PropertyValue
rdf:type
rdfs:label
  • Enervation
rdfs:comment
  • [[Category: DP skills]] Used by certain monsters, deals damage on nearby targets.
  • Enervation is a Blue Mage skill that is learned from Trolls. It lowers the Defense and Magic Defense of enemies within range. This spell costs five Blue Magic Points to set.
  • You can use Enervation as part of a combo to create Counter. Can be paired with the any of the following spells to create Counter combo. * Asuran Claws * Dark Orb
  • A ranged touch attack that causes the target creature to temporarily lose 1d4 character levels. Since 04/05/2007 there's no saving throw (in previous game version successful Fortitude saving throw negated).
  • Enervation was a Tsuno spell which, drawing the power from Gaki-do, allowed the Tsuno Soultwister to release a ray that reduced the chi and inner energies of the target.
  • Spell level: sorcerer/wizard 4 cleric with death domain 5, evil domain 5 Innate level: 4 School: necromancy Descriptor: negative Components: verbal, somatic Range: short (8 meters) Area of effect: single Duration: 1 hour / caster level Save: fortitude negates Spell resistance: yes Description: The target creature temporarily loses 1d4 character levels.
  • Enervation is a Support skill. It cause ailment Enervation to 1 foe. It costs 5SP to use.
  • [[Category:]] Enervation was a necromancy spell that severely weakened the subject.
  • Level: Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: of negative energy Duration: Instantaneous Saving Throw: None Spell Resistance: Yes
  • Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The spell ends if you use your action to do anything else, if the target is ever outside the spell's range, or if the target has total cover from you.
dcterms:subject
level innate
  • 4
persist
  • No
quicken
  • Yes
magelevel
  • 4
maximize
  • Yes
innatelevel
  • 4
level sorwiz
  • 4
still
  • Yes
casttime
  • 1.5
  • 3.5
silent
  • Yes
spellresistance
  • yes
spell resistance
  • Yes
empower
  • Yes
Cooldown
  • 0.0
Immunity
  • negative
dbkwik:aion/property/wikiPageUsesTemplate
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:granado-espada/property/wikiPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:sotnw/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Range
  • Short
  • s
Element
Jobs
  • BLU 67
Name
  • Enervation
MP
  • 48
Type
save
  • None
  • fortitude negates
desc
  • 86400.0
  • A skill used by Balaur heroes to affect all within a small area around the target.
recasttime
  • 60.0
school2e
duration type
  • long
school3e
dbkwik:nwn/property/wikiPageUsesTemplate
dbkwik:persona4/property/wikiPageUsesTemplate
Line
  • Level draining
  • energy drain
  • enervation
Domain
  • death
  • evil
Components
  • VS
Duration
  • N/A
  • 3600.0
Icon
  • Is_enervation.png
  • is_enervat.gif
Area
  • Single
  • single
extend
  • Yes
School
Target
  • Area within a Radius of Target
Effect
  • DEF/MDEF down in area.
spellname
  • Enervation
Descriptor
  • Negative
domain2level
  • 5
domainlevel
  • 5
abstract
  • [[Category: DP skills]] Used by certain monsters, deals damage on nearby targets.
  • Enervation is a Blue Mage skill that is learned from Trolls. It lowers the Defense and Magic Defense of enemies within range. This spell costs five Blue Magic Points to set.
  • You can use Enervation as part of a combo to create Counter. Can be paired with the any of the following spells to create Counter combo. * Asuran Claws * Dark Orb
  • A ranged touch attack that causes the target creature to temporarily lose 1d4 character levels. Since 04/05/2007 there's no saving throw (in previous game version successful Fortitude saving throw negated).
  • Enervation was a Tsuno spell which, drawing the power from Gaki-do, allowed the Tsuno Soultwister to release a ray that reduced the chi and inner energies of the target.
  • Spell level: sorcerer/wizard 4 cleric with death domain 5, evil domain 5 Innate level: 4 School: necromancy Descriptor: negative Components: verbal, somatic Range: short (8 meters) Area of effect: single Duration: 1 hour / caster level Save: fortitude negates Spell resistance: yes Description: The target creature temporarily loses 1d4 character levels.
  • Enervation is a Support skill. It cause ailment Enervation to 1 foe. It costs 5SP to use.
  • [[Category:]] Enervation was a necromancy spell that severely weakened the subject.
  • Level: Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: of negative energy Duration: Instantaneous Saving Throw: None Spell Resistance: Yes
  • Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The spell ends if you use your action to do anything else, if the target is ever outside the spell's range, or if the target has total cover from you. Whenever the spell deals damage to the target, you regain hit points equal to half the amount of necrotic damage the target takes. At higher levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
is Spell of
is 5th spell of