entire enemy territory himself. The player who does not have naval dominance is forced to reconsider his strategy. Without scouting, his best strategy for inflicting megadeaths is launching all of his nukes simultaneously. Doing so will however place him at the mercy of enemy subs and bombers which are waiting at the coastline. Without a naval presence, the player will find his options limited at best.